Greebas Urks, To begin, I will explain what an urk is. An urk is a humanoid made up from the imagination of JRR Tolkien. An urk is about the size of a human (6 foot). This is a race that strives for war and that is basically all they do besides party. Known to attack human towns just for fun, their love for war and destroying things is almost unmatched. Attacking mostly by only weapon and warg (large wolves), urks swarm their enemies with numbers and strength. Honorable duel? Urks know no honor. If you want to fight, you will be fighting the entire clan. There is many definitions of how an Urk should be and what they use or how they act, etc, but we have been trying to find a neutral ground for all involved. Taking some from J.R.R. Tolkien's view of urk, Dungeons and Dragons view, and Ultima's view,and what we learned from the Blood Rock Hai. We have established what we feel is a comprimise. We have urkish mages and lords just like urks in Ultima. We have also taken up using mainly clubs,archery, two handed axes, ring armor, and urk helms like urks do in Ultima. On the other hand, we tame and use wolves like usually heard about in the Lord of the Rings books. Now onto the game, Ultima Online. In UO, there is the common monster that everyone gets used to fighting. Battling the forces of evil can be fun for a while but you begin to grow bored with the intelligence of your opponents. Monsters in Ultima Online tend to get stuck behind walls, they don't react differently to the way they can be fought, you can't taunt them, etc. Basically, they just aren't real enough. That is where we come in. The Belok Urk Minions(BUM) is a guild of players that feel that playing the role of a monster is fun and could increase the fun of the people that fight us or just generally role playing with us. We offer an advanced monster that will talk to you, taunt you, harass you, bargain with you, and even attack you with fierce brutality. We are attempting to take the realism of Dungeons and Dragons and bring it into an arcade-like world. No longer will you just walk and pin an orc behind a rock. Now you will see the orc run around the rock screaming war cries while getting ready to bury his weapon into your torso. We are bringing realism where there formally wasn't any. To end, we are attempting to make the game more fun for everyone. For the role playing community, the player-vs-player fighters, and ourselves. As some of you may know, Bloodrock Urks came and left their post and buildings fell. As part of the original Bloodrock Hai of that group, I, Shik'Bah have been called by Our 'God of the UnderWorld', Motsham Morgoth,BELOK.To gather all Urks, near and far to join Motsham Morgoth to defend our Lands once more. So come Bruddrs and Systers, A few things to help you get started: -Be sure your skin color is a dark or black color. No hair for males and topknot(any color) for females. No facial hair. There is no use of magical arts such as magery. You can however use scrolls,wands and Potions. -Names for your Urk, we have a site for you to go to to get your U'ruk name. contact me for that site. -As for our language. We have gone back to the original language. Dark Tongue of Mordor and is a work in progress. More to be discussed in private. - Never go out of character. While you are playing your urk, you are to be an urk at all times. No talking about 'real life'. There are no time outs.If you must go our of Character please use *OOC*(out of character). - We have ourselves a Mazuk Goth who is the 'Leader of the Troops', He will tell you when and how to do something, when it comes to fighting techniques. - Do not use magery, but you can use scrolls,wands and potions.Some Urks have been taken in and learned magic from Motsham Morgoth.For purpose of gating us to and from places. -As for rides.....horse is food and WE do not ride our food,however ostards are not food.So we will allow 'Desert Ostards' only for our rides. -We will ask for tribute from umies and can take shinnies, scrolls, potions, wands, diamonds and regs. -Tribute of other items is case by case. -Battle is the life's blood of the urkish race. They will use just about any weapon at their reach with a few exceptions. Listed below are the items the average urk warrior can use and can't use. -Swords: All axes, all knives, cutlasses, scimitars, viking swords, bardiches, and katanas are allowed. Halberds, and longswords are forbidden. -Fencing: All fencing weapons are allowed. -Mace Fighting: Maces, mauls, clubs, war maces, war hammers, and quarterstaves are allowed. Hammer picks and war axes are forbidden. -Archery: All bows are not only allowed, but encouraged. -Shields: Wooden shields, "tear" kite shields, metal (round) shields, bronze shields and bucklers are allowed. Heater shields and "metal" kite shields are forbidden. -All ringmail, leather and studded leather is permitted, except caps. Bone Tunics, arms, gloves, and leggings are permitted. Also we will be wearing orc helms,no bone helms. Metal Helms are NOT allowed. No other armor is allowed. - Do respectful town raiding if you do it at all. This means only raid a town if there is five or more Urks around to go along. Solo Urks out causing trouble isn't what we are about. It also means not to be sitting around at towns waiting for enemies to arrive. Do your fighting and then leave. - Urks have a few ways to communicate with each other. You can be in contact Cherie(Shik'Bah) in Irc. - Do not ruin the fun of others. We role-play evil Urks for the enjoyment of all. -Rez killing over and over again is uncalled for. Only time we allow this is if the person is running their mouths and won't leave. -Ranks are as followed: Pizurk= private Pizgal=corporal Pizbur=sergeant Pizdur=captain then comes Mazuk Goth=WarLord Dushatar Mautor= Lieutenant Shaman Maugoth=General Motsham Morgoth=Ancient Black Lord Also, there is ability to advance for everyone. Details will be discussed in private. - Be mature. Treat your guild mates and your enemies with respect. -We are all friends and will keep it that way at all costs. -Yes, we are an RP/event guild. Meaning that the most important time for you to come around is when we have an event planned. If you choose to, you can play your urk as much as you like and hang around the fort fighting humans. Fort wars have always been a favorite among Urks. Do keep in mind that activity outside of events is always smiled upon and shows you enjoy playing your urk. We are a friendly guild, no matter how many wars we have and no matter if we are murderers. Griefing and general bad play by urks is unacceptable. We are here for the enjoyment of all, ourselves and our enemies. We are the intelligent monster that offers humans more of a challenge. Please do not abuse the power we have. Above all, HAVE FUN! That's the point of it all, isn't it? Don't take death seriously. Don't stick around to get killed repeatedly. Don't do any of the stuff that would cause you to lose fun. We hope to make a perfect role playing environment ready to be joined with all the equipment and perks included. It is up to you to take advantage and have fun. Guild Stone is located at the entrance of 'Desert of Compassion'