Guild basics and structure

Discussion in 'Braavosian Sealords [XXX]' started by Dragkhar, Jan 29, 2014.

  1. Dragkhar

    Dragkhar Renaissance Volunteers
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    [XXX] Braavosian Sealords


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    Welcome to [XXX] Braavosian Sealords.
    We are a roleplaying pirate guild and welcome anyone that is interested in playing a real pirate.
    You don’t have to have experience in roleplaying, only try your best or play numb.
    This site hold some funny and useful language tips you can use in game as a start.
    http://www.pirateglossary.com

    [XXX] Braavosian Sealords have few rules except having fun but we have some:

    * No politics or disputes.
    When you log in as your pirate you become your pirate, we stand up for each other, we don’t bring in politics or conflicts from other chars or real life.
    Breaking this rule might lead to disband from guild

    *Everyone is equal
    We share loot equally between us, as long as you participated in what we did when loot was collected

    *Role play your pirate at all costs
    There might be situation when this is impossible, in those cases you should state OOC (out of character) before

    *No mounts allowed
    Self explained

    *Have fun
    Self explained

    Guild structure
    The structure of [XXX] Braavosian Sealords is very flat and looks like follows:

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    Sealord
    This title is only held by the guildmaster.

    Quartermaster
    This title has everyone who has magery as primary fighting skill.
    A Quartermaster can use any other skills he wants but a “stun mage” or “heal mage” template would be preferable.
    Quartermasters will also primary be responsible for gating fellow pirates if need be.
    A “heal mage” Quartermaster can do a lot of good in combat not only adding good DPS but also take part in cross healing fellow pirates.
    Another skill that might be useful is hiding, for surprise attacks or to quickly hide from our foes.

    Navigator
    This title has everyone who has archery as primary fighting skill.
    A Navigator can use any other skills he wants but GM tracking would be appreciated as well as hiding for surprise attacks or to quickly hide from our foes..
    Magery is allowed as skill but not allowed in combat or any other RP situations other than when a gate is needed to transport fellow Braavosian.
    For cure and heal the Navigator use potions and bandaids.

    Musketeer
    This title has eveyone who has magery (musket) as primary fighting skill.
    This is most likely the most demanding pirate role to play and takes a big load of discipline to not “abuse” his magery powers.
    Musketeers may ONLY use circle 6 explosion in combination with a “dress fishing rod macro”, and an additional “say something bad ass” in the macro is appreciated as well as hiding for surprise attacks or to quickly hide from our foes..
    The idea is to simulate a musket being fired, since explosion has a delay time a fishing rod can be equipped before it hits the enemy. Attack stance is also needed for this.
    Along with magery the Musketeers should also use evaluate intelligence for most damage.
    Other than this magery is not allowed in combat or any other RP situations other then when a gate is needed to transport fellow Braavosian.
    For cure and heal the Musketeer use potions and bandaids.

    Bravos
    This title has everyone that has fencing as primary fighting skill.
    Bravos can use any other skills he wants but GM poisoning would be appreciated as well as hiding for surprise attacks or to quickly hide from our foes..
    Tactics and anatomy is off course a must for maximum damage and hit ratio.
    Magery is allowed as skill but not allowed in combat or any other RP situations other than when a gate is needed to transport fellow Braavosian.
    For cure and heal the Bravos use potions and bandaids.

    Buccaneer
    This title has everyone that has sword as primary fighting skill.
    Buccaneers can use any other skills he wants but GM poisoning would be appreciated as well as hiding for surprise attacks or to quickly hide from our foes.
    Tactics and anatomy is off course a must for maximum damage and hit ratio.
    Magery is allowed as skill but not allowed in combat or any other RP situations other than when a gate is needed to transport fellow Braavosian.
    For cure and heal the Buccaneers use potions and bandaids.

    Cutthroat
    This title has everyone that want to play a thief with poison.
    Cutthroats are thiefs and murderers who kill their victims with poison rather than with brute force.
    The weapon of choice for a Cutthroat is some kind of a poisoned dagger.
    They mostly also combine fencing skill with some of the following: hiding, stealth, tracking, snooping, stealing, anatomy, tactics, poisoning.
    Magery is allowed as skill but not allowed in combat or any other RP situations other than when a gate is needed to transport fellow Braavosian.
    For cure and heal the Cutthroats use potions and bandaids.

    Chandler
    This title is given to all our crafters.
    Braavosians are known as good crafters in all skills and except for the loot our foe gives us the Chandlers provide our equipment.
    If you plan to make a crafter, consider making Black smith, Alchemist, Bowyer or Fletcher first.
    Alchemists are always needed to produce explosion, heal, cure and poison potions.

    Sailor
    This title is given to all new recruits and our fishermen or non trading members that not interact in battle and are not a crafter.
    Once a new member has proven his worth he will get upgraded to his suitable class depending on above criteria.

    Knave
    This title is given to all new crafter recruits.
    Once a new member has proven his worth he will get upgraded to Chandler

    How to stay alive
    Easier said than done without magic, or is it?
    The trick, and the challenge for us, is not to play as individuals but to play as a group.
    Always play in pairs or more and always have your healing macro running targeting your friend instead of yourself, also known as cross healing.
    In this way you will heal and get healed every 6 second instead of every 10.
    In addition to this you will use potions, always try to hit a cure potion if poisoned so that your cross healing friend will heal you instead of curing you, can off course also be put in a macro.
    Use heal potion if an extra heal is needed and don’t forget to carry trapped boxes to set you free if you get paralyzed.

    This way of fighting takes discipline and practice but it is highly effective


    If you have any questions don't hesitate to contact Rand in IRC, no question is too small or too large.

    //Rand
    GM of [XXX] Braavosian Sealords
  2. Dragkhar

    Dragkhar Renaissance Volunteers
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    Added a new class, cutthroat, that I think will fit good in our family.
    Read about it and see if it might be something for you to play.

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