LJ bonus for swords?

Discussion in 'Era Discussion' started by Penn, Sep 1, 2012.

  1. Penn

    Penn New Member

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    Is there an LJ bonus for Swords on this server?
  2. HateCrime

    HateCrime Well-Known Member
    UO:R Donor

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    Yes LJ increases AXE damage.
  3. Blazer85

    Blazer85 New Member

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    By how much?

    I remember that value fluctuating throughout UOR... is it +35% at GM?
  4. Faust

    Faust New Member

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    Two options to choose from here.

  5. Chris

    Chris Renaissance Staff
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    The current operating mechanic is a 2% increase for every 10 points of skill, with a bonus 10% for being a grand master in the skill.

    Keep in mind this is base damage. Alot of things happen from the swing to the damage application in UO.

    (Copy/Paste from stratics to give you a rough idea of the process, the LJ modifier is applied at the end of step 4 in UOR)
    • 1) Determine Speed of Attack.
    • 2) Determine % Chance to Hit.
    • 3) Randomly determine base damage, within weapon's damage range.
    • 4a) Determine Tactics Modifier to Damage Dealt to base damage.
    • 4b) Add STR Bonuses to Damage Dealt to base damage.
    • 4c) Add Anatomy Bonuses to Damage Dealt to base damage.
    • 5) Double all Spell-damage against non-players.
    • 6) Check for magical defenses. (Reactive Armor, for example).
    • 7) Modify for Chance to Block an Attack with / Damage Absorbed by Shield. (Ignore if Defender is not wearing a shield).
    • 8) Determine Hit Location
    • 9) Modify for Damage Absorbed by Armor
    • 10) Halve all remaining damage.
    • 11) Apply final damage.

    Related Link
  6. Tashlin

    Tashlin Member

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    Why do only spells do double damage to non-players? Non-casters want double damage in PvM too. Even with slayer weapons casters still are wayyyyyy better off in PvM especially since they are safely out of melee range 99% of the time, can heal/cure on demand, and reflect spells. I'm not saying nerf mages, I love my mage..... I just wanna love my "warriors" equally.
  7. DarkWing

    DarkWing Senior Counselor
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    This going to be fixed soon? i keep fanning Players and Monsters with my Axe

    sad when in CTF and you have 3 dexxers swinging on a mage just to see him heal through it and walk away without a scratch!
  8. Double Vision

    Double Vision New Member

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    Wrestling Gives 50% to make you miss.

    So for example:

    10 swings you might get 5 hits off
    100 swings you might get 50 hits off
    5,000 swings you might get 2,500 swings off.


    50% chance to make someone miss balances mages other wise getting hit with a faster weapon hitting more frequently would be OP as you would never be able to cast. Two handed weapons swing slower then one handed which is why it looks like a kyrss or katanna hits more be in reality you are just getting more hits faster so it seems two handed weapons miss more because when you finally get a swing and miss you have to wait longer for another swing. I would agree on weapons hitting monsters more frequently but PVP that might just be OP if you nerf wrestling or increase weapon % chance to hit on a player because then one handed weapons would hit almost everytime and if you ever fought a poisoner fencer they hit already alot even with gm wrestling.
  9. Tater Salad

    Tater Salad Renaissance Volunteers
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    http://www.uoguide.com/Damage_Calculations

    So you nerfed lj by 1/3 and conc blow by 1/2, I think this is swordism

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