Lockpicking for T-Maps

Discussion in 'Renaissance Discussion' started by von Stuben, Feb 19, 2021.

  1. von Stuben

    von Stuben Well-Known Member
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    I was hoping someone could help me with the minimum skills required in lockpicking for level 5, 6 and 7 maps. Specifically:
    • Minimum LP for level 5?
      • 99 per Keza
    • Minimum LP for level 6?
      • 100 per Keza
    • Minimum LP for level 7?
      • 100 per Keza
    • Does GM detect actually help Lockpicking; if so, how?
    I found this old thread:
    https://uorforum.com/threads/cartography-and-lockpicking.21462/

    From the above, I assumed that because 95.1 + GM detect was sufficient for level 6 maps, 95 + GM detect would be enough for level 5. However, after digging up a level 5, I can attest that 95 LP (shown) + GM detect is not enough for a level 5 chest.
    Any help here?
    Last edited: Feb 19, 2021
  2. Keza

    Keza Renaissance Staff
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    Ya, this has always been a bit of a mystery. It's supposed to be 95 LP for lvl4, 99 LP for a lvl5 and GM for a lvl6. However, the treasure chests dug up might ignore detect hidden skill and only check LP, unlike dungeon chests.
  3. Blendax

    Blendax Well-Known Member
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    The dug up chests definitely don't ignore detect hidden. When I was training lockpicking, I remember I had to train detect quickly in order to get myself over the hump and unlock a lvl 6 map.

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