Not sure if this is public information, or based off of a default/specific RunUO setup.... but any information like this available or publicized for those interested? Basically looking for knowledge of the best farming areas for certain slayers. I know the basics (http://uorforum.com/threads/renaissance-guide-to-slayers.1601/) but looking into loot pack information could really assist in the matter. Thanks for any / all inquiries and information! PS: Sorry if wrong forum area. Feel free to move if not.
When you search for the monsters in the compendium, you can see their dropping loot with stats. If you find something that isn't accurate, please report to Telamon or other Staff members. Repeat on a daily basis, until it is changed.
The site doesn't have stats on percentage drop of slayer, vanq, etc. In fact, it doesn't even say whether they can drop magic weapons at all
Oh, that was the question? Afaik the monsters come with a 1 to 5 or distribution (or was it 1 to 4?)). 5 = vanqs are much more common (the distribution is shifted towards vanqs, no ruins, no accurate etc), 1 = vanqs are impossible. Then there is a attribute for the amount of possible items. Again afaik, the chance to drop slayers is fixed. But when the monsters drops more items, one naturally gets more slayers over time. But to be honest, other people know more about it. Any Staff member that creates custom monsters should be more enlightening. My guess is, this information isn't public, because it's a secret part of the magic that makes UO:R so good and you don't want it copied.
Thank you for answers and such guys! What I am looking for isn't "specifics" per se. All servers (Well, most) have monster 'drops' called lootpacks. They are listed as such... Monster Name (classname) [Por] [Mgr] [Avg] [Rih] [Fri] [Uri] [Sbo] ------------------------------------------------------------------------- HeadlessOne [ X ] [ ] [ ] [ ] [ ] [ ] [ ] Por = Poor Mgr = Meager Avg = Average Rih = Rich Fri = Filthy Rich Uri = Ultra Rich Sbo = Super Boss And each "lootpack" is scripted in certain ways. I've seen it done various ways. Here is one as such. public static readonly LootPack OldRich = new LootPack( new LootPackEntry[] new LootPackEntry( true, Gold, 100.00, "10d10+250" ), new LootPackEntry( false, Instruments, 1.00, 1 ), new LootPackEntry( false, OldMagicItems, 20.00, 1, 1, 60, 100 ), new LootPackEntry( false, OldMagicItems, 10.00, 1, 1, 65, 100 ), new LootPackEntry( false, OldMagicItems, 1.00, 1, 1, 70, 100 ) This is a "rich" lootpack. Explaination of it is.... You get gold 100% of the time. (With a formula on how much based on dice rolls + 250) Slayer Instruments 1% of the time. A magic item intensity between 60% to 100% - 20% of the time. A magic item intensity between 65% to 100% - 10% of the time. A magic item intensity between 70% to 100% - 1% of the time. This is just the sort of information I was looking for, that is all. If it isn't public, that is alright. Was just wondering if I missing it somewhere. PS: Hope I educated some people on loot drops!