Making a fisher-guy, need help.

Discussion in 'Renaissance Discussion' started by Zim, Mar 20, 2018.

  1. Zim

    Zim Well-Known Member

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    So I came across a boat the other day, not gonna go into how, and I realized that Ive never made a fisherman before!!
    Ive bought the grundens, Ive settled on some gear, Ive thought about how I wanna build him and now I have one spare slot and no experience to know how to fill it.
    I want him to be a tailor and a cartographer because of reasons. Heres what I got so far.

    Fishing
    Cartography
    Tailoring

    Magery
    Eval
    Med

    Now I havent the foggiest on what to take for that 7th skill. Ive never done SoS's, message in a bottle's, so I have no idea what Im up against.
    Should I take Hiding? Should I take Resist? Will that be fine and can I take ItemID?

    Any help would be appreciated. Thanks!
  2. Ahirman

    Ahirman Well-Known Member
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    Most of my fishers are only 6x gm. I have item ID on one and arms lore on another.
  3. Larloch

    Larloch Well-Known Member

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    mage med eval fishing, fill in the rest based off what else you need the toon to do. I fancy the mining smith and tailor add-ons. As this helps further along BoD collecting and facilitate a miner bot :)

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