Discussion in 'Renaissance Discussion' started by Blendax, Jun 13, 2019.
I decided to build a tank mage / med warrior and I'm really curious what everyone's opinions are.
If you don't have eval you are making more a med-warrior, which can be fun as well, just have to play with your stats then
**Edit, changed to fencing from swords...para blows!
Where is the swords tank?!
Also, a tankmage template includes offensive magery. The main point is: its a mage first, and a weapon user secondly. The templates you listed were dexxer templates.
Here is Erzas Template for example (lots of fun)
Since you are looking for a Med Dexer Template... i recommend Fencing.
Its good for both solo fighting (fencing + all defensive options available) + team fighting (para blows, group healer, bandages for dead people)
Hella fun to play, easy to learn
Are hally mages still a thing anymore?
Sorry for the wrong title. Wasn't sure what the build was called.
The hally mage concept worked best before there wasn’t the swing delay when loading a weapon. It still works, but now once you equip a weapon there is around a 2 second swing delay, instead of the explo-ebolt-equip weap-insta-hit combo. You can still precast-load weapon-swing-drop spell, which makes the tank mage still a lot of fun. A hammer mage with meteor swarm scrolls can provide almost instant death if their timing is right.
Thanks dude, I just started back recently after a couple year hiatus and couldn't remember the concept of insta-hit and what we had here.
DP Katana + Purple Pots for offense and Mage/Medi/Resist/Heal for surviving dumps
@Erza Scarlet do you miss not having healing? And so relying on magery for both primary offence and healing? Thinking about trying a tank mage sometime soon....
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