In my previous comment Mining 2, Chris responded saying the mechanics are still under review. Having said that I just wanted to say once more. With the 16 ore cap on, mining is really slow. Like painfully slow. I think the cap is reducing the supply of ingots and freezing up the player to player market for ingots. At one point the goal of this server was to increase player to player interaction and markets. Anyway I think we should continue to review mining and look for a system that doesn't reduce the player market for ingots as much as the current fix does. I suggest, that Forrest Tiles have a 16 ingot cap. Tiles in mines and mountain sides have 24+ ingot cap.
Considering I bought 5000 ingots recently because no one else was buying and I happened to have the money, I'd say the market is doing just fine on that. I resold them for the same price two days later when someone was looking. You are asking for yet more Trammel to suit your mildly attended BoD whoring and I wholly disagree. Last time I actually saw you in the field you were attempting to undercut a deal I was making on a house placement at the HateCrime drops. Try leaving the house sometime and give your automated revenue generation a rest.
For those not familiar with MutSpeak, allow me to translate: Sure, I could just bump the previous thread but then everyone would notice my argument is unchanged. My super ultra mega afk mining macro doesn't work under these rules. But this really isn't about my super ultra mega afk mining macro, it's all about the people and um, the economy...yeah! the economy. So here's how you can make my super ultra mega afk mining macro work again.
Seriously why do we have to clutter the discussion page with this spam? Can someone combine all of his mining posts into his one post?
Hail. There has, in recent months, been a incredible influx of new players. So raw resources have both, gone way up in price and are much harder to come by lately.