Currently monsters seem to maintain aggression over a very long period, I did some quick testing and noticed that on the very first aggression of a monster there is a 2-3 second *sweet* period where they will not attack a player, however once they have attacked any player once, they will always instantly flag any subsequent players that cross their paths. From some quick testing this aggression does not seem to fade, I used a Terathan drone hidden deep in Terra Keep as a test case, noting its mobileID on the first encounter and then comparing it with the ID on the second visit, on the second visit which was 8+ hours apart, the monster instantly attacked my players. I noticed this first on my Lockpicker where I would recall into high monster density areas and saw that a lot of the time the monsters would instantly attack, while at other times they would give me a few moments to prep an invis/recall. I had a good look online and it seems to be an issue unique to RunUO based off the similar experiences as noted in this thread: http://www.runuo.com/community/threads/ ... ion.91385/ Edit: I should also note that Reindeer always flag immediately even for fresh spawns, I'm not sure if this is intended but it's another example of the aggression behaviour.
Yeah, usually after invis you could cast a spell before agro would occur, but now good luck, you have to run away and then cast.
I have also noticed this. I was in Del messing with the bulls and attacked 5-6 to get them to move. After hiding to drop aggro, just walking near the bulls would make them furious again. Even running into town, hiding, and running back re-gains aggro.