It seems like a lot of effort has gone into getting the music to work correctly in the ClassicUO client. I would like to request some changes that might need to be made server-side. Back on OSI (1998-2001 era that I can recall) when you left a town and went into the forest, some other type of music would play. I'm not 100% sure, but I think it was more than one type, either a random selection of a few "overworld" tracks, or maybe different regions of the world had different songs: create1.mp3 (I am pretty sure I remember hearing this play outside of town in the forest) forest_a.mp3 (not sure about this one) oldult02.mp3 (I am pretty sure I remember hearing this play outside of town in the forest) oldult05.mp3 (this plays somewhere on UOR, at least when you first open the client to log in. I don't know off the top of my head if it plays in-game) oldult06.mp3 (maybe) I don't know about swamp, mountain, jungle, plains. Maybe others do. As of right now, if you recall to a town and then leave (or recall to the forest) it keeps playing the same town song. If you toggle into war mode, it will play war music, but then back to peace mode will start the same town song (even if you already left town and are overworld). The one exception I have found is that if I recall onto the island of Ocllo (outside of town), it plays oldult06.mp3 (this feels era accurate). When you enter town, it plays the Ocllo song. When you leave town, it goes back to oldult06.mp3. It would be nice if the other forest regions behaved similar and used multiple sound files (or a random selection from a few). Can anyone else confirm which songs played in the "forest region" back on OSI? I just started thinking more about this, so I will pay more attention to the music behavior as I play more.