Introduction: Table of Contents Hint: Use Control+F to jump to the Guide you're interested in. Part I - Your First Steps Section A - Downloading, Connecting, and Creating a Character See the images below if you run into any trouble but you'll need to first download the client from the UOR website and install. Click this image to do this: If you're on a 64-bit system make sure to install in the Program Files directory, not the x64 directory. Note, if you're running OSX you'll want to use nkr's Guide for OSX for a simple setup - no bootcamp required! Once you have the client installed, launch Razor. Razor connects to the UOR server - you'll need to use the server address and port shown in the image above. Pick a username and password and sign in. Make sure you write down down your information and at some point register your account so you can recover your password if you forget it. Now that you're connected, let's talk about making your character. You've got some big choices to make here and people might argue with my approach on this but I feel like getting in game is more important than spending too much time here. Start by clicking Advanced - the pre-built templates don't really match up with this era. You'll need to select 3 starting skills but really you want to pick 2 and set them to 50. The reason for this is that getting to 50 in a skill is much harder than getting to 33 and you only get to spend 100 points. Set one of those skills to MAGERY and set it to 50. I might get some flack for saying this but Magery is probably the most useful skill and also one of the most expensive to raise. If you wind up not using it later on, no big deal - you can drop it. So let's figure out what your other skill is going to be. While there are more templates than I could even think of in this game, your archetype probably fits one of these. I've listed the 2nd skill which is most difficult or expensive to raise for each: Warrior or Archer - HEALING Mage - HEALING Bard - PROVOCATION Animal Tamer - ANIMAL TAMING Crafter - BLACKSMITHY If you or any other players think of another archetype or character you're planning, just let me know and I'll expand the above section. For now, select the skill and set it to 49. What?! 49? But you just said 50/50. Yeah I lied. If you set a 3rd skill to 1 you get the starting resources for that skill and some of the starting resources are pretty handy as a new player. So here's a list of starting resources to consider picking up: MUSICIANSHIP - Musical Instrument MAGERY - Bag of Reagents BLACKSMITHY - Ingots and Tools MINING - Pickaxes LUMBER JACKING - Hatchet I'll expand this section later to include some more skills with useful starting items. Ok so you've got a general idea of an archetype and you've got your 2 primary skills at 50 and 49 and another skill at 1. Next step - Stats. There are 3 stats in UO - Strength, Dexterity, and Intelligence. They do exactly what you'd expect them to do. If you want to know more about them, click here. Your main consideration here is - will you be using your mana often? If so, you'll need a good amount of intelligence, otherwise you won't need much. The choice here, much like the choice with skills, is very forgiving. Again, I might get some flack for this but here are two good options: Using MAGERY often: 40 strength 11 dexterity 29 intelligence Using MAGERY infrequently: 48 strength 11 dexterity 11 intelligence The reasoning here is: Intelligence is the toughest to raise while dexterity is the easiest. Strength is most important initially as it increases your HP and carrying capacity. 11 dexterity allows you to push through NPCs and continue walking while 10 doesn't. 11 intelligence allows you to cast 4th circle spells. Adjusting the stats sliders is brutally difficult unless there's something I'm not aware of. I gave up on the 11 int and figured my new warrior would hopefully gain a point before needing it. Anyway you can see my character is ready to go: Ok so now for the rest - Name your character and pick your gender and look (sorry, elves aren't an option as they were purged last Christmas). Now it's time to select your starting town. Pick Ocllo! Not only is it the coolest but it's also where the new player system begins and the rest of the guide is based on that choice. Ok so picking Ocllo might be a little problematic. Ocllo is the island the arrow is pointing at. Try double clicking it. You might be put in Britain and then teleported to Ocllo. If you need help getting to Ocllo, page a GM or ask another player for help. Section B - Your Character, Equipment, Inventory, etc. Ahhhh Sosaria. By now you're hearing the music every veteran still gets tingles from and you're staring at a landscape as unfamiliar as it is magical. Where am I? How do I move? You're probably asking these questions now. Go ahead - take it all in and take some time to run around by holding the right mouse button to move. Double click doors to use them and double click the helper NPCs if you're inclined. Back? Ok so your number of questions has probably quintupled but let's get down to some basics. The main bar running horizontally across your screen has the following tabs: Map, Paperdoll, Inventory, Journal, Chat, Help, and < ? > < ? > is incredibly useful - it explains the most basic things in UO like moving around and such. If you have any question about anything - start there. If you have more questions, ask in IRC. If you still need help, check the Big UOR Guide. Let's focus on the Big 3: Inventory, Paperdoll, and Skills Inventory (backpack): Double click your backpack to open it or press the Inventory tab in the main bar. You'll notice items are all randomly placed in there. UO inventory is a little strange. Your character has a max carrying capacity (seen under status) and containers can hold 125 objects or 425 stones. Beyond that, you organize them visually how you see fit. Paperdoll: Dragging items here equips them. As you encounter different items in the world, try equiping them to see where they go and what they do. Drag them to your backpack to unequip them. Skills: Ok prepare for a brain explosion. Skills are the guts of your character. Equipment will come and go and there are no levels or experience in Ultima Online. What you see is all the skills in the game and your current proficiency at them. You'll notice you have a lot of skills already and this is because your statistics give a small bonus to some skills. For example, strength makes you a little better at mace fighting. If you click "show real" you'll see your true skill levels. Ahh that's better. Or worse - now you're a true noob! 50/49/1 isn't much to start off with but don't worry - you'll get there. Where exactly is there? Skills go from 0 to 100 (Grandmaster). You can have a total of 700 total (real) skill points - in whatever number of skills you want. So the choice, again, is up to you - become a 7x Grandmaster or become a hybrid or a jack of all trades. There are lots of amazing templates in many configurations. I'd suggest not worrying about making your first character perfect. Mine sure wasn't! Section C - Navigating Ocllo and the New Player Program Ocllo is your home for the time being so let's figure it out. It's actually fairly large so at some point you'll want to think about getting a horse to get around faster. I've indicated on the map some locations of interest. You might end up referring to this map often. A - Scribe Trainer B - Bard Trainer C - Stables D - Tinker E - Bank F - Miner Guild and Mining Cave G - Moongate H - Mage and Alchemist I - Bard Trainer J - Provisioners K - Smithy L - Tailor M - Tanner N - Healer O - Inn P - Docks Q - Bowyer R - Cotton Field S - Orc Fort T - Pirate Docks U - Bridge V - Evil Mage Tower The New Player Program As a new player you're given some special protection and services. The information below is all taken from the New Player Program Guide. How to Join: When logging in on any account that is less than 7 days old you will be presented with the new player program menu. If you have unchecked the box to be notified on Login you can access the menu using the young command. If the 7 day period has passed you can request a staff member add you to the program. Features: You cannot be attacked or aggressed by other players. Should you perish you will be teleported to the Ocllo Healers with your items. You do not drop items when you die while a young player. While traveling on Ocllo island various Helpers will offer to provide you with information about your surroundings. Players cannot steal items from you. Monsters will not directly attack you, however they will defend themselves if attacked. You may return to the center of town anytime using the Young command. Helper NPCs: When passing by a Helper he will indicate that he/she has information you might find interesting. Simply double click the helper to access his related information. As shown below this will contain information about the location and links to important resources. Note: This is an example of the help information available at the bank. Section D - Getting Started - Some Tips and Early Goals Let's go over some more basics - I. If you die for some reason, run back to the healer (N) and they'll resurrect you and then go back and get your corpse and grab all your belongings off it. Be quick so it doesn't decay! Note: new players will respawn with their belongings but once you're out of the New Player Program you'll need to get your belongings from your corpse after ressing. II. Store stuff you don't plan on using in the bank - travel light so you don't lose too much if you die. Saying "bank" near the banker will open your bank box. III. You'll need either MAGERY or HEALING to keep your health up. MAGERY requires reagents and HEALING requires bandages. IV. Food improves passive health regeneration. V. Buying a horse is a great idea as you can ride it to move quite fast. VI. Interacting with NPCs requires you to talk to them. Here is a list of commands. Goals for the early game - I. Start training some skills! II. Gather some resources - especially bandages! III. Get in fighting shape! IV. Make some money and get some equipment! Section E - Training Skills and Stats + Training from NPCs Skills are the guts of your character as they determine what you're character is capable of doing. You raise skills by either actively using them (like in the case of HIDING) or by triggering a skill check (for example, chopping a tree checks LUMBERJACKING). Some actions check multiple skills - for example, fighting can check the associated weapon skill (like SWORDSMANSHIP), TACTICS, and ANATOMY all at once. For each Archetype, I've listed the major skills, what they do, and how to raise them: Warrior Mage Bard Tamer Crafter This path is extraordinarily difficult as a starting path. I've listed the crafting skills below but if you intend to walk this path, please see the "Apprentice to Master" Guide in the Advanced Archetype Training (Part III). Raising Stats: Skills are also critical because you'll gain stats occasionally while using skills. While most skills have a chance at raising particular stats, the ones listed below are quite fast. You'll notice that not many of these skills were listed in the archetype major skills list. It's unfortunate but stats are important so you might want to think about which stat or stats you want to train and put some time in to raise those stats by training these skills. Important: You can set an arrow down or lock a skill if you no longer want it to go up, however, you won't gain stats unless a skill is set to up. Please note that there are implications here. 1. You can't "mess up" your character. You can create a mage and then later turn them into a warrior - just train new skills and set the old ones to down. 2. If you're at 700 real skills, you will no longer gain skills so if you intend to keep training, set an unwanted skill to down. 3. There is a neat trick because of #2. If you're at 700 real skill and you attempt to use a skill, you can't gain any skill, but if the skill is set to up, you can still gain stats. A commonly used practice is to get a character to 700 real skill by training a lot of skills quickly, and then train camping last. If your character is capped at 700 and camping is very low (ideally at zero), you'll gain stats pretty quickly. The reason for this is that you gain stats very fast at low skill - you just don't usually stay at low skill very long. This way you can keep your skill at zero and experience great stat gains. But this is not really a new player friendly technique as it requires a lot of setup to accomplish. Strength: HERDING - Use a shepherd's crook (buy at stables) on an animal and then target a nearby location. CAMPING - Use a knife on a tree to gather kindling, then double click the kindling to make a campfire. MINING - Use a pickaxe or shovel on ore bearing rock to gather ore. LUMBER JACKING - Use an axe on a tree to gather wood. SWORDSMANSHIP - Attack an enemy with a sword type weapon. FENCING - Attack an enemy with a fencing type weapon. MACES - Attack an enemy with a mace type weapon. Dexterity: MUSICIANSHIP - Double click a musical instrument. You can do this almost 2 times per second. SNOOPING - Double click somebody else's backpack from their portrait. You can this almost 2 times per second. You will lose Karma but this is not a criminal action. FENCING - Attack an enemy with a fencing type weapon. CAMPING - Use a knife on a tree to gather kindling, then double click the kindling to make a campfire. Intelligence: CAMPING - Use a knife on a tree to gather kindling, then double click the kindling to make a campfire. SPIRIT SPEAK - Use the spirit speak skill from the skills list every 10 seconds to try to talk to ghosts. Training from NPCs: You can also raise skills to 30 by paying NPCs to train you in skills they know. Start by asking the npc which skills they can train, for example by saying "Elisa train", which will have the NPC give you a list of skills. Then say "Elisa train anatomy." At this point the NPC will ask for an amount of gold - drop it on them. The image below demonstrates this process: I've listed some important skills below and where to train them: A - Scribe Trainer - INSCRIPTION B and I - Bard Trainers - MUSICIANSHIP / PROVOCATION / PEACEMAKING / ENTICEMENT (DISCORDANCE) C - Stables - ANIMAL TAMING / ANIMAL LORE D - Tinker - TINKERING F - Miner Guild and Mining Cave - MINING H - Mage and Alchemist - MAGERY / MEDITATION / RESISTING SPELLS / EVALUATE INTELLIGENCE K - Smithy - BLACKSMITHY / SWORDSMANSHIP / FENCING / MACES L - Tailor - TAILORING N - Healer - HEALING / ANATOMY Q - Bowyer - BOWCRAFT / ARCHERY A more comprehensive list can be found here. At this point I would suggest fleshing out your immediate goal for your character. You've already decided your archetype so now take a moment to establish the skills you want to focus on and the stats you want to raise. Write those down and consider how to raise them and then get to it! Section F - Getting Bandages and other resources Shown: Scissors, Cotton, Thread, Bolt of Cloth, Cloth, and Bandages Cloth is arguably the most important commodity in the game. Cloth can be easily crafted by a new player and used for tailoring but most importantly, can be cut with scissors into bandages. Bandages are the bread and butter of a new character. You'll use bandages while surviving in the wild but you'll also use them when training skills. For example, you can spar against another character (even your own on another account!) and both characters will gain skills as they fight. Similarly, you can cast spells on yourself and heal yourself or have another character heal you. In this way, a character or several characters can quickly gain many skills. Gathering a lot of bandages is pretty key in the early game. They provide the means for survival, training, and can even be sold to other players. Step 1: Go to the Cotton Field (R on the map) and double click the cotton plants and pick up the cotton. Step 2: Once you've harvested all the cotton at the field, go to the Tailor Shop (L on the map). Step 3: At the Tailor Shop, double click the cotton and click on the spinning wheel. Step 4: Double click the thread you made and click on the loom (do this 5 times). Step 5: Profit! 50 Cloth! Tips to making this faster: 1. Get a horse! 2. Carry as little as possible - store everything in the bank! 3. Increase your strength so you can carry more cotton! 4. Keep your character well fed by eating food. This will increase your health regen. 5. Using Razor, go to Agents and go to Scavenger - add Cotton as a Scavenger item. 6. Make a macro in Razor to "use last object", "wait .3", "last target", "wait .3" 7. Sheep are located in the pens just east of the cotton field. - Use a knife on sheep to sheer them for wool. Wool can be convverted into cloth in the same way as cotton (and flax). - Other Resources for a New Player To buy and sell from NPCs use these commands: "vendor buy" "vendor sell" Reagents - Purchasable at the Alchemist / Mage shop (H on the map). Food - Purchasable at the Provisioners (J). Musical Instruments - Purchasable at the Bard (I and B). Horse - Purchasable or Tamable at the Stables (C). Metal Armor and Weapons - Purchasable at the Smithy (K) Leather Armor - Purchasable at the Tanner (M) Bows and Arrows - Purchasable at the Bowyer (Q) Shovels - Purchasable at the Tinker (D) Iron Ore - Gather using Shovel in the Mining Cave (F) - Requires MINING Lumber - Gather using hatchet or other axes on trees - Requires LUMBER JACKING Note: Many of these resources can be found at player run vendors. For example, Treasureman's shop, shown below, offers cloth, food, reagents, spell books, as well as superior weapons, armor, and instruments. You can even purchase your own boat here! To buy from a player vendor, double click the vendor to look at their inventory and say "vendor buy" and select the item you wish to purchase. Section G - Fighting Ok let's go over the basics of combat real quick. Equip your dagger or if you've jumped ahead, equip the weapon you plan on using. Pressing TAB will put you into war mode. The default setting might require you to hold TAB down. Most players prefer to have TAB toggle you in and out of war mode. You can change that setting as shown below. Below you can see a basic combat encounter. I've attacked the cougar by double clicking it in war mode. This will cause NPCs which are normally neutral to pursue you. Once in melee range you and your opponent will swing at one another. As you can see, the cougar is winning this fight. Fortunately I brought some bandages so I'll double click them and target myself. You can see that I'm gaining combat skills during this encounter - FENCING, TACTICS, AND PARRYING are all increasing. Nice! Keep your HP above zero and vanquish your foes! If you bite off more than you can chew, put your tail between your legs and run for it! Tip: Resources are extremely valuable on UOR because you cannot AFK gather them (automated system will ask you if you are attended). Due to this, leather is very valuable. I would recommend always carrying a knife and scissors with you and chopping all corposes that produce leather. Sell large quantities to other players on IRC for some significant cash. Use knife -> -> Use scissors -> (weighs much less) Regular leather sells for about 7 gold each. Collect from animals. Spined leather (green) sells for about 10 gold each. Collect from rats and Ratmen. Horned leather (brown) sells for about 17 gold each. Collect from Drakes and other similar tier animals. Barbed leather (black) sells for about 25 gold each. Collect from Dragons and other similar tier animals. Section H - Finding your way in the world At this point you hopefully aren't too overwhelmed. You've got some bandages in your pack and a plan for the future. You know essentially what you need to do, if not the exact road map, to make your way in this world. I'd suggest you try to make some of those things happen before going any further with the guide. Get some skills and stats trained and vanquish a few foes on the field of battle (or maybe at the stables - it's pretty safe!). Once you feel ready to move on and take your training to the next level, come back for Part II! .