Orcish Bow

Discussion in 'Bug Reports' started by Tashlin, Nov 24, 2012.

  1. Tashlin

    Tashlin Member

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    I alread brought this to attention in irc but figured i'd post it like a sticky note just in case.

    Orcish bows are consuming 2 arrows per shot.
  2. Ezekiel

    Ezekiel Renaissance Staff

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    Interesting, this clearly shouldn't happen, only 1 arrow should be consumed per shot.

    Thanks for the report Tashlin
  3. Wulver

    Wulver Well-Known Member
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    How about we hit 2 targets at the same time, or double up on one enemy present? That way you don't have to fix it Eze!
  4. Tashlin

    Tashlin Member

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    Just an update, orcish bow still using 2 arrows.
  5. Chris

    Chris Renaissance Staff
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    I reviewed this and it is coded specifically to use two arrows per shot, and is capable if doing more damage than a normal bow. However in a quick web search I was unable to find any information on this weapon and the proper functionality. I will keep looking, however this seems to be functioning properly as coded.
  6. Spoiled Milk

    Spoiled Milk New Member

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    An Corp!

    Found some info from around 2004. When the orcish event started and all the orcs got an upgrade from the regular/captain/lord/mage to include Choppers, Bombers, Scouts, as well as their counterparts, The Savages.

    http://www.uorares.com/Database/Quests/orcscenario.php

    I'd love to see some of these things back in UO as they are era accurate (especially the bolas). What do you guys think?
  7. corruption

    corruption Well-Known Member
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    Pretty sure that the Orc scenario described there was part of either Third Dawn or Lord Blackthorn's Revenge, not Renaissance. Best I can find at a quick search is that the Orc scenarios began in mid-2001 -- which was 3-4 months after the release of Third Dawn, and can't really be considered part of the Ren era.
  8. Spoiled Milk

    Spoiled Milk New Member

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    You're right, according to stratics those appeared in June 2001 with The Savage Empire quest line, 2 months after 3D (April 2001).

    Why do we have the scouts and bombers then? (please don't remove these, I love extra orcs)
  9. corruption

    corruption Well-Known Member
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    If I had to guess, its probably another one of those things that exists in the default RunUO config. Not everything has been configured from default here; theres a lot of custom work and tweaking, but a lot of them are still out of the box. This is probably just one of those things -- though I think that the savage kin paint and a couple other items related to this were being considered. I know I've seen them mentioned.

    I doubt the orcs are going anywhere, and I wouldn't rule out the other aspects purely because they're not from UOR -- thats not an automatic elimination for possible inclusion here.

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