Patch 22: Oct 22nd 2012 - Halloween Event, Combat Fixes

Discussion in 'Patch Notes' started by Chris, Oct 22, 2012.

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  1. Chris

    Chris Renaissance Staff
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    • Halloween Events
      • Added a new Holiday Event, the Night of Horrors Challenge
        • Created 8 new monsters for this event
        • Created some new core functions allowing the tracking of monsters kills in an event scenario.
        • Designed this system to track kills by direct player damage, indirect damage, barding control kills, and tame kills.
        • Created a new type of event called a "Challenge Event" that is designed for Player versus Monster event models.
        • Used this new system to create the Night of Horrors Challenge
          [​IMG]
      • Added a new Holiday Event, the Haunted House
        • Created a new overworld area and dungeon area for the event.
        • Created 7 new monsters for this event.
        • Designed this event to be challenging for our more experienced players.
          [​IMG]
          [​IMG]
    • Items
      • Created a variety of new items to serve as Halloween gifts
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      • Created a variety of new rare items.
      • These items will not decay if left unlocked in a house, like their corpse counterparts.
    • Combat / Spell Changes
      • Continued research on the problems with armor absorption.
      • Extensive Verification of the basearmor variables for all armor to make sure it was in line with the proper stratics documentation for the Renaissance era.
      • Found and fixed a problem with the handling of damage application after it is passed from the weapon code into the armor code.
      • This change should apply evenly to all levels of armor evenly.
      • Armor of all types should no longer provide such an extreme level of protection.
      • You will no longer be able to stack damage from the explosion spell.
      • You will no longer be able to stack damage from the magic arrow spell.
      • "Creation" animations have been added to the proper summoning spells.

    • Factions
      • Adjusted Faction Atrophy to only occur once every 7 days.
      • Faction quit time is now 7 days.
      • Faction Horse Breeder NPC is now invulnerable.

    • Monsters
      • White Wyrms will now rummage corpses.
  2. Wise

    Wise Well-Known Member
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    Re: Patch 21: Oct 22nd 2012 - Halloween Event, Combat Fixes

    Looks like it will be an awesome time.

    My only questions are; who is defiling the zombies and what are we going to do to stop these horrible acts?
  3. Abyz

    Abyz New Member

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    Re: Patch 21: Oct 22nd 2012 - Halloween Event, Combat Fixes

    Thanks guys!!!
  4. Wulver

    Wulver Well-Known Member
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    Re: Patch 21: Oct 22nd 2012 - Halloween Event, Combat Fixes

    Anyone liking the changes? Did a test before and after... much better, will do a few more later but it appeared the war axe was not lowering stamina on my test subject.
  5. Chris

    Chris Renaissance Staff
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