Patch 35: April 25th 2013 Champions, Classic Fonts & More

Discussion in 'Patch Notes' started by Chris, Apr 25, 2013.

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  1. Chris

    Chris Renaissance Staff
    Renaissance Staff

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    [​IMG]

    • Classic T2A/UOR Fonts
      • Restored 80% of the text interface seen by the client to the format as it was in 1999/2000.
      • Players will notice monsters, items, weapons, armor and various other system messages are now in the classic ascii format.
        Note: No more invisible text in your journal!
        [​IMG]
        [​IMG]
      • In a future patch an option to toggle the old/new font styles will be added.
    • Platinum Rewards
      • Created a new master control stone for the platinum rewards system.
      • Converted the standard yearly vet rewards system into a new monthly reward system based on platinum.
      • Each month players will earn platinum based on their online activity. To Learn more about this system click here
      • Created a new command for players to track their activity.
      • This gump will show you your per character online activity, allow you to collect your earned platinum and provide a quick link to information on the system.
        [​IMG]
    • Platinum Statue Vendor / Trade-in
      • Players may now trade in statues from various event, tournaments, capture the flag matches for platinum using the new statue vendor.
      • This vendor can be found in the Artists Guild north of the west Britain bank.
      • To see the value of your statue, use the "appraise" command when near the vendor and target the statue in question.
      • A message will be shown indicating the platinum value of that statue.
        [​IMG]
      • To cash in a statue simply drag and drop the statue onto the vendor.
      • The platinum will be placed in your bank account.
        [​IMG]
        Note: Non hued statues do not have a platinum value.
    • Bosses
      • The Revenant & Gamayun can now be found in several locations in the world.
    • Bulk Order Deeds
      • Turning in a completed BoD will now reset your next BoD timer to zero for that respective trade-skill.
      • Removed the requirement that you sell multiple items to be offered a bulk order.
      • Vendors will now offer a bulk order automatically on the first sale if your timer is up.
      • The "order status" command now will allow you to request a bulk order deed as well.
        [​IMG]
      • Weaponsmiths will now respond to the order status command and offer bulk order deeds.
    • Bulk Order Rewards
      • Removed 2 duplicate colors from the upper level reward mask dyes.
      • Replaced those two colors with three new colors.
        Hue 1208 (light pink) and Hue 1508 (dark orange) dye, and 1109 (Dark Grey).
        [​IMG]
    • Champions
      • Champion spawns can now be found in the dungeons of Britain and the overworld of the Lost Lands
      • To learn more about the Renaissance champion system click here(under construction)
    • Champion Regions
      • Expanded the regions around the champion zones to 44 tiles.
      • Players cannot recall/mark or gate into these regions.
      • However they can recall/gate out of a champion region.
    • Champion Rewards
      • Champions now reward the 6 largest damagers with platinum coins when they are vanquished.
      • When killed a champion will explode into an array of gems, reagents, gold and platinum.
        [​IMG]
        Note: This will consist of approximately 250 items.
    • Commands
      • Allowed players access to the gettype command
        Note: This command will give you the base type of an item, useful for finding it on the website.
      • Allowed players access to the gethue command
        Note this allows players to get the hue # for any item without having to use razor or other means.
      • Added a new command, wallet allowing players to see their monthly online time and collect their platinum rewards.
    • Dye Tubs
      • Converted the Runebook DyeTub to a charge based tub
        [​IMG]
      • Created a custom color palette for the runebook dye tub that conforms to Renaissance's design guidelines (no offensive colors)
        Note: Runebook dye tubs are available from the platinum reward list. For more information click here
      • Removed hue 1153 from the furniture dye tub palette.
    • Factions
      • It will no longer be possible to mark runes within the Council of Mages stronghold.
      • Existing runes marked for this location will no longer function.
      • It will no longer be possible for non faction members to enter the Council of Mages stronghold.
    • Items
      • Added White Poppies as a baserare item
      • Added the pegasus statue as an event statue type
      • Added a new rare "blackrock shard".
      • Fixed an incorrect item ID on eye of newt items given out last halloween.
        Note: if you want your daemon bones checked to see if they have the incorrect display graphics contact a staff member.
      • Fixed a problem that was causing the stack weight of potions to be reset to 1 stone, regardless of how many potions the stack contained. Thanks Shadowjack
      • Disabled the ability to use power scrolls, in case they somehow sneak into the champion system.
      • Added a new type of monster statue, the air elemental.
      • Gargoyles pickaxes now have a 20% chance to summon an ore elemtal when used. (down from 25%)
      • The chance to spawn a stone/sandstone/marble elemental is now 40% (up from 25%)
    • House Regions
      • Telelporting in a house region has been temporarily disabled while a line of sight bug is resolved with large keeps. Thanks Tater
    • Monsters - Poison Hit
      • Adjusted the rate in which monster poison player on hit to be relative to the type of poison used.
      • Mobiles that have a lesser poison attack now have a 10% chance to poison on a successful hit.
      • Mobiles that have a regular poison attack now have a 20% chance to poison on a successful hit.
      • Mobiles that have a greater poison attack now have a 30% chance to poison on a successful hit.
      • Mobiles that have a deadly poison attack now have a 40% chance to poison on a successful hit.
      • Mobiles that have a lethal poison attack now have a 50% chance to poison on a successful hit.
        Note: This has no effect on players ability to poison with a weapon/spell.
    • Monster - Loot Redesign
      • Broke down the existing system of monster loot that was designed primarily for the AOS era of Ultima Online.
      • Separated the assignment of gold and items when determining creature loot.
      • Created the base code to support a new system of gold, platinum, and event statue assignment to monsters.
      • Converted all monsters to support these new systems.
      • Added some universal features that allow the platinum drop rate, gold drop rate, and item drop rate to be customized via the monsters spawn location.
    • Monster Loot - The Compendium
      • Designed a one of a kind system, unique to Renaissance that shows the drop rates of various items from monsters.
      • Players can access this information from the PvM Leaderboard or directly from the Compendium's Beastiary
      • The current monster kill leaderboard has been added to the monsters information page as well.
        Note: This will be expanded to the top 5 killers in a future update.
        [​IMG]
      • Note: Currently only aggressive monsters have their loot listed. Non aggressive monsters will be added soon.
    • Monster Loot - Event Statues
      • Added the ability for staff to customize monsters for player and staff run events to randomly give a related event statue to players taking part in the event.
      • These statues would be generated randomly as determined by the staff and be given to the largest damager of the related creature.
      • This allows us unlimited flexibility when crafting events to provide the players with a proper reward without having to pre plan a patch.
      • Mongbat Godzilla dropping a Valorite Named Pegasus statue? No problem.
    • Monster Loot - Platinum
      • Designed a new loot application system for monsters allowing for a rare chance to find a platinum coin on any aggressive monster
      • Every aggressive monsters now has a chance to drop a platinum coin based on their general level of difficulty.
      • Should a monster have a chance to drop a platinum coin it will appear in their pack once they spawn.
      • Players can kill the monster for the coin, or simply steal it.
      • The range of drop rates are as follows.
        • 1/1000 Chance (Mongbats, Zombies, etc)
        • 1/400 Chance (Earth Elemental, Orc, Shade, etc)
        • 1/200 Chance (Lich, Dragon, Daemon, etc)
        • 1/100 Chance (Balron, Dread Spider, Shadow Wyrm, Ancient Wyrm, etc)
        • 1/10 Chance (Lesser Boss Monsters)
        • 1/1 Chance (Boss Monsters, Champions)
    • Monster Loot - Item Intensity
      • Worked on resolving the problems in which magic items were spawning in a way that was inaccurate for the Renaissance Era.
      • Adjusted the intensity of the chances for magic items for the various loot levels.
      • The amount and quality of items will be more closely linked to the difficulty of the creature killed.
      • On some of the upper level monsters you will see less overall items as loot, but with a slightly higher chance for a good item.
      • Overall magic weapons and armor should have a drop rate and chance for bonuses that feels correct for the 1999/2000 Renaissance era.
      • The drop rate of magic/non magic instruments remains the same as it was before the patch.
      • Monsters now have a chance to drop a random magic wand as well.
      • Keep in mind while this was a reduction in the chances to obtain items from monsters on a small level every single monster now has a chance to drop a platinum coin.
    • Monster Loot - Specific Changes
      • Major Boss monsters now have a chance to drop a platinum coin or two
      • Minor boss monsters have a 10% chance to drop a platinum coin to the largest damager.
      • Rare loot, such as statues from the boss monsters, will be automatically awarded to the largest damager.
      • Boss monsters have had their chance to drop level 6 treasure maps lowered slightly.
        To see the various drop rates of boss monsters click here.
      • Stone statues will no longer drop from various monsters as they were causing confusion with the statues from the platinum system.
      • Champions will have a 10% chance to drop a level 6 treasure map
      • Players who do the most damage to champions will be awarded platinum based on their ranking by damage.
    • Worldwide Loot - Overall Changes / Future
      • All potions that drop from dungeon chests, treasure maps, MIB chests and monster loot will now be of the greater variety.
        Note: Except in the case of poison potions.
      • Masks no longer spawn in containers in various towns as they have been moved to chest/monster loot.
      • To balance out the economy for magic weapons and armor, starting in patch 36 we will have a reoccurring Clean Up Renaissance event where players can cash in magic weapons and armor in exchange for platinum.
        Note: You are welcome to hoard items for these events, however it will be much more financially smart to sell excess weapons and armor to NPC's and then buy platinum from other players. However if you like to go hoarders style with your magic item collection and simply dump bags into a collection bin you may do that as well. The only rewards for this cleanup system will be points towards platinum coins.
    • Worldwide Loot - Dungeon Chests
      • Players now have a small chance to find a random mask in level 3 or 4 dungeon chests.
      • Chests now properly spawn arrows or bolts
      • Properly implemented wand drop chances in dungeon chests.
    • Worldwide Loot - Treasure Map / MIB Chests
      • Adjusted the level of scrolls found in various chests to match the related level of the chest.
        Note: For instance you will only find level 5-8 scrolls in a level 5 chest.
      • Added a small chance to find a single mask in a treasure map chest. 1% per level.
      • Added a small chance to find a 1-3 wands in treasure map chests.
      • Level 5 chests now have a 20% chance to contain a platinum coin
      • Level 6 chests now contain 3 platinum coins.
      • Level 6 chests now contain 10,000 gold.
      • Removed non magic hats from the loot found in treasure map chests.
      • Implemented a correct system for determining the level in which magic items are generated.
        Note: The old system was giving an equal chance to find a Ruin Weapon as it was giving to find a Vanquishing weapon. This has been scaled correctly.
    • Murder Counts
      • Players can only give another player a murder count if the damage done was in the last 2 minutes.
      • Players may only give another player a murder count every 5 minutes.
      • Healing yourself or a target to full health will reset the aggression markers in relation to murder counts.
      • You can no longer be damaged by another player in an aggressive nature, recall and then give that player a murder count.
        Note: Gate travel does not affect the aggression markers and will allow you to give someone a murder count if it is within 2 minutes of the last damage received.
        Note: These changes are per damager, these changes are considered for each person to damage another person
      • Due to some problems with this bug, a murder count amnesty will be given with the application of patch 35.
        Note: All long/short counts will be reset as of this patch. If you would like either of these numbers reset to their original value, please contact a staff member.
    • NPC's
      • Created a new vendor for redeeming statues
      • Adjusted the prices of bottles from the mage shop and provisioner to the proper price of 6 gold.
        Note: With admission into the mages guild, the bottles should be 5 gold after your discount.
      • Removed barkeepers from the sales lists until they are reviewed by the staff properly.
      • Animal Trainers now properly set the pets loyalty when they are stabled.
    • Player Login
      • Added a new login message for players to indicate if they have platinum in their account wallet
        [​IMG]
    • Spells
      • Adjusted the recall spell to reset the aggression markers related to murder counts.
      • Fixed a minor problem with a proper label for the magic reflection buff icon having the wrong label.
      • Resolved a problem where the fire field, poison field and paralyze field spells were causing the caster to break meditation, and reveal themselves, or interrupt other actions when a player entered the active field.
    • Valor Virtue
      • The valor virtue has been enabled for our players.
      • Players can earn valor by killing spawn related to the various champions
      • The valor virtue can be used to start or progress the various champion spawns.
    • Website Stats
      • Added a new system of exporting the online count, mobiles, item count, daily IP addresses, uptime and additional information.
      • Updated the websites statistics section to show some of this new information
        [​IMG]
    • Under the Hood
      • Added a function to deposit platinum in players bank to be used from the statue vendor and reward wallet
      • Designed this function to guarantee the players received their platinum, even if their pack/bank were full.
      • Removed access to a variety of commands for the counselor class in preparation for our companion system.

    Patch 35 Stats
    • Modified Scripts - 234
    • New Scripts - 7
    • Code - 5000+ Lines
    • Patch Application / Patch Notes - 4 Hours
    • Timeframe - 25 Days
    • Coding/Testing Time - 250 Hours
    [/list]
  2. Zyler

    Zyler Well-Known Member

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    Side note for everyone:

    [wallet command is only displaying hours not total hours, for example Character Details on website displays 81 Days 6 Hours but the [wallet command only displays 6 hours

    I spoke to Telamon and he is aware of issue (as is Ezekiel). My guess it will get fixed this afternoon or in next few days. Passing along info so staff doesnt get bombarded with messages about it.
  3. Ezekiel

    Ezekiel Renaissance Staff

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    -patch notes updated with full documentation
  4. Godric Greycliff

    Godric Greycliff Well-Known Member
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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    Looks awesome, guys. I can't wait to get in game to check it all out.
  5. Chris

    Chris Renaissance Staff
    Renaissance Staff

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    Patch 35 Known Issues
    • Shipwreck items are not displaying their names properly
    • Marble/Sandstone/Stone Ingots/Ore are not displaying their names properly
    • The wallet command is only showing the remainder hours for your players online time.
      Note: This is a display issue only, not a mechanical issue with the reward system
    • Barracoon missing proper archery skill
    • Rat archers missing the proper damages
      Non-champion rat archers have forced-fix via spawners
    • Rotting corpse was overlooked in the loot_pack revamp (They currently have no gold)
    • Zealots of Khauldun are not dropping the proper gold level.
    • Champion Spawn regions need more specific dimensions
    • Starting levels for champions is too low, currently 0/1 accurate 2/3~
    • Wands have unintentionally inherited magical property potential
    • When getting several BOD's at once, if you are overloaded with items/gold a BOD will not be placed in your pack but the timer will be reset to 6 hours.
      Note: A check before offering a BOD will be made to warn you if you are overweight/overitems in patch 36
    • Khaldun Zealot & Summoner are not passing loot values correctly, 150~ gold now, expected 800-1100~
    • Drop rates for wands on monsters was unintentionally set too high, lowered significantly for publish 36
    • Slayer abilities do not affect some champions they normally should
  6. Mes

    Mes Well-Known Member

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    Hi, great work admins! Continually impressed by you guys.


    In regards to murder counts, in a scenario where 5 players at one time attack an innocent, how many murder counts is that innocent able to hand out after he dies?
    My understanding of the wording would suggest that only one count would be given out in this situation, and I think this might not be good.
  7. Chris

    Chris Renaissance Staff
    Renaissance Staff

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    He would be able to give each of the people that damaged him in the last 2 minutes from the time of death a murder count. He would have to wait 5 minutes before giving these same players another count.
  8. Gideon Jura

    Gideon Jura Well-Known Member
    UO:R Donor

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    Great job guys.

    Thank you for all of your effort - coders / testers / etc. :)
  9. Wulver

    Wulver Well-Known Member
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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    Ahhh awesome patch!! I can't wait to get back into things... man. Good job guys! :cool:
  10. Ezekiel

    Ezekiel Renaissance Staff

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    This information was overlooked & excluded from the patch notes original completion, however this is part of patch 35. This mechanic is functional on the live server now.
  11. Ezekiel

    Ezekiel Renaissance Staff

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    This was also overlooked and is functional with patch 35.

    The magnitude of this patch has allowed a few snippets of information to be excluded, our apologies for the delay in catching this.
  12. Mes

    Mes Well-Known Member

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    Any thoughts about adding the teleporters to other dungeons that existed in dungeons during the champ spawn era? Like the teleporters near despise champ spawn that would take you to either destard or terathon keep near the star room?
  13. Ezekiel

    Ezekiel Renaissance Staff

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    I don't think this will be a problem considering that these teleporters we're introduced specifically for ease-of-travel between certain champion locations. It is however important to note that this was likely done because when champion spawns were released on production servers, all felucca dungeons had special entering conditions (could only enter if you had not died within the last 20~ minutes) as well as the newly restricted ability to use both recall & gate travel into any dungeons. For quite some time, entering any felucca dungeons required using the entrance and manually traversing down to the desired level.

    That being said I will relay this request among'st the staff & see what the general consensus is towards adding these teleporters. If they meet our criteria I will construct them before the end of today.

    Thanks for this, I had removed these long ago in the alpha & it's been so long I simply forgot they existed in the first place.
  14. Mes

    Mes Well-Known Member

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    Yeah that's true, and it wouldn't be a huge concern in most cases, but certain ones might have been neccissary. For instance, I see that the altar exists at terra sanctum, but the teleporters to escape terra sanctum do not exist.

    I also believe there was a teleporter that would dump you in Ice East. I may be wrong about this, but I think there was one in T2A, maybe south of khaldun that would spit you out in Ice East. And another teleporter or two there to leave.

    Also, as a related side note, I did not find an altar at Ice East. Of course this could be intentional, but I thought I would note it.

    *Edit I also don't believe there is an altar at 'thicket' which is north west of the temple t2a entrance

    And also I failed to locate the altar at oasis, which again, may be intentional.

    If you did add in the oasis spawn it might be worth removing the boat "555" at oasis and preventing boat placement there.
  15. Ezekiel

    Ezekiel Renaissance Staff

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor


    The dungeon one-way teleporters will be constructed here shortly. To my knowledge almost all, if not all champion regions had these teleporters present.


    There are 17 locations across the old-lands & T2A map by default which are defined as champion regions. In regards to the current average playerbase, we have chosen to only utilize 10 of these locations, the 5 felucca dungeons & 5 of the T2A spawns, of which 4 are randomized types which will cycle their champion types (excluding forest-lord) on a 4 day cycle.

    The Renaissance specific guide to champion spawns should be available by tomorrow, time permitting. Some relevant information on the T2A locations (teleporters also!) can be seen in the image below:

    [​IMG]
    [​IMG]
  16. Mes

    Mes Well-Known Member

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    Thanks for the replies, by the way. I also recall that killing the spawn up towards the boss would occasionally reward a +5 power scroll. These were pretty much toilet paper, but I wonder if you could make it reward a single platinum instead. I think this would be an encouragement to players to actually work up the spawn instead of only roll in for the boss.

    I am aware that pretty much everything has some tiny chance of dropping a platinum, but I didn't see any when I worked a spawn the day it was released and you also don't have the time to look through corpses during a spawn for the most part.

    On an unrelated note, I see that Zealot's of Khaldun drop about 150 gold now. (This is down from the 6-800 range.) I'm not sure if this is intentional or not. Also ancient liches seem to have lost 25-30% of their gold reward, if I'm not mistaken.
  17. Chris

    Chris Renaissance Staff
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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    This was actually added in patch 35. All monsters, related to a champion spawn or not, have a chance to drop a platinum coin based on their difficulty.

    This was just reported as well, the Zealots were passing their loot to the spawned created, and didn't have the additional gold packs applied. Resulting in only the loot from the bone knight/magi being found. This is being fixed as we speak.
  18. Mes

    Mes Well-Known Member

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    Can you explain to me better what I'm seeing here?
    [​IMG]

    I see your note here
    But I don't think I understand the sentence. Can you elaborate? For instance in this picture, the 3rd and 4th character values seem accurate, but the first and second characters are definitely not. One or the other has been online pretty much 24/7 this month. And obviously the current/total activity value does not make much sense to me.
  19. Chris

    Chris Renaissance Staff
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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    Just a minor display mistake on the final gump, since on test center our accounts had limited gametime.

    What should show 5 days 10 hours. It is only showing 10 Hours currently. Once we apply patch 36 it will show 130 hours.

    However this has no effect on the end of month rewards as it looks at your total time.
  20. Mes

    Mes Well-Known Member

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    Re: Patch 35: April 25th 2013 Champions, Classic Fonts & Mor

    interesting, thanks
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