Bounty Board Bounties can now only be given to players with at least 5 long term counts at the time of the kill. Heads can only be turned in for a bounty if a player has 5 or more long term counts at the time of the carving. The bounty board will now only show players with at least 5 long term counts. Explosion Potions Adjusted the way in which explosion potion timers are handled. Made a minor adjustment to the time in which the potion is in transit from thrower to the target. This system is still under review & may potentially see further changes going forward Factions Adjusted the passive speed of faction guards to resolve problems with their constant movement frequency. This has no bearing on the attack & active speeds of faction guards, this change only comes into play when faction guards are out of combat. Help Stuck Resolved a problem in which red players were not able to use the help stuck system. Added Buc's Den as a travel location for using help stuck. Fixed a minor typo on the help stuck menu. Item Identification Allowed use of the itemID skill on containers. Having 100 skill in itemID & targeting a container will automatically identify all items with magical intensities within the container. A message will be shown indicating the amount items identified. This will work on any item classified as a container: chests, bags, treasure-map chests, message in a bottle chests, monster corpses, or player corpses. Note: This will not work on locked or trapped containers. Note: This will not work on containers located on a player vendor. Mining Resolved the line of sight problem that was affecting miners attempting to mine certain wall tiles. Note: This will remove the "Cannot be seen" error players have been experiencing when trying to mine mountain walls. Adjusted the maximum amount of ore available from any one bank to 16, confirmed by the UO Demo. Re-added the various world tiles that mining was disabled on. Note: All mining banks will updated in a future patch to provide a relative amount of ore based on the mine-able tiles in the 8x8 bank. This will only affect locations that contain 4 mine-able tiles in a 8x8 64 tile resource bank. Monster AI Adjusted the method in which breath attacks by monsters function to require a random delay before triggering if this attack has not been used recently. Breath attacks from monsters will no longer linger in a "charged" state once the cool-down has expired. This only applies to creatures with breath attacks which have recently been engaged in combat. Note:Any creature which has not recently been in combat will not be affected by this change & will always use its breath attack at the moment the cool-down expires. Reporting Murders Players may only add a bounty to a player if they have 5 or more long term murder counts. Players will only be listed on the bounty board if they have 5 or more long term count Heads will only be able to be turned in for a bounty if the head is take from someone with 5 long term counts Spell Functions Made a minor adjustment to spell recast timers (delay period between targeting Spell1 & casting Spell2) which will net a more authentic feel & overall accuracy towards the mechanics in place during the OSI Renaissance era. This change should effectively resolve all of the discrepancies about the spell-casting mechanics which were in place prior to this patch & should also help to place the spell damage delays in line with how they were utilized in era.