Happy 1st Anniversary Renaissance! Thanks to all our players, volunteers, donors, subscribers and staff who have helped make this server possible. Festivities will begin on August 30th and continue until Sept 2nd. More details will be posted on the 30th. Anti AFK Gathering System Adjusted the time in which you can respond to the gump from 60 seconds to 120 seconds. Lowered the flagging rate of sheering sheep and collecting BOD's. Implemented the anti afk gathering system for farmable items (cotton/flax) BattleChess Added a beta version of battle chess to Nujelm. Games can be run by the staff on request as we test the system. Bonded Pets Bonded pets now only lose 2.5% of their skills when resurrected. Note: Additional changes are in the works for pet bonding in patch 43. Bulk Order Rewards Worked on some issues with the randomizer for various bulk order rewards. Adjusted the chances for several items to be more accurate. Updated the Smithing Reward Matrix to fix a variety of problems with incorrectly listed rewards. Thanks Gideon Jura Carving - Heads Fixed a problem in which player heads were not being properly created with the killers information properly indexed This was resulting in heads having a bounty, but not being paid when turning in the head. Removed the ability for body parts to be labelled with the name of the deceased if it is not a player. Carving - Monsters Added the ability to carve a corpse for the second time. Should the corpse be empty of items and from a creature the corpse will now be removed. This will allow players to clear their boats, the ocean or general area of a corpse. This is important when fishing up nets as a ghost ship will only spawn in open water. Factions Reduced the chance that a faction guard will move when on a passive patrol by 90% Increased the starting values for all resources on faction vendors from 40 to 125. Fishing - Nets Added two new rare spawns to fishing nets. Note: Be prepared as these new additions can pose more of a challenge than players could be used to when using nets. To have a chance to fish up a sunken pirate ship you need to make sure you use the net in a place where there is room for the ship to spawn. Extended the range on nets to 9 tiles. Required that you be on a boat to use a fishing net. Added a new mini boss the lock lake monster Added a new pirate camp spawn. These spawns will minimally contain a pirate ship, pirates, pirate loot and shipwreck kraken. Fishing Skill Expanded the range in which fishing can be targeted from 4 to 6 tiles. Items Created a new style of carpet looking like a fishing net Complete with edges, corners and center pieces. These can be found on the Lock Lake Monster or purchased from the platinum system. Converted the special mask dyes available from the tailoring BOD system into player usable items. Mobiles Fixed a problem with alchemist robes occasionally being blue. Adjusted the drop rates for special items on champions Added Bolts/Arrows to the Brigand Archer depending on the weapon it carries. Fixed a problem that was allowing NPC guards to be targets of barding skills. Moongates Resolved a problem with certain clients in which moongates would send you to trammel while under the young status. Mining - Gargoyles Pickaxes Improved the chance of summoning an elemental when using a pickaxe from 20% to 33% Improved the chance that the summoned elemental is a marble/sandstone/stone elemental from 40 to 50%. Stonecrafting Found and resolved a problem with crafting using resource selections. Crafting stone items will look for the proper resource in your backpack and doesn't require selecting it from a menu. Vendors Resolved a problem in which the hair re-stylist was incorrectly calculating the list of the names for certain items resulting in incorrect items showing in your shopping list when double clicked (Thanks Kandy Kid Omega) Resolved a minor problem with the real estate vendors paying inconsistent amounts for marble patio deeds. (Thanks Rezon) Allowed the shipwright to buy back boat plans for 100% of the purchased value. Vendors - Stables Expanded the amount of pets a player can store in the stables based on their skill set. A player with no animal taming, animal lore or veterinary skills can stable 6 pets. Stable slots for players with these skills are scaled as follows. 100 Skill points = 10 slots 200 Skill points = 14 slots 250 Skill points = 17 slots 300 skill points = 20 slots Note: Patch 43 will implement a system of stabled animal decay tied to account inactivity to allow for this change. Website - Compendium Completed the database for most monsters, including dropped, carved items for all. Redesigned the monster pages Expanded the single monster page to expand to the top 10 killers. Expanded the single monster page to show the total amount of monsters killed. Website - Myrunuo Adjusted the data export system for player worn layers to export additional information to be used on the website. Added the hue, item type, hit points, and other relevant data to the export to allow us additional display options. Website - Player Profiles Created a new one of a kind player profile for characters on Renaissance. Expanded player profiles to show if they rank in the top 10 of any monster killed. To Learn more about the improvements to the Renaissance Player profiles click here Expanded the bestiary to also show the top 10 killers each monster along with a total killed worldwide. World Finished the decoration and regioning of the town of paws just south of britian. Added a Tavern, Provisioner, Baker and Homeless Shelter(inn) Added a farmable wheat field on the east side of town Added a Farmable cotton field on the south side of town Added an Orc fort on Occlo Island for new players Added a pirate/brigand area on Occlo for new players Added a mage tower on Occlo for new players World - Saves Extended the world saves from every 20 minutes to every 30 minutes.