Challenge Event Resolved a problem where the death handler was reporting that a player was a member of the event, for the purpose of spawning a zombie. Minor change to the event processing related to world broadcasts. Resolved a problem in which players were not properly scored during the event. Added additional logging to the end of game rewards. Adjusted the event to end in the event that the players manage to kill the hidden secret boss. Refined how the event controlled spawners related to secret areas. Removed the range limitation for collecting holiday coins when a boss dies during the Halloween event. Adjusted the points you can earn for defeating various bosses. Bulk Order Deeds Set all Runic Hammers to 25 charges. Guild Chat Found and resolved a problem that was causing incorrect guild coloring on journal messages. This will now work properly when set using the Info command to select a color. Forensic Evaluation Resolved a problem with forensic evaluation improperly identifying a thief as perma flagged. Map Definitions Changed the map definition to allow players to push through other players without stamina loss when participating in events. Monsters Gave all of the new holiday monsters a small chance to drop a holiday coin when killed. Limited to event loot on holiday monsters to drop only during the active event. Minor adjustments to the difficulty of the various Halloween monsters. Minor tweaks to the boss monsters AI related to the Halloween event. Tracking Resolved a problem when a player tracked for, and did not find, sea creatures that would give an incorrect failure message.