Ancient MIB's Resolved a regioning problem with the Pirate Ship event resulting in the undersea area not being audited for leftover players. Thanks SnapDragon Fixed a single click name constructor for the Pirate Cave Ancient MIB's. Thanks Basoosh Attended Verification System (Anti AFK) Implemented a new version of the Anti AFK System New verification image sets Improved logging of activities Improved variance of gumps, images, locations Added a detection system for players attempting to use audio cues to alert them to AFK checks. Implemented the system for the placement of houses. Attempting to place a house will now be considered an activity that needs to be attended by this system. As Razor cannot automatically place a house, accounts caught attempting to place a house automatically and then failing this check will receive additional staff review. Implemented the system for the collection of rare spawns. Picking up a rare from a spawn location will now require the player to be attended. This will have a high chance of showing the AFK check Note: If either of these two additions give you trouble in the normal course of playing remember to send an admin a pm Attended Verification System - Response Times Your time to respond to a Attended check is now based on the amount of flags on your account. For every failure of an attended verification your time to respond will be reduced by 10 seconds. Accounts with no marks will still have 120 seconds to respond to the verification check. Bulk Order Books You can now drag and drop bulk order deeds onto bulk order books located within your bank. Thanks Miller- Bulk Order Rewards Resolved a problem where certain BOD's that had a chance to return a special hued sandal were not returning a properly randomized selection. Thanks Blaise (I Know right, Blaise reported a Bug) Christmas Holiday Vendor Updated the Christmas Reward vendor with the Christmas 2013 prizes Note: Rewards and prices are subject to change. Snow Balls - 5 Coins Christmas Tree Deed - 25 Coins Holiday Wreath Deed - 40 Coins White Poinsettia Plant - 50 Coins Potted Cactus Deed - 60 Coins Polar Bear Mask - 300 Coins Note: Comes in 2 Random Hues, 1150 (white), 1154(blue white) White Christmas Sandals - 500 Coins Note: Comes in 2 Random Hues, 1150 (white), 1154(blue white) Blue Christmas Sandals - 500 Coins Note: Comes in 2 Random Hues, 8 and 108 Red Christmas Sandals - 500 Coins Note: Comes in 2 Random Hues, 33 and 133 Counselors System Resolved a problem that was causing visibility failures for counselors. Counselors can no longer see hidden players. (Added in patch 45, perfected in this patch) Created several additional commands for our Senior counselors to allow them to deal with spammers, stuck players and helping new players. Factions Adjusted the time in which you need to control a sigil to 6 hours. It was previously 7 hours. Resolved a long standing bug that allowed players to gain skills at an elevated rate while under the effects of faction skill loss. Faction skill loss is now restored to a 10 minute period with a 20% penalty to your skills. Note: This could be reviewed further in our upcoming faction patch. Houses Expanded the range in which a player can be to initiate a house transfer from 2 to 3 tiles. Public houses, once transferred will now reset back to private for the new owner. Expanded the amount of co-owners that a house can have from 15 to 30 Items Created a new statuette type item, the SingingBall, to be a future reward item. Created a new rare item, "tuft of hair" to be used in conjunction with the holiday event. Resolved a problem with certain addons not being limited properly when being chopped. Thanks Peace Name change deeds now cost 100k from the vanity vendor. Created potted cactus deeds to be used as a holiday reward item. Monsters Resolved some missing skills on the hell hounds. Thanks Dalavar Created 17 New Monsters for the Holiday Event, each with custom behavior and treasure. Abominable Snowman Corrupt Soul Dark Elf Archer Dark Elf Axer Dark Elf Battle Mage Dark Elf Commander Dark Elf Fencer Dark Elf Knight Dark Elf Macer Dark Elf Mage Dark Elf Range Dark Elf Spirit Evil Polar Bear Good Polar Bear The Grinch Ice Golem Snow Vortex New Player Program, Ocllo A new strain of untamable sheep will be added to Ocllo island. Thanks to the efforts of the Ocllo farmers new players will have reliable access to sheep. Note: Attempts to herd the sheep in will be quickly dealt with by the Ocllo farmers guild. Cotton has now been planted in the Ocllo fields as well and is available for harvest year round. Profile Gump Resolved a problem in which the web links for player kills and player deaths were redirecting to the incorrect pages. Remove Trap Added a failure message when attempting to remove a faction trap if you have less than 80 remove trap and 80 tinkering. Note: This will prevent the use of faction trap removal kits uses if you are unable to have at least some chance to succeed. Made a small adjustment to the skill gain mechanism for Remove Trap to correctly align skill gain to the variety of player crafted trap levels available. You will now be able to reach 98 remove trap from player crafted chests. The remaining skill will need to be obtained working on treasure map chests, dungeon chests and other difficult traps. Sheep Farms While updating the attended verification system for patch 46 it was discovered that sheep were currently providing players with double the amount of wool as they should have. This was a system left over from trammel in which resource production was doubled in the felucca facet. We have also updated the process that manages the health of animals inside a players house. Sheep will provide 1 wool per sheer. When sheering a sheep inside a house a check will be made of the conditions in the house. Should there be less than 10 animals in the immediate vicinity and not in tight confines the sheep will provide wool once every hour. Should there be more than 10 animals in the immediate vicinity the time in which it will take sheep to regrow their wool will be increased at a rate relative to the population density and living conditions. Should there be more than 50 animals in the immediate vicinity, the sheep will become unhealthy and eventually decay. Note: Should this be the case you will see the following message when sheering. "You notice this sheep is starting to look unhealthy." The flag rate for sheering when monitored by the attended verification system has been reduced. Players will not be checked as often when sheering sheep. Note: We already have a sheep population system in place currently, however it was imprecise and only checked a single factor. Players running a small sheep farm will not notice a change. Spells Resolved a problem in the RunUO Default recast recovery calculation that in extremely rare situations will result in an invalid mathematical equation. Vendors Resolved a problem in which items in the hands of a player run vendor were not properly deleted when dismissing or replacing a vendor. Thanks Snap Dragon Website Interface Complete overhaul of the systems that we use to export data to the online database for use on the website. Created a third timer which will operate in 24 hour cycles. Converted the item data and housing data to be handled by this new process. We now have 3 primarily systems that interface with our website. The Status Process (Every 5 minutes) Event Logs PvM Kills Advertising Logs Server Status Faction Status Online Players Standard Data (Every 2 Hours) Player Characters Player Clothing / Skills Event Data Death Logs Vendor Information Duel Ladders Item Data (Every 24 hours) Complete Item Database Player Houses Re-designed the existing processes to operate more efficiently with more detailed logging should errors occur. Expanded the item data to include the root location of the item in the world for future research. Expanded the data to determine if the item is active or inactive based on it's location and the last time the linked account was accessed. Cleaned up the console alerts for the various processes that run now. Website Improvements Converted the item database to be based on a compiled list of items and values that is generated daily. Note: This will provide a much quicker response time when browsing the item database. Since the item information will only update once a day, this will reduce the stress on our back end database. Converted the Item List page to show active and inactive items. Added a small marker showing any values that are shown in currency value vs actual count. http://www.uorenaissance.com/?page=m_items&fn=Rare Converted the Virtual Economy page to list this additional information and to greatly speed up the pages load times. http://www.uorenaissance.com/?page=m_worldeconomy General updates to several of the pages to clean up the code and remove incorrect links. The World Resolved a minor problem with the yew guard zone extending to a small peninsula of land north of the bank. Added two new spawn regions to Ocllo for farmable items.