Happy Thanksgiving Renaissance - The thanksgiving event has started. - The event will run from 11-26 to 12-2. - Updated 9 monsters for 2015 with new drops, looks and behavior. - Created two new camps with two new escortable npc's - For more information see this thread. http://uorforum.com/threads/happy-thanksgiving-renaissance.14257/ Bandages / Healing - After doing some research on healing and bandage timers it was discovered the formula for healing yourself was based on a possible 120 unmodified dexterity. - This was resulting in players being penalized 1.2 seconds per heal. - The timers for healing pets or other players also did not account for players having middle ground stat values. Note: Ergo when healing another player 41 dex was the same as 79 dexterity. - Updated the timing in which you can heal yourself to be based on a max of 120 modified dexterity (potions, spells) - Updated the timing in which you can heal/cure others to better factor in your dexterity. Note: This does not affect the timing, just better rewards players with varied dexterity when healing others. - You can review the mechanics in these two compendium articles http://www.uorenaissance.com/info/Bandage http://www.uorenaissance.com/info/Healing Monster AI - Resolved a problem in which pets once released, abandonded, or otherwise returned to a passive state would try to pathfind to their home location. - Releasing a tamed pet, turning a pet in for the Zookeepers quest or leaving a pet to go wild will reset their home location correctly now. House Placement - Resolved a problem in which dead bonded pets were blocking house placement. - Bonded pets (that are in ghost form) will be moved to the house sign in the event a house is placed. Note: Blocking house placement is part of UO mechanics. However it has to be a situation in which players can interact. As players have no recourse to moving a dead bonded pet they cannot be allowed to block house placement. Much like player ghosts cannot block the placement of a house. Player Deaths - Resolved a problem in which players who died while holding an item were able to retain the item through the death process. - Items being held when a player dies will now be placed on the ground where they perished. - Unless the item in question is a blessed or newbied it that would be protected by normal understood possession/death mechanics. Server Performance - Adjusted how the server handles Pet AI after a player has tamed an animal to improve server performance. - Animals once tamed will cease to use the advanced pathing algorithm they would normally use in the wild. Note: This is not needed as the players generally direct their animals to attack, stay or follow.