Patch 80 Development Thread

Discussion in 'Patch Notes' started by Chris, Dec 26, 2017.

  1. Chris

    Chris Renaissance Staff
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    Work In Progress Post - These are notes for the current patch in development and have not been applied to the live server.

    Archery
    - Arrows and bolts will now properly stack when training archery.
    - If a shot is missed and there is an arrow or bolt nearby the dropped arrow/bolt will attempt to add to the nearby stack.
    - This will only work if the stack of items is movable and not already holding 60000.
    - This will also stop arrows being dropped in a 3x3 area around a target. So if you want arrows to stack in a specific spot when training archery simply leave a single unlocked arrow within 1 tile of your training target. Arrows will stack there automatically.
    Note: Additional work still needs to be done to stop arrows from stacking in inaccessible places in certain houses. (You are welcome to page the staff to clean that up)​

    Christmas Events
    - Updated the scroll gump to show proper information for the new White Witch and Krampus Scrolls
    - Fixed a few problems with the new monsters having positive notoriety.
    - Removed Poison Immunity from the Frost/Flame Warriors that still had it
    - Fixed a problem causing White Witch and Krampus lair completions to not report properly to world alerts and the achievement system.​

    Crafting Systems
    - Disabled crafting if you are carrying 124+ items or if you are carrying over 400 stones.
    - Disabled the crafting menu from being sent again if you meet either of these criteria while crafting.
    Note: This will address situations where players craft lockpicks, oil cloths, etc without having the razor option for stack at feet enabled. Resulting in a stack of thousands of items that can cause performance issues for nearby players.
    Note: A check was put in place long ago for this but we discovered it did not stop you from crafting once you started.
    Needs Detailed Testing

    Misc
    - Converted all stone controlled events to use the central linking system for control stones. (AMIB's, Taming Event, etc) (test)
    - Disabled the ability to delete/remove various critical control stones.​

    Public Moongates
    - Enabled the ability to use the public moongates when carrying a faction sigil.
    Note: The restriction is only intended for trammel which we do not have.
    - Updated the town listing to have larger selection icons for easier travel.
    - Left the map using smaller icons however as it looks nicer.
    P80Moongate.jpg

    Name Change Deeds
    - Added a small informative gump when double clicking name change deeds.
    - This will help players understand when name changes are free and that a staff member is required to change the name.
    - To maintain our hybrid system and community quality the staff will continue to audit and approve name changes on a case by case basis.
    NameChangeDeed.jpg

    Nightmare Spawns
    - Expanded the spawn area of Nightmares slightly to ensure that players have to actively search for the spawns to find them.
    - This will make the spawn process less vulnerable to camping and require some active involvement by players.
    - This change only affects the Cyclopean Warrior Spawn Location, and the Oasis Location.
    - The other nightmare spawns have a sizable spawn area and remain unchanged.​

    Occlo Spawns
    - Removed the bull spawn from the cotton area south east of the bank.
    - This spot was starting to be abused by players looking to macro taming.
    - Increased the spawn of bulls to the island in general to balance the change.
    Note: Any attempt to automate taming while in the new player program will be addressed. Please keep that in mind.
    Note: Macros that name pets upon taming them are using non-allowed 3rd party applications. Attempting to do this will make you easy to find and address for abuse of non allowed programs. Unattended taming, while not in the new player program, is however fine. ​

    Slayers
    - Resolved a minor problem where the Elf and Dark Elf slayer names were switched when single clicking on a weapon.
    - A timed NPC will be added allowing players to switch their slayers to either the Elf or Dark Elf slayer if you were unaware of this bug and purchased or looted one of these slayers. The effectiveness of the weapons before the patch will not be altered unless you use this npc. ​

    Taming Quest
    -Fixed a problem where tamable, but not tamed, animals were included in the event cleanup process.
    Implemented an event clock for the taming event to be placed inside the event and at other various locations.​

    Website
    - Updated the Player vs Monster Leaderboards to include 2018 data.
    - Updated Compendium Article for Santa's Lair
    - Updated Compendium Article for Hidden Village
    - Updated Compendium Article for Frozen Continent
    - Updated Compendium Article for Ice Fortress
    - New Compendium Article for White Witch Lair
    - New Compendium Article for Krampus Lair
    - Fixed a problem with certain pages displaying an error after migrating the pvm data to the 2018 season. Most notably the player pet stable listing.
    Last edited: Feb 16, 2018 at 10:52 PM
  2. Rheanon

    Rheanon Well-Known Member
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    Great changes and love the new @Chris signature :)
    Mcreedy and PaddyOBrien like this.
  3. Surfrats

    Surfrats Active Member
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    These all look like nice QoL improvements.

    Appreciate the effort you put into the shard.
  4. Rextacy

    Rextacy Active Member
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    Nice start to next patch !
  5. Lightshade

    Lightshade Well-Known Member
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    Will there be silver steeds? :p
    ElleFeyRa and One like this.
  6. Zyler

    Zyler Well-Known Member

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    Please increase 400 stones to 425+ stones.
    The items needed for creating a large ship requires 400+ stones (nails, 250 oak, 200 ingots, 1000 cloth, deed) therefore it will be impossible to access menu to make them with a 400 stone cap.

    Is this ready on test?
    I was able to access crafting menu on test with over 400 stones so I'm assuming no/not yet.
    Once it's ready, I'll help test it out.
    Thanks
    Last edited: Jan 3, 2018
    Arawn, Rheanon and compsays like this.
  7. Rheanon

    Rheanon Well-Known Member
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    I agree. Whenever I craft a large ship I have to practically empty my backpack in order to hold all the mats. I guess its ok if you are home but if for some reason you have to craft a large ship outside your house, the 400 stone limit could be a problem. I think 425 is more reasonable. Just sayin...
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  8. Zyler

    Zyler Well-Known Member

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    I would even say 450 or whatever the max is when things drop from your pack at 100 str
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  9. Chris

    Chris Renaissance Staff
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    I'll update it to 425 just in case. Just need to catch it at the point that items are crafted and fall to the ground. Since you could be at 420, craft, item falls to the ground, craft again, etc.
    Rextacy, Zyler and Rheanon like this.
  10. MMz

    MMz Active Member
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    Please fix Tracking Players, the searching area is too small now.
    OptimisticSam likes this.
  11. Pirul

    Pirul Well-Known Member
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    Still no provo onto players?

    *le sigh*
    One and Lightshade like this.
  12. Labeler

    Labeler Well-Known Member

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    nice to see this patch note. thumbs up.
    is there still hope for CUB?
    Last edited: Jan 9, 2018
  13. Imbol

    Imbol Active Member

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    Please just make cloth pants wearable beneath armor leggings -- bone leggings, at least! :x

    Think of the outfits!
  14. TheDarkOne

    TheDarkOne Well-Known Member

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    Hear hear
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  15. Skydancer

    Skydancer New Member

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    I second this, my plate legs chafe very badly.

    It would also be very nice to wear a leather skirt over leather/chain legs.

    And if Wizards could cast with staves.

    And if I could name my swords/weapons.
    Imbol likes this.
  16. Imbol

    Imbol Active Member

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    This, I like!
  17. Ahirman

    Ahirman Well-Known Member
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    Any chance you're addressing the issue of where your corpse goes when you fail a lvl 7 map?
  18. Larloch

    Larloch Well-Known Member

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    I would imagine it would be ejected from the place you entered, right?
  19. Pirul

    Pirul Well-Known Member
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    Yet you exit at the event lobby. Makes more sense to have them go to the event lobby.
    Ahirman likes this.
  20. Chris

    Chris Renaissance Staff
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    This should be fixed, but will require some investigation if it continues to happen.
    Ahirman likes this.

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