Patch 80 Development Thread

Discussion in 'Patch Notes' started by Chris, Dec 26, 2017.

  1. Chris

    Chris Renaissance Staff
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    Work In Progress Post - These are notes for the current patch in development and have not been applied to the live server.

    Archery
    - Arrows and bolts will now properly stack when training archery.
    - If a shot is missed and there is an arrow or bolt nearby the dropped arrow/bolt will attempt to add to the nearby stack.
    - This will only work if the stack of items is movable and not already holding 60000.
    Note: Additional work still needs to be done to stop arrows from stacking in inaccessible places in certain houses. (You are welcome to page the staff to clean that up)
    Needs Detailed Testing

    Christmas Events
    - Updated the scroll gump to show proper information for the new White Witch and Krampus Scrolls (test)
    - Fixed a few problems with the new monsters having positive notoriety.
    - Removed Poison Immunity from the Frost/Flame Warriors that still had it
    - Fixed a problem causing White Witch and Krampus lair completions to not report properly to world alerts and the achievement system.​

    Crafting Systems
    - Disabled crafting if you are carrying 124+ items or if you are carrying over 400 stones.
    - Disabled the crafting menu from being sent again if you meet either of these criteria while crafting.
    Note: This will address situations where players craft lockpicks, oil cloths, etc without having the razor option for stack at feet enabled. Resulting in a stack of thousands of items that can cause performance issues for nearby players.
    Note: A check was put in place long ago for this but we discovered it did not stop you from crafting once you started.
    Needs Detailed Testing

    Misc
    - Converted all stone controlled events to use the central linking system for control stones. (AMIB's, Taming Event, etc) (test)
    - Disabled the ability to delete/remove various critical control stones.​

    Public Moongates
    - Enabled the ability to use the public moongates when carrying a faction sigil.
    Note: The restriction is only intended for trammel which we do not have.
    - Updated the town listing to have larger selection icons for easier travel.
    - Left the map using smaller icons however as it looks nicer.
    P80Moongate.jpg

    Nightmare Spawns
    - Expanded the spawn area of Nightmares slightly to ensure that players have to actively search for the spawns to find them.
    - This will make the spawn process less vulnerable to camping and require some active involvement by players.
    - This change only affects the Cyclopean Warrior Spawn Location, and the Oasis Location.
    - The other nightmare spawns have a sizable spawn area and remain unchanged.​

    Occlo Spawns
    - Removed the bull spawn from the cotton area south east of the bank.
    - This spot was starting to be abused by players looking to macro taming.
    - Increased the spawn of bulls to the island in general to balance the change.
    Note: Any attempt to automate taming while in the new player program will be addressed. Please keep that in mind.
    Note: Macros that name pets upon taming them are using non-allowed 3rd party applications. Attempting to do this will make you easy to find and address for abuse of non allowed programs. Unattended taming, while not in the new player program, is however fine. ​

    Slayers
    - Resolved a minor problem where the Elf and Dark Elf slayer names were switched when single clicking on a weapon. ​

    Website
    - Updated the Player vs Monster Leaderboards to include 2018 data.
    - Updated Compendium Article for Santa's Lair
    - Updated Compendium Article for Hidden Village
    - Updated Compendium Article for Frozen Continent
    - Updated Compendium Article for Ice Fortress
    - New Compendium Article for White Witch Lair
    - New Compendium Article for Krampus Lair
    Last edited: Jan 16, 2018 at 11:31 AM
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  2. Rheanon

    Rheanon Well-Known Member
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    Great changes and love the new @Chris signature :)
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  3. Surfrats

    Surfrats Active Member
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    These all look like nice QoL improvements.

    Appreciate the effort you put into the shard.
  4. Rextacy

    Rextacy Active Member
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    Nice start to next patch !
  5. Lightshade

    Lightshade Well-Known Member
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    Will there be silver steeds? :p
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  6. Zyler

    Zyler Well-Known Member

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    Please increase 400 stones to 425+ stones.
    The items needed for creating a large ship requires 400+ stones (nails, 250 oak, 200 ingots, 1000 cloth, deed) therefore it will be impossible to access menu to make them with a 400 stone cap.

    Is this ready on test?
    I was able to access crafting menu on test with over 400 stones so I'm assuming no/not yet.
    Once it's ready, I'll help test it out.
    Thanks
    Last edited: Jan 3, 2018
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  7. Rheanon

    Rheanon Well-Known Member
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    I agree. Whenever I craft a large ship I have to practically empty my backpack in order to hold all the mats. I guess its ok if you are home but if for some reason you have to craft a large ship outside your house, the 400 stone limit could be a problem. I think 425 is more reasonable. Just sayin...
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  8. Zyler

    Zyler Well-Known Member

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    I would even say 450 or whatever the max is when things drop from your pack at 100 str
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  9. Chris

    Chris Renaissance Staff
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    I'll update it to 425 just in case. Just need to catch it at the point that items are crafted and fall to the ground. Since you could be at 420, craft, item falls to the ground, craft again, etc.
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  10. MMz

    MMz Active Member
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    Please fix Tracking Players, the searching area is too small now.
  11. Pirul

    Pirul Well-Known Member
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    Still no provo onto players?

    *le sigh*
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  12. Labeler

    Labeler Well-Known Member

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    nice to see this patch note. thumbs up.
    is there still hope for CUB?
    Last edited: Jan 9, 2018

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