Patch B11: August 9th 2012 - Vendor Changes, Bug Fixes

Discussion in 'Patch Notes' started by Chris, Aug 10, 2012.

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  1. Chris

    Chris Renaissance Staff
    Renaissance Staff

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    [​IMG]

    • www.uorenaissance.com
      • Updated the faction status section to display the members of each faction, ordered by rank. True Brit Faction Page
      • Updated the character listing (online/offline) to show a related flag next to characters in factions. All Characters
      • Updated the UOR map to show a live feed of the houses placed in the Renaissance world. UOR World Map
    • Factions
      • Removed the faction tax rate system, as this system was designed for a trammel/felucca world and does not work in a single facet environment. This will be replaced with a new system in a future patch that is more relevant for a felucca only world.
      • Fixed a problem with the faction skill gain/loss on death messages not displaying correctly.
      • Extended the grace period for losing control of a faction sigil in which it can be reclaimed and the corruption timer be continued from 15 to 30 minutes.
    • Players
      • Removed excess stamina drain when at low stamina
      • Allow shoving (and finishing movement) with minimum stam instead of zeroing it and not moving
      • Adjusted "shove" stamina loss to be dependent on strength.
      • Fixed a few messages related to followers and targeting.
      • Allowed players to go 4 stones overweight before they experience stamina drain.
    • Combat
      • Minor adjustment to the delay between spell interuption and the casting of another spell.
    • Houses
      • Made a few small changes to the house handeling code to allow for the interface with the online map utility.
      • Resolved a problem that was not allowing players to lock a container down if the containers item count exceeded the free lockdowns available in the house. Containers will count as 1 item towards the lockdown count.
    • Harvesting / Crafting
      • Fixed a bug in the lumberjacking script causing oak logs to require 100 lumberjacking vs 85.
      • Removed the extra board types from the carpentry crafting menu, leaving only oak and standard boards.
    • Vendors
      • Updated the system in which vendors handle the selling of items by players to limit each sell action to 5 items.
      • Adjusted the sell prices of a variety of resources to encourage player interaction rather than buying from NPC vendors.
      • Made a few minor changes to the items that vendors will buy.
  2. HateCrime

    HateCrime Well-Known Member
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    Great work once again. Its awesome to see things comming togeather so nicely. :mrgreen:
  3. newme

    newme Well-Known Member

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    Not sure but I think this time period vendors bought more than 5 items at time.

    I also just sold a reg. robe and a exceptional robe to npc tailor in Moonglow. Nine gold for each. shouldn't esceptional bring little more gold.

    thanks, know you all putting out lot of effort and time. :)
  4. Harlow

    Harlow New Member

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    Quick note, from 85 shown(81 real) lumberjack till 88 show(85 real) I got no oak logs. Then at 85.1 real skill, Ive gotten 30. Still a bug, or intended?
  5. Chris

    Chris Renaissance Staff
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    Good point Harlow, I will look into that.
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