New idea for endgame use of peculiar meat. Can use 1 peculiar meat to increase 1 random stat (cannot exceed max stats) on a bonded pet. E.G. 817 hits / 824 str / 100 dex / 441 int dragon. 1 peculiar meat fed to the dragon would gain +1 in a random stat until max stat is obtained, dragon is now (RNG) 818 / 824 / 100 / 441. To get the said dragon to perfect stats it would take 43 peculiar meat.
Assuming maxed stats aren't removed from the random roll, it could take a lot more than 43. That seems fine; it's a risk you take that if it hits something already at max it just wiffs.
I would be ok with this if after 5 stat increases, any attempt going forward has a progressively higher chance that your pet comes unbonded, untamed, instantly kills you and then disappears.