Pet Loyalty

Discussion in 'Bug Reports' started by Dalavar, Jan 6, 2015.

  1. Dalavar

    Dalavar Well-Known Member
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    From the taming archive... some hopefully easy stuff:
    - pet loyalty should drop 3 points on a failed command (here I think it is 5)
    - pet loyalty should drop 10 points per hour (I have no idea what it is here)
    - a piece of food should bring a pet loyalty back up to Wonderfully Happy (here it is some small number)

    ...and some not-so-easy stuff:
    - The higher your pet's poisoning skill, the more frequently your pet will inject poison. If they have 99.0 poisoning or better, they have a chance to inflict one level of poison higher than normal. Poisonous pets will be immune to the level of poison they can inject and all lower levels of poison. This skill raises passively any time your pet is melee fighting.

    (right now I think the poisoning skill equals the precise chance of injecting poison. However there is no bonus at 99.0 or higher, and I don't believe the pets become immune to the higher level of poison when they reach 99.0 skill).

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