I could really use some help with a remove trap macro my char has tinkering and rt but cant seem to get a macro to go where i make the trap myself and disarm it without something going wrong
I decided to train tinkering while I train remove trap, just so I could macro this. Since I had to buy up remove trap to 33 or so, I did the same with tinkering - then tinkered up a load of tinker tools until it was 5 points ahead. Then made a wooden box, and tried to make a dart trap for it (failed miserably thanks to low tinker skill). Then load up on ingots, cross bow bolts & green potions, and made this : Then in Razor did this : Double Click (tool kit) Wait for Gump Gump Response Button 21 (MAKE LAST) Wait for Target Absolute Target (Target the box) Pause 3.000 seconds UseSkill Disarming Wait for Target Absolute Target (Target the box) Pause 4.00 seconds. I could not figure out how to tell Razor the gump response that the trap was not created. Plus, I kept the Tinker skill no more than 6 points away from Remove Trap, so I check on it every half hour or so. I'm sure there's a better way.
bolts are easier cause you don't need potion bottles I fooled around with mine til I got it to work (but I used 2 chars, so the tinkering was on a macro and the disarm was on a macro) You'll get it, I know if I was able to you should (I'm horrible with razor)
Thats my issue right now is trying to keep razor going with all the IF statements involved for having the box locked or if it was trapped or if i failed to remove
That's why I just run mine overnight. If it fails to make the trap, then there's a skipped step disarming. If it makes the trap and fails to disarm, skipped step making the trap the 2nd time. Eventually it comes together.
I never used an if statement I used Use Skill Disarm wait for target (timeout edit to 1) pause 10 seconds then looped it second char (rough description on this one) use item by type tinker tool make trap target box with just a pause of 4 or 6 or however long it takes to trap the box (timeouts changed to 1) then made sure the tinker had some ingots and bolts (as much as he could carry) and looped it I know a lot of you can probably write incredibly complex and great scripts for this, but I try to keep mine as simple as possible I never ever use if commands in a script unless it's one I copy from the forums
That's exactly what I'm doing now actually, works like a charm after 80 tinkering with 100% success rate on dart traps.