This guide will cover the additional content added to the treasure hunting class in patch 63/64. This system is something the staff here have envisioned for years as an improvement over the existing system that OSI expanded on. Rather than simply adding harder monsters and more gold to be found in the chests we have completely re-designed how a level 7 treasure map will work. Starting in Patch 63 players have a chance to find a level 7 map in any level 1-6 treasure chest. There are four types of maps each designed after a core type of monsters found in the world. Each map will provide players with a new experience unique to UO Renaissance requiring teamwork, custom character development and multiple attempts to master. In Patch 64 the maps will become active allowing players to dig them up like any other treasure map. However rather than a chest you will dig open an entrance into a unique dungeon. Players will be presented with a choice of leaving the dungeon entrance open, allowing them to call in help or retreat for more supplies. Or they can close the dungeon entrance using the cave in lever and go it with only the supplies and allies that they have brought with them. Closing the dungeons will also provide the players with an opportunity to gain fame and fortune by having their attempt placed on the leaderboard for that dungeon and if they manage to complete the dungeon by themselves each additional rewards and fame. For more information on this new system check any of the areas below using the table of contents. Guide Table of Contents 1. Treasure Hunting Resources 2. Finding Level 7 Maps. 3. Preparing for Adventure 4. Scoring, Ironman Attempts and Cave-ins 5. Surviving the Depths 6. Completing the Dungeon 7. The Spider Caves 8. The Gem Mines 9. The Dark Abyss 10. The Dragons Den Question & Answer Q. How do I use a level 7 treasure map? A. Just dig it up like any other map. See section 3 for more information. Q. What do the colors of the maps mean? A. This indicates which dungeon the map goes to. See section 7-10 for more information. Q. Once I dig up a map can anyone enter the dungeon? A. Yes! Unless you choose to cave in the entrance anyone can enter the dungeon and the dungeon is under normal felucca world rules. See section 4 for more information. Q. What happens if I dig up a dungeon entrance and no one enters the dungeon within 2 minutes? A. The dungeon will close and reset and your map will be marked as completed. So make sure you are prepared to enter the dungeon quickly once you dig it up. Just one player inside will place the dungeon in an active state. Q. What if everyone dies during a dungeon run? A. Each dungeon has one or more places to resurrect. These are normally near each levels entrance. Dungeons that have 2 levels (Elemental, Abyss, Reptile) have 2 shrines. Q. What if I need more supplies during a level 7 dungeon? A. It would be best to have an alternate character bring in more supplies rather than leaving and attempting to return. This can be risky if no one is left in the dungeon and it resets. If you have not caved in the entrance anyone can go to the treasure map spot and enter the dungeon. If you caved in the entrance you have to make due with what you brought. Q. Do monsters respawn in these dungeons? A. Other than triggered spawns nothing will respawn in these dungeons. Q. What happens if I leave the dungeon and attempt to return later? A. If you exit the dungeon and there are no players left in the dungeon area the dungeon will close and reset. (So make sure at least 1 player stays inside, if others leave for more supplies) Q. What if I leave the dungeon and forget a corpse or pet? A. Simply wait at the dungeon entrance for a few minutes. When the dungeon resets all corpses and pets will be ejected to that location. Q. How do I qualify for an ironman trophy? A. You must enter the dungeon. And while having two or less follower slots use the lever inside the dungeon to close the dungeon within 90 seconds. . This will activate the ironman scoring process. From there proceed as normal keeping an eye on the event clock to make sure you do not run out of time. Note: If you have any summoned creatures, ethereals, etc they can be counted against your ironman tallies. Make sure to dismount or dispell them before using the lever.