Second Crafter Starting Skills?

Discussion in 'Guides' started by Cretoma, Apr 2, 2020.

  1. Cretoma

    Cretoma Active Member

    Joined:
    Feb 23, 2018
    Messages:
    236
    Likes Received:
    123
    Hello, all!

    Due to my own needs and the inability to put All the crafting-type skills on one primary crafting character, I am planning on creating a second crafter with this template:

    Alchemy
    Poison
    Cooking
    Item ID*
    Meditation
    Inscription
    Magery

    My first question is this: based on difficulty/cost of raising particular skills, which would be the best starting skills?

    Follow-up question: I already have GM Item ID on one of my toons, so I don’t really NEED it in this case. but I didn’t know what else to put on this crafter. What else would be beneficial that I may be missing? I don’t plan to leave the house with this particular toon, if that helps clarify what I plan on doing.
  2. Earsnot

    Earsnot Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 20, 2018
    Messages:
    1,732
    Likes Received:
    3,195
    Alchemy and poisoning at 50.
    Without a shadow of doubt.
    Everything else there is a doozy.
    One likes this.
  3. Earsnot

    Earsnot Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 20, 2018
    Messages:
    1,732
    Likes Received:
    3,195
    And what’s on your current crafter? Aside from item ID? Just so I don’t recommend something you already have.
  4. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 2, 2023
  5. Cretoma

    Cretoma Active Member

    Joined:
    Feb 23, 2018
    Messages:
    236
    Likes Received:
    123
    None of those skills are already used.

    My primary crafter’s template is:
    Mining
    Smithing
    Tailoring
    Tinkering
    Carpentry
    Fletching
    Magery/Music

    I put ItemID on one of my fishermen.

    The inscription on a mage idea is good, but with my dexxers, fishermen, and my tamers, I don’t really have time to play a pure mage.

    Mining is definitely covered. I have both a battle miner and the primary crafter I detailed above.
    One likes this.
  6. Earsnot

    Earsnot Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 20, 2018
    Messages:
    1,732
    Likes Received:
    3,195
    Man. You’ve got everything covered....I wouldn’t know what else to suggest really my dude...that’s a solid secondary crafter!
    Good luck with it! And holla if poisoning is making your noggin hurt, there’s lots of advice on the forums but I’ve never been able to do it the way everyone else has but GM’d a third poisoner today with a combo of different peoples suggestions from start to finish in just over 3 days of training.
    Cretoma likes this.
  7. Steady Mobbin

    Steady Mobbin Well-Known Member

    Joined:
    Jan 30, 2016
    Messages:
    1,018
    Likes Received:
    719
    My 3 are:
    Main crafter:
    Carpentry
    Tailoring
    Blacksmithing
    Tinkering
    Item ID
    Arms lore
    Magery 71
    Hiding 29

    Support:
    Mining
    Lumberjack
    Healing
    Swords
    Tactics
    Anatomy
    Magery


    Support/pvp:
    Anatomy
    Healing
    Lumberjack
    Swords
    Tactics
    Magery
    Resist
    There is no good reason to have a bower/fletcher or cook unless it’s for RP

Share This Page