Hello, all! Due to my own needs and the inability to put All the crafting-type skills on one primary crafting character, I am planning on creating a second crafter with this template: Alchemy Poison Cooking Item ID* Meditation Inscription Magery My first question is this: based on difficulty/cost of raising particular skills, which would be the best starting skills? Follow-up question: I already have GM Item ID on one of my toons, so I don’t really NEED it in this case. but I didn’t know what else to put on this crafter. What else would be beneficial that I may be missing? I don’t plan to leave the house with this particular toon, if that helps clarify what I plan on doing.
And what’s on your current crafter? Aside from item ID? Just so I don’t recommend something you already have.
None of those skills are already used. My primary crafter’s template is: Mining Smithing Tailoring Tinkering Carpentry Fletching Magery/Music I put ItemID on one of my fishermen. The inscription on a mage idea is good, but with my dexxers, fishermen, and my tamers, I don’t really have time to play a pure mage. Mining is definitely covered. I have both a battle miner and the primary crafter I detailed above.
Man. You’ve got everything covered....I wouldn’t know what else to suggest really my dude...that’s a solid secondary crafter! Good luck with it! And holla if poisoning is making your noggin hurt, there’s lots of advice on the forums but I’ve never been able to do it the way everyone else has but GM’d a third poisoner today with a combo of different peoples suggestions from start to finish in just over 3 days of training.
My 3 are: Main crafter: Carpentry Tailoring Blacksmithing Tinkering Item ID Arms lore Magery 71 Hiding 29 Support: Mining Lumberjack Healing Swords Tactics Anatomy Magery Support/pvp: Anatomy Healing Lumberjack Swords Tactics Magery Resist There is no good reason to have a bower/fletcher or cook unless it’s for RP