Hey all; Returning to the game after several years hiatus. Building a crafter and working on Tailoring atm. Need to be taught how to make a macro to make items and once made to recycle said items. Rinse and repeat. Im sure there is a guide out there but can not seem to find it. Any help would be great. Thanks in advance.
Orcus, I have this macro ready, but I'm at work and can't paste it now. I'll just give you the idea so you can create yourself. It's easy and it's good to get a grip on it. You need to have in your backpack: cloth, sewing kit and a scissor. Double-click the sewing kit and select the item you want to work. Now you go to Razor and hit record: Double-click sewing kit Click MAKE LAST option; (wait for the item to be done) [here you'll insert a pause of 4500ms] Double-click scissors Click item That's it, basically. After that just change the targets from absolute or hex to item type and you are good to go. Just pay attention to adjust pauses or anything.
Make sure you set timeouts to "Wait for Gump" to 5 seconds otherwise whenever a tool is finished you will wait for 5 mins doing nothing (def value is 300). Also you don't need 4.5 second wait, Wait for gump is enough to wait until it is finished. You can still add a half a second wait to ensure you don't mess up if you want. I GM'ed 3 skills with this macro by only changing the double click item to (tinker's tools, hammer or sewing kit).
Okay so, for the most part the macro is working fine. However about every other shirt I make I get either "This item is inaccessible" or "The item must be in a bag" messages, and end up having to manually cut up shirt to recycle. Am I missing something or is it working as intended?
Orcus, this is happening because Razor detects item not only in your bag, but all around you. So this happens when, for instance, you are cutting short pants and there are short pants next to you besides the one in your bag (a neighboor house, or on the floor). Try moving locations and this should fix the problem.
Couldnt hurt to make the macro attempt to cut up by item type twice. That way if it misses for any reason, it will have to miss twice to completely bug out.