Stealth Question-AR restrictions

Discussion in 'Renaissance Discussion' started by Soulbourne, Jan 1, 2015.

  1. Soulbourne

    Soulbourne New Member

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    So, from what I understand, stealth, even GM, is hit or miss with over 15/16 AR. But my question is: Is that base AR(Like full studded) or does it include enchants(So an invulnerable leather suit would be far too "heavy" for stealth to be fully effective).

    I can understand why anything over studded would make sneaking around rather bothersome, but one would expect enchanted leather to be no louder or cumbersome than non-magic.
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  2. Soulbourne

    Soulbourne New Member

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    After being directed to the test shard after a bit: With full exception barbed studded armor and a valorite heater shield I was able to stealth without trouble at GM.
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  3. BlackEye

    BlackEye Well-Known Member
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    My experience is that you have fails with leather armor sometimes? Did you do statistically significant stealth attempts?
  4. Soulbourne

    Soulbourne New Member

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    Nope, just did about 10 tries consistently at GM hiding/stealth. Mostly to test if AR had any signifigant effect rather than armor type instead. I did not test ringmail nor metal helms either to see if anything heavier would help(Or if there was something better than a leather cap) either.
  5. Var

    Var Active Member

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    Our orc crew has to use regular barbed leather because studded barbed was not 100% at 100 skill. But this is also wearing an orc helm and prior to the last patch that tweaked dex and stuff with armor
  6. Mino

    Mino Active Member

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    Tested this recently (GM Hiding + GM Stealth) and confirming GM Barbed Leather Armor without issues (+ defensive robe)

    With Boots of the Rogue (+20 stealth) one can go with GM studded armor set I think.

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