The Battle of Honesty Shrine

Discussion in 'The Salty Dog Tavern' started by Baerron Jael, Dec 19, 2016.

  1. Baerron Jael

    Baerron Jael Active Member

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    The Revenant skulked silently and eyed the people gathering at the town of Paws. Baerron Jael peered through the eyes of his servant and watched with interest as the lightbringers came together. They wished to retake the Shrine of Honesty (see here: Breaking the Second Seal).

    The daemon mused loudly in Richard's head about his desire to once again engage these foolish humans in battle. But this time he could not. They were gathering quicker than he anticipated and he needed to turn his attentions to the third Seal, lest his own master...

    Baerron Jael forced the thought away. As much as the daemon would love to get his claws into some fresh lightbringer meat, he would need to turn to the Death Knight, Lord Soth. The lightbringers would need to be slowed down if not outright defeated in order to buy the daemon enough time to break the third Seal.

    Lord Soth, the mountainous and stoic dead knight set a plan in motion that would bring the lightbringers to him, but he would need to ensure that they come in force, for the more bodies they bring, the more they will feed into his army.

    Baerron Jael was bemused by Lord Soth's plan. A cult of fledgling mages worshipped the Death Knight for reasons that were beyond the comprehension of the daemon, and they would set the plan in motion to draw the lightbringers (see here: Looking for an Answer).

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    Baerron Jael continued to watch in amusement as the lightbringers donned the disguises of missionaries. Their plan was to go to Moonglow where the cultists been at work searching for a tome to destroy the Shrine of Honesty. A wise plan, Lord Soth, the daemon once more mused. If the cultists are successful, then the Shrine of Honesty itself would be destroyed. If the cultists fail, Lord Soth still achieves the objective of keeping the lightbringers away from the third Seal.

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    The Revenant was able to follow the group as far as the town proper itself. Once there, the lightbringers split into smaller groups and fanned out across the island in search of the cultists and to spread the Good Word of Paws, such was their ruse.

    Useless slave! Baerron Jael cursed the Revenant. The daemon lost his amusement when the Revenant lost the lightbringers on Moonglow. But all was not lost for the daemon. A spell of the Lost Circle was known to him by the name of Wizard's Magic Eye. The spell would drain the daemon slightly, thus slowing his efforts on the third Seal, but the daemon wanted to see the full plan of Lord Soth's come to fruition.

    Baerron Jael cast the spell and observed the lightbringers.

    Once the spell's effect settled on the daemon, the lightbringers had encountered the cultists sent forth by Lord Soth.

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    These cultists were weak! Baerron Jael wondered at Lord Soth's judgement for choosing these fledgling mages. Unless...

    It was all part of Lord Soth's plan to draw the lightbringers to him. The lightbringers must believe that they are following a path that would stop Baerron Jael and him breaking the Seals that bound his master within his prison dimension deep down in the Stygian Abyss.

    Baerron Jael watched as more cultists attacked the group of lightbringers.

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    The lightbringers fought their way through the cultists into the Lycaeum, where clues from the cultists led them. The cultists discovered a cypher and a set of encoded maps which would lead to the location of the tome which could destroy the Shrine of Honesty. However, these cultists were not clever enough to actually decrypt the code and figure out the location of the tome.

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    With the cypher in hand and the maps handy, the lightbringers worked together to break the code that the cultists had failed. The tome was in the city of Wind. The daemon was no longer amused, as he rather relished the thought of the Shrine of Honesty being destroyed, regardless of its effect on the plan to free his master. But with the lightbringers imminently about to retrieve the tome, that possibility collapsed.

    Lord Soth must have sensed this disappointment.

    The Death Knight was still deep in preparing his forces for the main battle ahead and could not spare many bodies to waylay the lightbringers. He summoned forth a small amount of undead to harry the soldiers left to defend the entrance of Wind, inflicting several casualties.

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    The lightbringers suffered only a very minor setback, and soon found themselves back in the city of Moonglow. The foolish cultists not only let the tome fall into the hands of the lightbringers (a small inconvenience given Lord Soth's plan), but an apprentice left behind directions as well. The daemon truly wondered about the quality of the cultists Lord Soth used.

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    The forces of nature were on the side of the daemon. Sea serpents and krakens emerged from their murky depths to waylay the lightbringers and inflict further losses. They would be weakened by the time they reached the crux of Lord Soth's plan.

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    The lightbringers landed on the east side of the island. Lord Soth moved his western forces into position blocking the western mountain pass that would exist the valley of Honesty.

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    Baerron Jael wanted to see for himself the terror that Lord Soth would inflict. No longer content to use the Wizard's Magic Eye, and disregarding the possible repercussions from his master, the daemon perched nearby in the shadows and watched the lightbringers.

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    The lightbringers split into several groups. On the south side, a group worked on pushing back Lord Soth's western forces. Another group rallied at the eastern mountain pass where Lord Soth's eastern forces moved into position, blocking any path of retreat. The lightbringers were caught in Lord Soth's pincer.

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    That foolish grey wizard had a trick hidden up his robe. The tome acquired from Wind seemed to allow him to contact the Xorinite dimension and enlist the aid of the wisps!

    Baerron Jael fumed greatly at this. Bastard Xorinites! The daemon had a long history against the wisps and their collective knowledge. Their refusal of granting the Spell of Armageddon to the daemon remained a sore point.

    The arrival of the wisps threatened Lord Soth's plan. Baerron Jael needed to act.

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    With a silent incantation, Baerron Jael vanished and appeared at the town of Wispfelt. This old wisp has caused nothing but trouble for the daemon, and it was time to enact vengeance.

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    Merely killing the wisp would not do. No, the power must be harnessed.

    Lord Soth appeared next to the daemon. The Death Knight's icey blue eyes stared out from the depths of his thick shadow helmet. Without a word spoken, Lord Soth gathered the essence of the elder wisp and consumed it.

    With an echoing yell that sounded like a blood curdling scream from the depths of a bottomless cavern, Lord Soth began to transform. His heavy platemail collapsed from his body and his bones turned to dust. What emerged was an inky shadow connected with the Xorinite dimension, the very same that Jupiter has contacted but a moment earlier.

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    Lord Soth and Baerron Jael returned to the valley of Honesty where the lightbringers and their meddling wisp allies pushed back the eastern and western forces of Lord Soth's. But it would not matter. Lord Soth tore several openings in reality and brought all of hell with him.

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    Lord Soth himself entered the fray. With quick, deft strikes he felled lightbringer after lightbringer. Nobody was able to stand against him.

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    Baerron Jael could not help himself but amuse himself at the expense of the lightbringers... after all, they fed him and Lord Soth so much death! Each lightbringer struck down added one more to Lord Soth's army. The vain struggle brought great joy to the daemon.

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    With the lightbringers defeated, the daemon reveled in the bloody carnage.

    But something strange happened. Baerron Jael could feel it. Lord Soth, in his efforts here, became entwined with the Shrine of Honesty itself. If the lightbringers were to retake the shrine at some point, it would mean destroying Lord Soth.

    Baerron Jael shook his head vigorously. He needed to leave and work on the third Seal and make the most of the time afforded him by Lord Soth, for the Death Knight turned Xorinite was marked for death.

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    A stranger in green appeared to the lightbringers amidst the death. Baerron sensed this was a being of immense power, far beyond his own. Was this some sort of god? It would seem that the stranger in green held the virtues in some esteem, for he gave the lightbringers the knowledge of where to find the ability to bring forth Lord Soth and destroy him. Baerron Jael gritted his teeth and hissed at the green stranger and his meddling ways before recalling from the field of battle.

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    The daemon once more summoned the Wizard's Magic Eye while continuing his breaking of the third Seal. There was nothing he could do to help Lord Soth now.

    The lightbringers found the knowledge they sought in the Lycaeum and quickly made their way through Deceit. They gathered additional allies and mighty dragons to assist them in their fight against the Death Knight.

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    With their newfound knowledge, Lord Soth was brought forth. It was time.

    The lightbringers and their dragons were very well prepared, but that did not stop Lord Soth from striking down several of the group and separating a dragon's head from its neck before succumbing, with all finality, to the grave wounds suffered in the battle.

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    Lord Soth was defeated. The shadow that his visage had taken disappeared into nothingness, returning to the Xorinite dimension.

    The daemon cursed the green stranger, the lightbringer, and their dragons. With the defeat of Lord Soth, the corruption of the Shrine of Honesty was no more.

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    Lord Soth gave his unlife to afford Baerron Jael the time to break the third Seal. It was a mighty sacrifice that would serve the daemon's cause well, but without Lord Soth the daemon found himself without many allies left. He would need to remedy that.


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    (Out of Character notes):

    First and foremost, thank you everyone for participating, it was once again a huuuuge blast!

    I want to give a fond farewell to Lord Soth who has now left UO entirely. I wish them the best in their real life adventures.

    Also, a huge thank you to the people who sent me extra screenshots (they are the ones with the purple effect from the "Magic Wizard's Eye").

    Please, feel free to post additional pictures and your own stories here.
  2. Alice Asteroid

    Alice Asteroid Well-Known Member
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    What an adventure! It looks like it was a lot of fun.
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  3. Cero

    Cero Well-Known Member

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    Omg! Yeah...Next time I'm taking off work!! Great job all!!
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  4. Jupiter

    Jupiter Well-Known Member

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    …a few UO year earlier


    Jupiter leaned over the table and signed the documents before him, then turned them to the mayor of Moonglow. The serene overlook from the glowing pitcher gave them a fine view of the entire island in any direction; of particular interest to Jupiter stood the prominent Mage Tower that loomed over the city line. Jupiter smiled at the mayor as he signed the documents giving him free proselytizing rights through all of verity isle. Although he had no sect or denomination, such documents would come in handy for gleaning information without drawing much attention – and such ways of gathering information were always of interest to the Grey Wizard of Paws. Someday soon he knew he would need to explore that evil tower and find the cause of the corruption, and this was just the ticket in.


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    Thanks to the thorough inquisition conducted by Cero, the number of locations left for Jupiter to search was narrowed down to one – The Mage Tower of verity island which had become increasingly corrupted over the years, ever more so since he had signed the proselytizing documents. Now was the perfect time to use the disguises, and find out just what these evil cultists had to do with Baerron Jael’s plot.

    Although the plan was meticulous and without flaw, Jupiter couldn’t help but notice that this was just another distraction, albeit a distraction that needs must be taken. Jupiter thought back to his chess battle with the Baerron, the positioning of the moves always 4 steps ahead, and other tokens moved forward merely to distract him from the primary goal – the goal which was clearly understood from the onset, yet somehow, throughout the match there was an infinite number of paths to both impede and succumb to the known outcome.

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    Welcome to Paws Missionary Training Center! Grab your garbs and your gospel!
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    Spreading the Good word of Paws house to House!
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    Ambushed! It appears these folks really did not want our literature…
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    In the heat of battle, one of the mages attempts to take the evil plot and escape, but he doesn’t make it too far
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    This was perhaps my favorite part. Leading the group through the cacophony of noises from all of the evil statues! HAHAHAHA. @Alex Caember’s favorite part
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    We put our best minds to the task of deciphering the maps, then we return through the house of cacophony to Wind.
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    Wind ambush!
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    The peaceful boat journey gives Jupiter all the time needed to learn the proper alignment of the Guardian Spell. (not seen, the part where Jupiter can’t steer a boat out of the docks)
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    The Guardians are summoned, the battle is going well for our heroes!
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    Until it is not
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    Lord Soth is Defeated and the shrine is cleansed!
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  5. Alex Caember

    Alex Caember Well-Known Member

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    The Mage Tower... is perhaps the only location I have thus far been to that makes me yearn for the simple epileptic seizures of the Trammel Museum. The sheer number of horrid statues creates the worst cacophony for the ears and soul. Literally, my spirit wept upon trudging through that place, and it cried with unbridled joy upon leaving it behind, hopefully for good. No offense @LesClaypool :)
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  6. Jupiter

    Jupiter Well-Known Member

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    In a way, this whole adventure was done just so I could get 10+ people traipsing through the cacophonic hallways. Although the sound was atrocious it did give me a certain level of glee knowing i was in some small way impacting the physical environment of so many people. haha.

    also, as we ran through i thought of another home security feature... do these statues trigger even if a person is using stealth steps?

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  7. Alex Caember

    Alex Caember Well-Known Member

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    As far as casualties go... This is just a rough estimate...

    Against the cultists - 1 casualty (plus one additional casualty, Gambit, a bit east of where we fought)

    At Wind - 5 casualties I think

    On the ship - 1 casualty

    At the shrine - this is where it is impossible to really know, but I counted around 40-50 bodies at one point, but many were multiples from people rezzing. A few of those bodies are mine, and I did not see how many people died near/in the southern mountain pass.

    At the final showdown - 2 casualties and 1 dragon casualty.


    All in all, a typical Paws quest :)
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  8. Everlast

    Everlast Active Member
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    The monster statuettes do trigger if a person passes by while in stealth.
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  9. eherruh

    eherruh Member
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    I just wanted to say THANK YOU, to everyone who was involved with the event. It was the most fun I've ever had in an RPG, MMO or otherwise and I am grateful to have been able to participate and experience it with you all.
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  10. One

    One Well-Known Member
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    This is a weird question, I know, but is your username the sound of a record skipping by any chance?
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  11. eherruh

    eherruh Member
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    Nope. Couldn't think of a name one time, caught my self "ehhhhh errrrr uhhhh" while I was thinking and decided to just roll with it ever since. :p
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  12. One

    One Well-Known Member
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    Kind of sounds like "error" in a Boston accent, I can dig it!
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  13. Gideon Jura

    Gideon Jura Well-Known Member
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    wow guys - this is amazing
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  14. Alex Caember

    Alex Caember Well-Known Member

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    Why not join in next time? There are more shrines that need to be reclaimed :)
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  15. Aragorn - OCT

    Aragorn - OCT Active Member

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    Bravo! Hope to catch you all when life calms down and I get some time for R&R in game.

    Brilliant adventure, all!
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