Thief Hunting Status

Discussion in 'Renaissance Discussion' started by Jupiter, Oct 12, 2013.

Thief Hunting Value System

  1. Yes, I would support allowing thief hunters to gain 'credibility' and be able to impose additional '

    8 vote(s)
    53.3%
  2. No, I would not support this

    7 vote(s)
    46.7%
  1. Jupiter

    Jupiter Well-Known Member

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    See Original Thief Hunting Thread Here


    This Poll is created to see who would support a system similar to the Fame/Karma/Compassion systems which will allow thief hunters of a certain status to impose additional rez delay timers on a thief if the death blow is dealt by the thief hunter? Please vote yes or no if you could support the system as described below:

    1. Thief Hunters must join an NPC guild (similar to Thieve guild) before they can even gain 'Credibility' points
    2. Thief hunter gains 'credibility' status by killing a perma grey thief.
    3. The amount of Credibility points gained is based on an equation using the total number of items stolen since thief went perma grey
    4. If multiple players do damage to a perma grey thief, then the total credibility points are distributed between all who did damage (any points going to non-Thief Hunting players would just disappear, but this would prevent Thief Hunters from organizing 'gank' squads of non-thief hunting players to try and maximize their credibility)
    5. Credibility points would decay on a monthly basis, so if a thief hunter is not constantly gaining points, their credibility status will decay.
    6. There would be 3 tiers of Thief Hunting status
    Level 1: imposes an additional 2 minute timer (4 total minutes to rez from NPC healer or Shrine)
    Level 2: imposes an additional 4 minute timer (6 total minutes to rez from NPC healer or Shrine)
    Level 3: imposes an additional 6 minute timer (8 total minutes to rez from NPC healer or Shrine)
    7. If a perma grey thief kills a Thief Hunter who has attempted arrest (attacked the perma grey thief) then the Thief Hunter will lose a SIGNIFICANT amount of Credibility points (thus creating risk for the thief hunter as well)

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