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Discussion in 'Era Discussion' started by One, Feb 5, 2017.

What should be done about stealing?

  1. The stealing success rate should be improved.

    39.5%
  2. The weight limit should be removed.

    15.8%
  3. Thieves should go publicly gray less often.

    21.1%
  4. NPC line of sight should be reduced (or NPC guard calls should be eliminated).

    36.8%
  5. It should be possible to mount ethereals while hidden (or the invisibility spell should last longer)

    28.9%
  6. It should no longer be possible to lock a container which is open.

    36.8%
  7. Rare items' weight should be reduced.

    39.5%
  8. Murder counts should no longer prohibit thieves' guild membership.

    31.6%
  9. Nothing should be changed (or stealing should become more difficult).

    18.4%
Multiple votes are allowed.
  1. Jack of Shadows

    Jack of Shadows Well-Known Member
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    In Era stealing was the most unique and fun thing to ever exist in any game. You'd have to get opinions from others who played thief mains back then, but there were more thieves than tamers. Us good thieves had anti thief chars to smash all of hte gate hopping/line hopping/leg humpers, to thin them out.



    But it was mostly thief vs player(s) not thief vs mechanics. That's what's gone wrong here.

    And fails are higher here for every skill, I've noticed that. It's almost like it was set orig for power scrolls and then not adjusted to the proper successes once they were taken out of UOR.


    Anyhow, unless I'm specifically asked about what's wrong and how things can be improved (improved, not made over powered) then I'm done on these types of talks, it's like pissing into the wind, and I'm burned out on it.
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  2. Baler

    Baler Well-Known Member

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    Nothing should be changed (or stealing should become more difficult).

    If Thieving is made too easy it will have a significant impact on the community. In a foreseeable negative way.
    I also find it funny how known thieves want it to be made easier.
  3. Jack of Shadows

    Jack of Shadows Well-Known Member
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    I think taming and all the other skills should be made harder then. I think you should fail about 50% of the time on everything, die when you do, wait 120 seconds to rez or to use your bank after any skill use, and blah blah
  4. Jakob

    Jakob Well-Known Member

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    This is very natural and expected as dedicated thieves experience the mechanics daily and get more frustration out of it. A full-time tamer or crafter wouldn't normally bring these issues up. Dedicated thieves may still go on about stealing as they like that playstyle, even though they think it's unfairly balanced. There's an issue of the 'possibility' and 'playability' of the thieving playstyle where many thieves think the mechanics hurt playability, even though many things are still possible. You can see the "Thieving perfected - How?" for more in-depth discussion.
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  5. One

    One Well-Known Member
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    Last edited: Feb 5, 2023
  6. Jakob

    Jakob Well-Known Member

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    How did you know I didn't vote? Are you watching me!?

    I'm thinking maybe we should make a poll after having discussed all the ins and outs first? So we get a clear picture of the alternatives?
  7. One

    One Well-Known Member
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    Last edited: Feb 5, 2023
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  8. Jakob

    Jakob Well-Known Member

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    Your knock-down argument has convinced me and I shall therefor go to vote! Let's make thieving great again!

    I voted that NPC line of sight be decreased or removal of NPCs calling guards. My vote emphasizes the second one. When thinking of it, this is probably the most frustrating mechanic for me as a thief. It's the gamble roulette of theiving, will I get insta guard-whacked or will I not? The question is rarely: will I manage to escape after having succeeded/failed my stealing attempt? Rather, will the mechanics fancy me this one time or will it not?
    Last edited: Feb 8, 2017
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  9. Hiji Zuru

    Hiji Zuru Well-Known Member
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    Hrmm I dont like any of your options..

    I would prefer that a thief has a chance to steal an item, will still go grey, but calling guards does nothing.

    Having a chance at being a perma blue thief is very dumb and I will tell you why.

    I can park 2 toons at occlo bank. One of them can run a steal macro and bank items all day. The other character has an auto-res macro running 24/7. See the problem?
  10. Jack of Shadows

    Jack of Shadows Well-Known Member
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    Perma blue doesn't mean you aren't grey after you die, you still have to wait 2 minutes to rez. It means you steal and stay blue but are perma grey and can be attacked without penalty. When you die you and your corpse are grey.

    You aren't supposed to be able to bank or trade stolen items for something like 60 seconds (I don't think that's in play here)


    I want to be able to direct steal runebooks and bod books. The runebook bless deeds will have more incentive to have, and then a bod book bless deed can be put in for the same plat rate
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  11. One

    One Well-Known Member
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  12. Jakob

    Jakob Well-Known Member

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    It's an offense to heal criminals so must be to resurrect as well.
  13. One

    One Well-Known Member
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  14. Jakob

    Jakob Well-Known Member

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    I suppose they insta-call guards on a criminal, they do to a non-criminal red at least.
  15. One

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  16. Hiji Zuru

    Hiji Zuru Well-Known Member
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    1. double click bandage
    2. target closest friendly

    This means your res guy would only resurrect him after he goes blue.
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  17. Jack of Shadows

    Jack of Shadows Well-Known Member
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    yeah 2 minutes later

    only takes 2 seconds for a good steal to take off or bank something
  18. Jack of Shadows

    Jack of Shadows Well-Known Member
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