Things that are wrong here

Discussion in 'Era Discussion' started by Erlkonig, Dec 1, 2017.

  1. Erlkonig

    Erlkonig Well-Known Member
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    http://www.uoguide.com/Publish_5

    Parrying
    The chance to successfully parry a physical (melee or archery) attack and the amount of damage absorbed upon a successful parry will now depend on the type of shield the character is using and his/her parry skill. The AR rating of a shield will determine it’s effectiveness. Shields with low AR (such as a buckler) will increase your chance to successfully parry a melee attack but will only absorb a small amount of damage. Using a shield with high AR (such as heaters and chaos/order shields) will allow you to absorb more damage but will not successfully parry a melee attack as often. Your parrying skill will increase both your chance to parry and the damage absorbed.

    As an example, a fighter with 100.0 parry using a buckler will successfully parry a physical attack approximately 86% of the time. However, the shield will only absorb about 10 points of damage her successful parry. By contrast, a chaos shield used by the same warrior will allow him/her to successfully parry a physical attack about 36% of time, absorbing approximately 48 points of damage. All other shields scale in between those too shields.

    Pretty sure this is broke. On test a damage roll of 20 results in a final roll of 8. During a block animation 4 damage is blocked by shield and 3 got through. Per the notes "about 10 damage" 7 total damage and only 4 being blocked is a long way off from "about 10".

    Armor Changes
    Armor ratings and dexterity penalties will be modified. The table below illustrates the changes:

    Armor Type AR Rating Dex Penalty (full set)
    Plate 40 -22
    Female Plate 30 -5
    Chain 28 -12
    Ring 22 -6
    Studded Leather 18 0
    Leather 13 0
    Bone 30 -15
    Additionally, leather armor will not cause any meditation or stealth penalty.

    Wrestling Moves
    • If a maneuver is performed successfully the wrestler will automatically go out of their wrestling mode. There is a 10 second delay before the wrestler can perform another move.

    Magic Reflect
    • The mind blast spell will look at the caster's stats to determine damage if it is reflected back onto the caster.
    Update 8
    On July 14, 2000, the following was published:
    • The mindblast spell will now correctly assess damage based on the target’s stats, and will ignore any melee related bonuses.
    Ide imagine this meant dex penalty from armor
    Last edited: Dec 1, 2017
    Unknown_Hero and Cero like this.
  2. Smash

    Smash Well-Known Member

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    The 3 damage might come from the code that chris just posted in another thread. If damage on swing is reduced to 0 through armor, which i assume includes parry, then damage is increased to half of the minimum of the weapons damage

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