Treasure Hunter Template - Questions

Discussion in 'Renaissance Discussion' started by Noxwave, Jan 13, 2018.

  1. Noxwave

    Noxwave New Member

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    Hi all... I have created recently my char... and I really want to be a "Complete Pack" Treasure hunter character.
    Actually my skills are:

    Fishing - 100.0
    Musicianship - 100.0
    Provocation - 67.1
    Lockpicking - 50.5
    Carthograpy - 31.9
    Remove Trap - 31.6

    At the moment i've some questions:
    1) I really need Detecting Hidden for Remove trap or I can do without it?
    2) I'll have some problem if I had to face some Aggressive Mobs. I can provoke them if they're 2+... but i can't strike down the survivor.
    3) So I thought to raise peacemaking. It's worth?
    4) What Template you suggest?

    Thank you very much
  2. Larloch

    Larloch Well-Known Member

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    1) Remove trap give you a 5 pt bonus to lock picking, so yes you need to have it until you GM lock picking.
    2) We are allowed 3 accounts to run at once. I suggest you just make a tamer or a eval provo mage to help kill off the remaining spawn.
    3) No peacemaking is damage based, so once a certain amount of damage is done it becomes unpeaceed. Provo is the skill you want instead of peacemaking.
    4) My t-map hunter has GM detect, hiding, med, stealth, cart, 97.5 LP, & 80 magery. If you run 2 clients like I suggested in #2 then you really only need to be able to read the map, dig up the box*, and to open it.

    *With all the tmap rune library's.^^^^ You don't even need mining anymore. They literally drop you on top of the chest.
  3. Pirul

    Pirul Well-Known Member
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    Read this.

    Magery
    Med
    Hiding
    LPing
    Music
    Provo
    Carto (train after GMing LPing, before have stealth here)

    Can solo up to lvl 5’s without too much trouble. Will need backup for lvl 6’s.
  4. Pekka

    Pekka Well-Known Member

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    Fishing is best done with 3 fisherman at the same time and they need to be able to kill what you fish up from the sea. Look at the different Sea Serpent and Kraken.
    I use 2 archers and one mage and I plan to use a tamer and 2 archers when I do nets as the Lock Lake Monster is very hard to take down abd my mage need to meditate a lot. Provocation will not do any good out at sea really.

    I use a 3 char box when I do T-maps as well. I used a Provo char for this at OSI many years ago and it worked well.
  5. wylwrk

    wylwrk Well-Known Member

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    Can you clarify what you mean by "Complete Pack".

    Do you mean one character with a build that can handle all aspects of treasure hunting?
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  6. Cretoma

    Cretoma Member

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    This seems to be the most recent thread on the topic, so I will bump this up to ask my question.

    Is there a more up-to-date guide on creating a t-mapper? I have one I started: http://www.uorenaissance.com/player/2720443. I'm wondering what to train next. I would like to do treasure maps, so I will need to GM carto. In the end, I was going to give him stealth to pick dungeon chests and ironman low-end AMIB's.

    As far as I can see, the template options are (The ones I'm considering for final template marked and in bold):
    *LP
    Detect Hidden
    *Cartography
    *Magery

    Meditation
    *Hiding
    *Stealth

    Music
    Provo
    Item ID (Going on a fisherman, so not needed here)
  7. DaTamer

    DaTamer Active Member

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    I run
    mage, stealth, hide, lockpick, detect, cart, steal

    and then run a tamer behind it to take out the monsters
    Cretoma likes this.
  8. Fefa

    Fefa Active Member

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    U dont need remove trap take hiding and magary (telecinesis and traveling)
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  9. Pirul

    Pirul Well-Known Member
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    My template amd guide are atill very much valid. Mechanics have not affected it, so you can follow that if you wish.
    DaTamer and Cretoma like this.
  10. Larloch

    Larloch Well-Known Member

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    ^^ what he said
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