Update

Discussion in 'Bloodrock Orcs [URK]' started by Fullmetal, May 4, 2017.

  1. Fullmetal

    Fullmetal Well-Known Member
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    Training is going well, should have everything but resist done in a few days (not sure how long archery will take though, and hiding might take a little while).
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  2. Vishakt

    Vishakt Well-Known Member
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    Dat gug knuuz. Suun de humies wyl tell dem kubbiez stureez tu bi gug ur de feerz urk Nergrog kum eet dem!!!!
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  3. Fullmetal

    Fullmetal Well-Known Member
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    Nergrok will be 2x possibly 3x this afternoon. :D
  4. Xegugg

    Xegugg Well-Known Member

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    Diz ise nub Ne'rull's kub
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  5. Vishakt

    Vishakt Well-Known Member
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    Nub. Dis nub de ise't ob de Ne'empz.

    Dem owd der sumwhur....
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  6. Cherie

    Cherie Active Member

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    shooting archery at another toon to raise and keep healing going.
  7. Fullmetal

    Fullmetal Well-Known Member
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    4x GM (Fencing, Tactics, Anatomy, Healing) working Archery atm and will start hiding after and will have to work resist when a Resist Event pops up :D
  8. Vishakt

    Vishakt Well-Known Member
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    Nicely done. While waiting on the resist you could always pick up tracking (free to train) until then and see if it is still worth having.
  9. Fullmetal

    Fullmetal Well-Known Member
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    Already checked on my event tracker and confirmed it's pretty bad, archery is in the 90's though :D.

    All I have left to GM after archery is hiding and resist and my orc is done :).

    So... final template will be Anat/Healing/Archery/Fencing/Tactics/Hiding/Resist.
    Last edited: May 8, 2017
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  10. Fullmetal

    Fullmetal Well-Known Member
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    This whole project has been fun and it gave me a chance to work up some random fun characters who needed wrestling/weapon skills/healing at the same time.
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  11. Fullmetal

    Fullmetal Well-Known Member
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    GM Archery now just have Hiding and Resist :D
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