Vesper

Discussion in 'Photography & Videography' started by boothby, May 26, 2015.

  1. boothby

    boothby Well-Known Member
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    Well, most of Vesper! I did leave out a few of the outlying buildings though I may go back and add them in at some point.

    Full image (10,592x9,312 282mb, in-game level detail): http://xf2m.com/vesper.bmp

    Preview (2,246x1,976, 9mb):

    [​IMG]
    Last edited: May 26, 2015
  2. Gideon Jura

    Gideon Jura Well-Known Member
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    .
    Last edited: Dec 29, 2018
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  3. Heretic

    Heretic Well-Known Member
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    Dude, you are my hero! This is freaking awesome. :eek:
  4. Tuco

    Tuco Well-Known Member

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    Nifty!!
  5. Erza Scarlet

    Erza Scarlet Well-Known Member
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    Simply one of the best towns to hang out :)
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  6. Wulver

    Wulver Well-Known Member
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    Did they have to build houses the size of the islands? There is plenty of land next to those islands... strange Vesperians.
    Basoosh and Bixby Legbone like this.
  7. Blaise

    Blaise Well-Known Member
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    Am I the only one playing "Where's Waldo" looking for the hiding Boothby in these pics? lol
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  8. El Horno

    El Horno Well-Known Member
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    Your not the only one. Vesper was done very nicely and I have yet to find him. Serpents hold I found him a few times.



    Edit: I found waldo in vesper too!

    If you've made these before you know what to look for.

    Spoiler Alert:

    [​IMG]
    Last edited: May 28, 2015
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  9. Blaise

    Blaise Well-Known Member
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    Hahaha, I admittedly only played for a minute or two. That's a pretty clean edit though to be honest. :p
  10. Worm

    Worm Member

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    I could generate the entire map if admins supplied me with worldfile.dif
    via this code - reference: http://www.runuo.com/community/threads/uo-screenshot-renderer.24187/page-3
    Code:
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Server;
    using Server.Items;
    using System.IO;
    
    namespace Server.Commands
    {
        public class WriteItems
        {
            public static void Initialize()
            {
                CommandSystem.Register("WriteItems", AccessLevel.GameMaster, new CommandEventHandler(WriteItems_OnCommand));
            }
    
            public static void WriteItems_OnCommand(CommandEventArgs e)
            {
                Map m = e.Mobile.Map;
                FileStream m_Stream = new FileStream("worldfile.dif", FileMode.Create);
                BinaryWriter br = new BinaryWriter(m_Stream);
                br.Seek(0, SeekOrigin.Begin);
                string id = "CP#1";
                br.Write(id.ToCharArray(), 0, 4);
                br.Write((int)0);
                br.Write((int)100);
                br.Write((int)0);
                br.Write((int)0);
                byte[] reserved = new byte[36];
                br.Write(reserved, 0, 36);
    
                br.Seek(100, SeekOrigin.Begin);
    
                IPooledEnumerable eable = m.GetItemsInBounds(new Rectangle2D(0, 0, m.Width, m.Height));
    
                int count = 0;
    
                foreach (Item i in eable)
                {
                    if (i is BaseMulti)
                    {
                        MultiComponentList mcl = MultiData.Load(i.ItemID - 0x4000);
    
                        for (int x = 0; x < mcl.Width; x++)
                        {
                            for (int y = 0; y < mcl.Height; y++)
                            {
                                if (mcl.Tiles[x][y].Length == 0)
                                    continue;
    
                                for (int t = 0; t < mcl.Tiles[x][y].Length; t++)
                                {
                                    int realx = (i.X + mcl.Min.X) + x;
                                    int realy = (i.Y + mcl.Min.Y) + y;
                                    br.Write((byte)2);
                                    br.Write((uint)count + 1);
                                    br.Write((ushort)(mcl.Tiles[x][y][t].ID - 0x4000));
                                    br.Write((byte)(realx % 8));
                                    br.Write((byte)(realy % 8));
                                    br.Write((ushort)(realx / 8));
                                    br.Write((ushort)(realy / 8));
                                    br.Write((short)(i.Z + mcl.Tiles[x][y][t].Z));
                                    count++;
                                    br.Seek(100 + (count * 15), SeekOrigin.Begin);
                                }
                            }
                        }
                    }
                    else if (i.Visible)
                    {
                        br.Write((byte)2);
                        br.Write((uint)count + 1);
                        br.Write((ushort)i.ItemID);
                        br.Write((byte)(i.X % 8));
                        br.Write((byte)(i.Y % 8));
                        br.Write((ushort)(i.X / 8));
                        br.Write((ushort)(i.Y / 8));
                        br.Write((short)i.Z);
                        count++;
                        br.Seek(100 + (count * 15), SeekOrigin.Begin);
                    }
                }
    
                eable.Free();
    
                br.Seek(4, SeekOrigin.Begin);
                br.Write((uint)count);
    
                br.Close();
                m_Stream.Close();
    
    
            }
        }
    }
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  11. boothby

    boothby Well-Known Member
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    Jupiter likes this.
  12. English John

    English John Active Member

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    Please don't sully a Vesper thread with a picture of Britain. It really does lower the tone! :)
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