Weapon Durability of GM Weapons

Discussion in 'Renaissance Discussion' started by Zim, Nov 19, 2018.

  1. Zim

    Zim Well-Known Member

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    The information listed here: http://wiki.uosecondage.com/Weapons

    The speed, and damage are accurate to this shard. What Im wondering is what does the durability stat mean?
    The durability of an Axe for example is: 31-100.
    If made by a GM smith, itll get +20 durability from the exceptional bonus. What value do I add that to? 31-100 is a huge range.

    Is that durability range from store-bought to GM so should I assume that GM Axes are crafted with 80 base durability, then get the 20 from exceptional making it 100??

    Should I average it and use 65+20(85?)

    Should I assume a GM crafter would craft weapons at roughly 80% of max durability and use 80+20=100?


    Im working on a project that needs the average health of weapons made by a GM Crafter.

    ...asking for a friend...
    Thanks!
    -Zim
  2. Holden

    Holden Well-Known Member

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    Could maybe craft a few equip and check on the website when it updates. Or use armslore for an approx. value. Max is 250?
    BlackEye likes this.
  3. Zim

    Zim Well-Known Member

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    That is a good idea!!! Thanks
  4. Zim

    Zim Well-Known Member

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    So I crafted a few but I forgot to equip one on one of my characters so I only got 19 results

    19x Exceptional broadswords: Min:60 Max:112 Avg:85.89
    ---------------------------------------------------
    83
    111
    80
    84
    101
    72
    70
    110
    112
    60
    63
    95
    100
    82
    62
    82
    92
    62
    111

    Thats still a HUGE range of durability values!!!
    My thinking is that a GM smith (possibly even any level smithy) crafts the weapon anywhere in the durability range. In the broadswords case this is 31-100. Then, if exceptional, just adds the listed GM bonus of +20.
    So a any level smith capable of making an exceptional broadsword can get a durability of 51-120.

    Id feel real sad if my GM smith made a broadsword with a durability of 51... lol

    So anyway, the answer to my original question would be this: Average the durability values, then add 20.

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