Which Template is Better?

Discussion in 'PvP Discussion' started by Baine, Oct 5, 2015.

  1. Baine

    Baine Well-Known Member

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    Which character (below) is better suited for PvP and why? Thanks!

    Mage/Fencer: (7xGM)
    Anat
    Eval
    Fencing
    Healing
    Magery
    Med
    Tactics

    Fencer:
    Anat 100
    Eval 80
    Fencing 100
    Healing 100
    Magery 60
    Med 40
    Resist 100
    Tactics 100

    EDIT: Found this guy/template.

    Mage/Scribe: (7xGM)
    Anat
    Eval
    Inscription
    Magery
    Med
    Resist
    Wrestling
    Last edited: Oct 5, 2015
  2. Guerry

    Guerry Active Member
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    Best PvPs is a Stun Mage.

    For 1v1 Mage fencer is cool, but is more like;

    Fencing
    Anat
    Tactics
    Magery
    Eval
    Med
    S.Ressist
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  3. Baine

    Baine Well-Known Member

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    Thanks for the feedback, Guerry.
    Can someone tell me if resist is really that helpful? With GM resist I can only remember resisting a few poison spells and maybe a harm spell or two. Definitely never resisted an explosion or flamestrike...

    Also, still looking for votes on my two current templates. I'm too lazy to train other skills at the moment.
  4. Bogugh

    Bogugh Well-Known Member

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    Yes, it is that helpful. Go ebolt yourself on a no resist character. With resist, the spells do less damage even if you don't resist. Yay! 40 damage EBs! Also, without resist, MB will WRECK you if you aren't pretty balanced. (not that this is a problem for most fencers)

    If the standard is effectiveness, I don't like either of your templates, tbh.

    Also, if I was going to roll no resist, it would be like this:

    Fencing
    Anatomy
    Tactics
    Magery
    Meditation
    Eval
    Inscription
    Last edited: Oct 5, 2015
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  5. Guerry

    Guerry Active Member
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    Wirth ressist u always take 25-50% less dmg. With out it u can get easily instakilled by the regular; Stun+Explo+Explo pot+Ebolt Combo and u wont even have the chance to take a heal pot, even if at full hp.

    Just wait for a ressist party and go afk there for a few days :p.
  6. Artex

    Artex Well-Known Member
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    GM resist figures heavily into the magery damage formula. It makes a huge difference. Templates: depends on the type of pvp your going to be involved with. I like an inscription mage for zerg work. Arena pvp, ctf and some field pvp a heal mage is handy. 1 v 1 field fencer mage is probably the strongest magery based template. As most have seen a DP war fork tooting heal fencer with support magery is deadly in close quarters combat. If you can survive a mages first major mana expenditure you'll have the upper hand and will keep them using mana defensively (depending on their template of course). I have used 90 resist on a few characters and see little difference on test usually around 1-5 hp worth of damage difference (caster GM 5x vs recipient GM 4x with 90 resist casting ebolts only and not like I did 1k of them, around 50). Make your template of choice on test and see if you like it. I made a hybrid LJ and playing that template against a DP fencer is frustrating. What I do is make different pvp toons for different scenarios. My choice is your first template but drop healing for resist.
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  7. Erza Scarlet

    Erza Scarlet Well-Known Member
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    The eval fencer can be a nice template in the right hands, i prefer tankmages though.

    Fencing for tankmages works the best here in my opinion, but im having a lot of fun as Swordsmage too
    this would be the template i would suggest you for playing a Tankmage:

    Fencing
    Anat
    Tactics
    Magery
    Med
    Eval. Int
    Resist


    If you want to keep healing and play as dexxer, i do believe that Archery can be very useful in the right hands (Seriously, 2-3 Archers with heavy XBows can oneshot you, and you can use it for chases/killshots too)

    Fencing
    Archery
    Anat
    Tactic
    Heal
    Magery
    Resist

    If your not a fan of Archery (there are various resons for that) you can also go for the poison fencer, its very often used here and quite deadly.

    Other suggestions would be the Med warrior or Scribe fencer Template. Tracking can also be a viable choice on a fencer if you have a group going.

    hope this might be helpful
    Last edited: Oct 5, 2015
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  8. Baine

    Baine Well-Known Member

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    Which template would you recommend? Include resist.
  9. Baine

    Baine Well-Known Member

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    I also have this template. I forgot about this guy, is he a stun mage? (Showing my pvp newbness)

    7xGM:
    Anat
    Eval
    Inscription
    Magery
    Med
    Resist
    Wrestling
  10. Mes

    Mes Well-Known Member

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    In the case of your two fencer templates - you either pick healing or you pick eval int. The following skills are a given at GM for any fencer:
    Magery
    Resist
    Anatomy
    Fencing
    Tactics

    Then:
    Eval+Meditation - high int, fencer mage
    Healing+Meditation - low int, dexer
    Healing+ Poisoning - low int, poison dexer

    The third template you mentioned is a standard stun+scribe mage. It's the meta template for group pvp. There is no better all around template for real pvp.

    But pvp is a broad subject so it's worth asking what you intend to do. If you're in groups then stun/scribe is pretty standard. If you're by yourself then the fencing tank or dex fencer is a fair choice. If you are at CTF or tournaments or dueling then these templates experience different strengths and weaknesses.
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  11. Baine

    Baine Well-Known Member

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    Looks like I'm going to use my scribe/stun mage until I can swap healing out for resist on my fencer mage. Thanks for all the help guys!
  12. Dunkel25

    Dunkel25 New Member

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    Why would you include inscription in any of these template?
  13. wylwrk

    wylwrk Well-Known Member

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    Head over to the main UOR page and use the search function for inscription. It should direct you to a summary of the skill as well as an answer to your good question.
  14. Kane

    Kane Well-Known Member
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    Inscription doubles your reflect, reactive armor and protection spells.
  15. ebola

    ebola Well-Known Member

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    Fencer:
    Anat 100
    Eval 90
    Fencing 100
    Healing 100
    Magery 80
    Med 40
    Resist 90
    Tactics 100

    Nox fencer:
    nox 100
    Fence gm
    Anat gm
    Heal gm
    Tacts gm
    Mage 80
    Resist 90
    Track 30(for close range hiders)

    Stun tamer w/ mares:
    Eval 90
    Mage 90
    Resist 80
    Med 80
    Tame gm
    Lore gm
    Anat 80
    Wres 80
    Last edited: Nov 20, 2015
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  16. amfeKk

    amfeKk Well-Known Member
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    I honestly prefer the healer stun mage over scribe mage. Most pvpers run with mana drain wands and will drop your reflect within a second if your fight 1-2 or even 2-3. Healer mage you can at least time a bandage between their dumps or on the run. Along with heal pots and gheal wands it can be difficult to kill. Cheaper to build than scribe mage. I enjoyed playing my scribe mage when TB was active and we'd have equal fights against CoM or SL but now I just run my heal mage.
  17. amfeKk

    amfeKk Well-Known Member
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    Make sure you have balanced stats and carry buff pots (strength and agility). They are quite useful in giving you that extra bit.

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