Well timed gheals matter a ton, if you have no bandages, Otherwise, if you're casting gheals for yourself, you're probably already a lost cause. Outside of group fights anyway. I've cast more gheals on teammates with my dexxers than I've ever cast on myself (in pvp).
Well the last time I had to break down and gheal myself was in a 2v1 in I've dungeon vs braxa and rubber ducky, after surviving the dump I butchered braxa while he tried to run for mana. If you survive the first dump chances are you'll win, and as for bandages, my dump doesn't take 10 seconds, your chances of getting that bandage off are pretty slim if you get stunned off the bat vs a mage who is heavily using purples
You should precast a gheal in anticipation of a stun punch/para blow - alternately you could use a gheal wand but it doesn't heal as much and you're probably better off saving them for when shit really hits the fan. ie - your opponent loads explosion - you load greater heal and re-equip your weapon
I don't really see this spell as an issue.. It keeps dexers in check by making them balance their stats... and don't forget that mages also have to balance their stats just the same so that MB doesn't rape them also. That being said I tend to roll 90 45 90 on my characters. Mix that with str/dex pots and I can literally laugh all the way to the bank while watching people MB me over and over. A dexer can chug the same str/dex pots and easily make up for any stat points put into intelligence to balance their stats.
I played through the changes and when I was running my mages I never really was afraid of dexxers until the LJ changes were patched in and started to take huge damage and stopping to heal often meant certain death if you didn't get a break and the guy whiffed. UO PvP has been an up and down ride for mages and dexxers, with dexxers being on the short end more often than mages. I think that's because from very early on the mage was seen as the fastest damage output class when engaging in PvP, somehow the mage PvP scene was always seen as the "in crowd". I remember having to learn to 5X to even be included in some guilds because if you couldn't 5X then you were junk. I remember joining a guild who's guildmaster was named Column and he tought me how to PvP with a mage, he could literally take on three people at once and come out on top, you simply didn't see that being done by dexxers. That was mage combat in it's highest form and when people saw things like that they naturally jumped on that train and once they achieved a certain degree of competence defended the mage class as fervently as they would their favorite sports team. MB was never a good spell until it got boosted and then it got nerfed again because too many people bitched about having to balance their stats and the fact it was a fifth circle spell, yada yada yada. I think my problem with MB is that you HAVE to balance your stats or you aren't going to do worth a shit in PvP, no one spell should have that kind of influence, especially a fifth circle spell at that.
People always talk about dexxing in pvp like its bringing a knife to a gun fight but i really don't see it, fighting a fencer or an axxer as a mage is no joke if the dexxer knows what hes doing and is good at keeping up with you as you run away from him. If you fail your first mana dump on a dexxer 1v1 your in a bit of hot water. Side note after the next CTF match check what kind of axe the guy with the most kills is holding
Fighting dexxers is a joke in a group. 2, 1, derp kills a lot more people than "Ok guys, target/attack that OJ and please for fuck's sake, someone stop him from running". Even with a para hit from fencing bitches stand there while dexxers cut the air to shreds, still. It's better than Beta but still trashbags. Mes/Kane, please don't "should" on me. I "could" pre-cast gheal but then when I hammer that miniheal key to survive the dump (which I've done plenty) I'm choked up with a held gheal. If I get stunned by a single mage, I don't really care at all. A potion hit and bandage roll will get through the initial dump then the stun wears off and mini mini lololol. You know how this works so please don't pretend like holding gheals is the only way to survive a dump from a single mage. Sure, it works that way but I never do it and the only times I'm dropped hard are when there's more than one person dumping. In those instances, hell yeah a held gheal would actually save me if I time it right. 1v1, totally not needed. ^^ This. No single other thing is dictating how a template needs to be built, short of entire skills (ie: Resist, etc). The spell should be doing damage relative to its circle, not some crazy formula that makes it beast against people with different stats.
In what instance would you ever not be somewhat balanced if you have magery? I say this considering all viable dexxer templates include magery
Can you phrase that in the form of a question that makes some semblance of sense? All combative characters need magery to be viable in your average/typical PvP encounter. Relevance?
I'm not trying to start a fight Kane. I literally do not understand what you are asking in your question there. You are asking when I would NOT be balanced if I had Magery. I don't understand what you mean by that. I have Magery on every dexxer build I have. What is the point of your inquiry?
I agree that there isn't a comparison, just a silly side note I just think that dexxing is a bit undervalued, yes a pure mage is stronger in most pvp, but to say dexxing isn't viable At All seems a bit overboard.
Mages will always be the predominant PvP class in UO, it's just the way it's always been. Dexxers are viable but they really have to know what they're doing.
People don't seem to understand that a nerf to mindblast is a nerf to dexers. If mindblast is nerfed, I can promise you that every one of my mages will be moved to 100/25/100 that day, while you will still be forced to pick up int to heal on your dexers.
So you don't run stun mages or would just cope with 25 dex all the time even when macers are on you? People, even before MB blew his hard, mixed up their stats. The most capable fielders that I saw on SA did not ever run min/max. 25/35 Int is enough for many situations if I have enough dex to make a bandage hit every 10-11s. Considering the Combat Ability cap here, I'd probably run 90/90/45 anyway.
Yes stun mages would have 25 dex. What macers? In any case all that is what refresh and dex pots are for. I can't speak for UOSA because I didn't play it, but other t2a era servers I've played everyone used 100/100/25. Also past the UO:R era mindblast was made into a cold damage spell (as elemental damages and resistances entered the game. Also, the stat cap was raised to 250 overall and 125 for an individual stat. Mages were running around with 15 stam and such after that, they had no need for dex anymore.
I think that running with less than 100 int is a horrible mistake and I run 100 int regardless of mindblast on all of my field characters. As for stun mages, you can chug red pots here without a cooldown. There's no need to keep your dex above 25 on a stun mage in a world without mindblast. I think the only build that's really heavily adversely effected by a lack of dex is healing mage, and I think it's a bad build. Everyone else benefits from 100/25/100.
I was saying you would have your stats balanced anyway considering you would have magery (for purpose of mana), so I don't see why people think this is that much of an issue. I don't think anyone wants to run gm magery and only 25 mana
A cloud of wisdom rolls over... It begins to rain... Ok dawgs... Heres the real problem with Mindblast. the real problem lies in buff pots. As of now, Mages can run 100 / 100 / 25, and take a dex pot and they are instantly at 100 / 100 / 45. Meanwhile, since there is no pot to bring up a dexxers lowest stat, any pot a dexxer takes aside from a heal or cure pot is doing him more harm than good... Any way you put it: Non balanced stats: Mages can take a dex pot and run 100 100 45 Dexxers are fucked and cant run non balanced stats. Balanced stats: Mages can take strength and dex pots and have same spread or less. Dexers cant take any buff pots without making their situation worse. Mindblast = unfair advantage to mages forcing only dexxers to run balanced stats and allowing only mages to use buff pots. That my friends is the real problem. If the system worked off of base stats and not buffed stats, since there is no "intel pot", you might have a chance argueing that its fair.... But there is not. Until such day, dexxers will be at more of a disadvantage than they already are by having reduced attack speed on attacks that only have a 50% chance of hitting to begin with against a buffed oponent with more hitpoints then him, who may or may not be wearing bone armor (the best in game) whith only a 50% med loss. .. Thats your min blowing!! People say mindblast is useless, true, but only because dexxers are forced to play med warriors here.