Of course vet is a part of the equation. Revy seemed to be impling however that nerfing vet would somehow end triple boxing. How again is disagreeing with that "so wrong in every way"?
There's nothing "pure" about participating in forum auctions outside of the game. The server staff can't be expected to re-write the rules to suit each individual person's play style and preferences.
I'm curious about how you get to the 500k/hour number. Even if that involved mobs that were dropping 1,200 gold each, that's still 416 mobs — or roughly 7 mobs per minute. Nowhere in the game can you achieve that kill rate. I assume that your 500k figure is based on a blend of plat and gold working champs yourself. But aside from harrower, do any champs yield 500k worth of gold and plat? And are you really completing a champ on your own in an hour? There's no doubt that yours is the most elaborate triple boxing / champ setup I have seen. I've just never come across any aspect of the game that yields that much gold/plat in a single hour, with the exception of the Harrower.
Sure, but it takes a while to get to tier 3. And tier 3 can't be milked forever. At a certain point the spawn will stop.
See added emphasis. You're inflating how much gold you're making on an hourly basis if you have to leave the spawn alone periodically. More generally, dread spiders drop, what, 700 gold on average? To make 500,000 gold off of dread spiders you would need to kill about 700 spiders. That means killing and looting a spider roughly every 5 seconds, with no delay in between. I seriously doubt anyone can sustain that pace for more than a few minutes, at least not using Razor alone. Stepping back: I don't really have a dog in this fight. If you and Vella have figured out a way to legally earn 500,000 gold/hour on a sustained basis, all the more power to you. I just have trouble understanding how the math works. I'd justlike to combat any perception created by this thread that all people who triple box are earning 500k per hour. If that is actually happening then it is the exception, not the rule.
We could argue over the intricacies all day, I'm not 100% on the exact layout but you can make at least a few hundred k an hour pretty easily, I assure you.
Your mistake is only considering the gold that drops from these spawns. It is the plat as well that adds a large number in there to be factored. I can't believe this thread is still going on...... Plat drop at champs spawns are going to be revised as Chris has said and there is absolutely no inention (and rightfully so) of punishing anyone using multiple accounts to play as it is part of the rule set and will/should continue to be so.
Uh, that was considered, if you read above a bit more clearly. Good thing that scourge of miners got the shaft before Chris said that. I can understand though, because fishing, taming and golem shovel farming are totally just for fun and don't actually result in any profits or resources being sourced for use by players.
I was directly replying to Fin there pretty much as I saw no mention to plat totals. Anyway sure 500K an hour may be possible but that certainly isn't the norm. I am not really making a disagreement here with what anyone is saying just clarifying that if you are dropping a ton of dread spiders that are dropping a decent amount of plat that the numbers per hour get inflated a lot. Shoot, you used to be able to make 6-10 plat an hour per account just bashing slimes with three accounts for goodness sake. Three accounts being used has always been within the ruleset. That has never changed. Some take full advantage of that, many don't. Certainly those that use three accounts at a time should not be punished for doing so. The adjustment of plat drops at champ spawns will pretty much bury this argument and certainly drop that 500K an hour rate. But I guess I don't read every single post in this redundant thread, sorry!
Lol have three mephitia spawns going at the same time noob ( fin and dalavar ) and obviously again you have no idea. Can't keep the pace of a monster every 7 seconds and loot it? Lol again you are clearly not on par man. Hundreds to thousands of actions\clicks every minute and I can do it for 12 hours straight. I don't even need Provo disco or peace to farm that money anymore because triple has become second nature and easy. Lol old men crying they aren't as fast as the young guys . I have offered up videos numerous times showing me play with just razor. It is doable and you can make an absolute max of 500k+ an hour with extreme labor and no fuck ups. But Idk why I try to convince, having 3 chars topping the charts of every champ style, having solod every champ excluding harrower, did it until I wanted to shoot myself. Managed to pull together 35+ harrower mostly by myself, with the exception of some amazing friends and a few public champs. But somehow you think you know what an experienced (8 months and thousand + hours) triple boxer can do.
And I assure you a lot of that 500k an hour is gold not plat. 11mil 5 days zero plat paid. But I will say that if plat rates drop I'll have to loot gold again. Its only been a few months since I really bothered with the crap
this thread makes me want to completely ignore making money in this server, can't even take the system seriously. Never in my life I have seen a server where different play styles result in such huge difference. Some of the posters do not empathize with others and simply look at the situation from their own perspective. I think this is why some people create topics saying "hey let's kill all the tamers we hate them rawr!". People are reacting to each other instead of trying to find a solution. I honestly do not care about "renaissance accuracy" when such accuracy clearly shows a design fault from general MMO ~ player economy perspective when combined with 3 accounts. Not even broken games such as ESO have this, the only way of having such huge difference requires extreme effort in other games; such as having 10+ characters in WoW, farming garrison stuff (which was nerfed during that game's worst expansion to date), or abusing a bug in ESO. We choose how we want to play the game while accepting the end results, but take a look at this simple scenario and tell me if it makes any sense: So let's say I am a mage who can write 8th circle spells, I make less than some new guy with 0 skill and who simply collects cotton from fields and sells them to vendors. Again, a guy who has no skill simply double clicking cottons and making more money than someone who mastered a crafting skill + magery + meditation + bought reagents of whatever necessary to craft, making a lot less than a mule. This is where the system shows a disparity. Making money through crafting depends on selling crafted items to players, not vendors (for the most part). Here, everyone has at least one crafter already. And current tamer situation is like playing a mage with 3-4 resurrectable energy vortexes that follow commands. Even if the limit of tamed creatures were reduced to 1, they still have the advantage over so many other playing styles. This was pointed out earlier by others, and not much can be done about this. I am not saying hey let's nerf tamers to death and make them as miserable as we are. I am saying, hey let's look at the issue from a different perspective, and see if other playing styles could be slightly improved so we can AT LEAST have a hope to bid on auctions, or buy few valuable things in game. I will never be able to see 11m gold in my life time, because I have no time for that; but at least via crafting I should be able to make a lot less money, yet still be able to afford few goodies or feel like I will have a chance to win an auction once in few months... You see, I rarely post here, but I remember posting this as my very first post here few weeks ago; and after all these weeks people have been drawing circles; some of those who made lots of money off of taming act like "elite" in an ancient game (lawl that's sad), others usually hate tamers; mmos immediately turn sour when community starts hating each other. Please remember that. "Hi there, I am a new player here but I've been playing UO on and off for over 10 years and wanted to point out to a new pve player's perspective.. When I started the server, a lot of people in Occlo told me this server's "end game" requires taming for PvE. I took this with a grain of salt, and knew I was not going to create a tamer character; instead I was going to make a pure mage as usual.. and was going to be successful with my own play style as I always did before. It's been almost two weeks I have been mostly working on increasing my skills and stats, yet on the other hand with different characters I wandered around the map to see how PKs are, where players usually go, or what they do to make money etc. More I did this, more I realized there are soooo many tamers with dragons all over the place. When asked, players simply say it is the best for: + making money + pve (in so many ways including opening chests) which are honestly 2 of the 3 things I really love in this game. Yet here.. system kind of pushes me towards making an obvious choice: a Tamer character. What do I mean by that? Well, let's look at other games, especially the ones with currently faulty class designs, in those games (wow- hunter for pvp, arcane mage for pve with 6.2) certain classes smash the other classes in pvp or raids, no matter how much you try in general. When there's such "condition", players tend to choose that successful path/template. In the long run, it affects the players' choices, things become too obvious, (hopefully) even to those who have been rich through such imbalance. I am not saying a person with two dragons, or four nightmares should have equivalent power to a single player with a sword and armor, but I am saying there should be multiple choices in a such setting, because this is a MMO, known to offer the most amount of options. Imbalances should be addressed, no matter what, otherwise it makes the other sensible choices very bleak when compared to a tamer in terms of pve." Any of you out there who played Wow, imagine Pve players were "pushed" towards only playing some boring class or template, game would have never survived in the past (not that it will if it keeps continuing with wod quality exp. anyway..) Eso has this problem and that game is semi-dead already, everyone was playing DKs wearing robes and restoration staff last summer, now it's hard to see anyone in any veteran zone.
From the mouth of babes This is a very basic concept to anyone except those who desperately don't want to see their favorite class weakened
Idk, all this "I don't want to make a tamer" stuff sounds to me like someone saying "I want to pvp but feel like I shouldn't have to make a pvp toon". It's the same concept, you want to make a ton of cash? Make a tamer, you want to pvp? Make a stun mage. Different classes are good at different things, I feel like people are asking for uo socialism at this point.
It's not that people don't want to make a tamer it's that they don't want to make three tamers in order to feel like they're playing top tier UO PvM. Just like I don't want to make a third tailor/smith to peak out on the BoD game. It just feels fucking stupid and completely imbalanced that you can literally do better with 3x clients than just one played effectively. Ultimately, this, as well as fishing, bod pulling/filling, mining, and every other damn thing that benefits from more than one client at a time, is what makes this game less history perfected and more history rejected. Yes, this includes ghosting dungeons, burning counts on PKs while you kill on another account, etc etc. It's all shit.
So I guess you'd move for only 1 factioner per IP as well then? All things easily mentioned by someone who is rarely found in game. I have PvM'd my way into the top 10 in history for the shard with 1 tamer so let's not pretend this is causing imbalance in pvm. Vella is the only triple boxer ahead of me for lifetime pvm. It's also not as easy as he makes it look, I've recently made a second tamer and have begun work on my third and let me tell you it's easy to get tripped up when your attention is split between three screens. I'm sorry that dexxers won't be viable for top tier pvm, they're not even viable for top tier pvp and that's completely era accurate.
Kane, you simplified the entire gameplay to this on character creation: PvE - Tamer PvP - Stun mage Bod - Crafting "When there's such "condition", players tend to choose that successful path/template. In the long run, it affects the players' choices, things become too obvious.." you read this part right? I believe it's called balance, not socialism, and nobody's asking for freebies but decent balance in UO like in most other servers. I never had to make a tamer in any other server to be able become big part of the server's economy or feel like at least I can afford few things. In fact in UOR, I am not asking to make millions, but I am simply asking to think about other play styles and making the system more balanced. And thanks for ignoring a big chunk of explanation and labeling it with socialism *golf clap*. Don't get me wrong, what Kane says is accurate about most rational choices in game, but it is such a linear and boring design to many, and UO supposed to have a lot more options than any other MMO (except for maybe AC1). This is why UO is a sandbox mmo, not on rails and linear like today's popular mmos. I think, when a sandbox design becomes linear, it weakens game's potential. ^^^^^^^^^^^^^^^^^^^^^^^ Blaise explained it pretty well.