The bod system was built with thousands of players in mind. Nobody paid vendor prices on OSI and on this server vendor prices is the norm due to the lack of lackey mules selling mass iron ingots @ 4-6 gp. Currently you have to be a millionaire to flip bods or spend night and day mining your own ingots. The gold reward for turning in flips is too damn low at these ingots prices. Selling 10x exceptional katana (or any weapon) would yield more gold than the paltry 200-350gp you get for turning the bod in. That 200-350gp is roughly 50% of the cost of the ingots alone. At a reduced ingot price the bod gold is in line with the 200-350gp reward which would cover the costs of the ingots. Obviously we cant create more miners and we cant reduce vendor ingot prices without making someone cry. At the very least we can increase the shitty reward via gold, shovel, or fort powder. I would also like to add that fort powder has jacked up in price (was 500per charge, now is 1k per charge) after one of the millionare bod flippers quit. This shows how volatile the bod industry is. - There are 12,903 iron shovels. I own 1,375 of them. - Your only hope of recouping your losses is to stay in the bod game long enough to get something decent. Selling the braziers, anvils, agapite, and verite charges wont even cover the losses acquiring those bods. (losses = time & money) (200-350gp* is an approximation, not taking the time to get exact numbers)
There more the prices rise, the more people will do it. That's autoregulation. For example, I BOD'ed ~150 charges of fort powder myself only because prices were so high, which I wouldnt have done usually.
or you could spend much less time, effort, and money by farming with the norm 3x tamer for 1-2 hours Regardless that does not change the dynamics of the situation. Joe Shmo does the same thing, sells a few hundred charges, and shortly realizes it is not worth the effort. Joe Shmo would not be able to keep up with demand without the backing of a cheaper ingot supply. We were graced to have Captain Morgan selling his fort powder. The millionare crazed-bod flippers have total control over the market and will make up their losses by increasing price due to the demand. Economics 101. Horde the product (artificial supply drop? or inability to meet demand due to lack of ingots?), demand increases, price increases. Boding is an end game goal / run for the valorite hammer. Chances are that by the time you get a valorite hammer you would of spent over 25 mill. Much less of a hassle to buy some swings from the crazy fucks that wish to cause themselves pain flipping bods. tldr; increase colored shovel drops to help the bod-maniacs & Joe Shmo get their resources
You are mixing up every day low end items like fort powder and even CBDs with high end valorite runics. Obtaining enough BODs for fort powder and similar stuff isnt really hard. Getting iron ingots is no problem. You say it's not profitable enough to do them, but with increased prices (like 1k+ for fort powder charges) it definitely is. You could see how people were doing them and selling the powder. But sure, you are right. If you want to join the BOD club seriously, it's pretty expensive in the beginning. To conclude, I really think the market regulates itself here (another example: spined leather. Just sold 10k in total because the price was right.)
problem with comparing to spined is no one is flipping 150k spined in a weekend. I am using that in iron ingots doing my flips.
I have: 1,375 iron shovels 58% (the only shovels I actually use so these numbers are skewed in favor of the other colors) 292 Dull Shovels 12% ~ 250 Shadow 10% ~ 250 Copper 10% ~ 150 Bronze 6% 10 Gold .4% 10 Agapite .4% 8 Verite .3% 7 Valorite .3%
Where is the problem in the comparison? You flip more iron, you get more stuff. If you would waste money in the end of the day, you wouldnt play the BOD game, or? So, it nets you some kind of profit. One could increase the gold reward, thus the sell prices to players would drop and rare high-end rewards would become more common. It's just not necessary IMO. Kane, what are you actually doing with all your fort powder? You must sit on a extreme large amount.
My fort powder is given away for free to my guildmates, as is my pec meat from being #2 boss killer lifetime, same goes for every tamer quest I've ever completed (which may only be 6 or 7). I understand you think fort powder makes BODs profitable, but when you consider the fact that flipping that 300 ingot average BOD cost you 4200gp @ 14gp per ingot, on top of that you may have bought the shovel itself that you used to mine them for 3000gp, meaning that 5 charge fort powder already cost you 7200gp and you'll be lucky to get 5000gp for it and the shopkeeper only gave you a check for 1200gp. If you didn't have the shovel for yourself (the problem I'm trying to fix here), you just lost 1000gp. If you did have the shovel, you just spent two items and however much time it takes you to work up the ingots, fill the bod and find a player to sell it to for 2k. Does that sound worth it to you?
You are able to 3 tamer box whole events, but cant set up 3 non-gargoyle shovel miners? If you are so much relying on shovels, then it's your issue. And why do you act like fort powder is the only reward in this system? Shovels and fort powder and all that stuff comes as natural by-product of your high-end item BODing. Also, all I am saying is that the market regulates itself. So when fort powder and that stuff becomes more expensive that is the appropriate reaction of the market. If you demand more shovels, less pricey ingots or higher gold rewards, you just demand less expensive low- and high-end rewards. If it's not worthwhile to BOD, then stop BODing or increase prices on your items. I also don't know why you would be doing it, if you wouldn't get some profit in the end. And even if your "profit" is supplying your guild, that's also a pay off. PS: Another solution would be to decrease the ridiculous gold income of tamers. Players would more likely consider playing some other playstyles (e.g. miners), when not having to sacrifice that much gold per hour.
If you ask any BODer they'll tell you that it'd be way cheaper to just buy BOD rewards with gold if you spend the same amount of time farming. Personally I do it for the fact that if everyone is worried about the ratio in which the rewards can be bought by farming as opposed to doing BODs we wouldn't have enough rewards out there to buy. The problem with the "just up your prices" rationale is certain things don't need to be re-bought. Verite/valorite weapons are only used in places where they will never be lost, which means once someone has their valorite weapons they never need to buy them again, decreasing demand. Same goes for your verites, and the standing armors that people like to display, once they're had they don't go away and it would take an influx of new players for the demand to rise again. The more of these rewards are pulled, the less their value. When I started here a verite hammer swing was 400k, now the whole hammer is only 1.5m, less than the cost of 10 charges under the circumstances a year ago. Without metal being abundant the market will become less and less lucrative for a variety of reasons.
Yeah, but will increasing the amount of metal not even enhance that deflation for non-consumables? That development is also the same with many things on this shard, or? I once heard even medium stat dragons were sold for like 12k before bonding. And now... And with slayers, I have been a price driver in many auctions. Some of them would have sold for 50% less without me bidding. It's all a demand thing. So yeah, markets without consumption always saturate and need growth. Much like world economy, eh... EDIT: Or newer, "cooler" items would be necessary that replace the old items. But there is obviously a limit to that, or we end up with neon stuff.