Killing Ogre Mage's

Discussion in 'Renaissance Discussion' started by musicano, May 7, 2016.

  1. musicano

    musicano Member

    Joined:
    Mar 23, 2016
    Messages:
    79
    Likes Received:
    13
    Karma loss is somewhat of a concern for me, if it gets too low you can't buy from shops, on a few servers there was a command called "I must consider my reputation" which would let me view my karma and fame, don't think it's here.
  2. musicano

    musicano Member

    Joined:
    Mar 23, 2016
    Messages:
    79
    Likes Received:
    13
    haven't started getting the skill up yet, I will.
  3. musicano

    musicano Member

    Joined:
    Mar 23, 2016
    Messages:
    79
    Likes Received:
    13
    Sock it to ya Ogre Mage. It started working when he started attacking the blade spirits instead of the demon, once I had 3 out I was able to bring him down enough.

    ogre mage dead.jpg

    Attached Files:

    wylwrk likes this.
  4. Kane

    Kane Well-Known Member
    UO:R Subscriber

    Joined:
    Sep 20, 2014
    Messages:
    2,044
    Likes Received:
    1,053
    For the record, you can buy from shops here regardless of your karma status.
  5. Caska VS Trees

    Caska VS Trees Well-Known Member

    Joined:
    Mar 25, 2016
    Messages:
    341
    Likes Received:
    515
    i love happy endings
  6. musicano

    musicano Member

    Joined:
    Mar 23, 2016
    Messages:
    79
    Likes Received:
    13
    Three Ogre Mage kills tonight. Though the demon method doesn't work too well. He dispels even those pretty fast, best bet is to run in there and invis myself, paralyze him, then get the Ogre Lords on him, they can't be dispelled, and I summon BS's while they're hitting him. He may kill like 4 or more Ogre lords in the process though.
    Rem and Erza Scarlet like this.
  7. Ducky

    Ducky Well-Known Member
    UO:R Donor

    Joined:
    Jan 17, 2015
    Messages:
    271
    Likes Received:
    405
    Fame and karma are updated in your toons profile every few hours: http://www.uorenaissance.com/player/203498

    Orge mage is a boss, dropping a large coin stack, plat, chance at pec meat. Killing him should be a challenge, and even a tamer with two dragons needs to be actively healing and paying attention to take him down. I want to assume the original thought was that people would have to team together to take on such a monster.

    Glad you found what works for you to take him down solo.
    BlackEye likes this.
  8. musicano

    musicano Member

    Joined:
    Mar 23, 2016
    Messages:
    79
    Likes Received:
    13
    Also, there was a command I could use on another shard I played on "I must consider my reputation" which showed it in game. I guess it was post Ren.
  9. Erza Scarlet

    Erza Scarlet Well-Known Member
    UO:R Donor

    Joined:
    May 24, 2015
    Messages:
    1,896
    Likes Received:
    2,197
    Thats a good method to do it

    I usually get the bar of the 2 lords and the mage, run in, provoke.. run out..
    Then try from a different direction if theyr formation changes.

    works with a GM instrument (needs a ton of trys) but a slayer instrument is useful for sure
  10. musicano

    musicano Member

    Joined:
    Mar 23, 2016
    Messages:
    79
    Likes Received:
    13
    Um, isn't the problem with running out is if you are invisible/hidden out of sight (of the two creatures provoked) it will break the provoke after, something like 10-13 seconds?

    As far as just plain Ogre Lords, I use non-gm/non-slayers instruments they work well enough, so I don't need gm ones, seems like a waste of money for them at least.
  11. BlackEye

    BlackEye Well-Known Member
    UO:R Subscriber

    Joined:
    Nov 24, 2014
    Messages:
    4,917
    Likes Received:
    5,095
    Provo doesnt break when invis/hidden. It even doesn't break when you are off screen, once you pass the provo-on-screen-check that is done. I believe the check is not repeated and only happens once after 10 or 15 sec (somebody enthusiastic should check that out).
  12. Erza Scarlet

    Erza Scarlet Well-Known Member
    UO:R Donor

    Joined:
    May 24, 2015
    Messages:
    1,896
    Likes Received:
    2,197
    yeah, you want to run away asap if the provo fails.
    If it succeeds then there is no reason to
  13. Tsarkon

    Tsarkon Active Member
    UO:R Subscriber

    Joined:
    Jun 12, 2014
    Messages:
    231
    Likes Received:
    212
    Provo breaks on distance. If you run too far away, the monsters will stop fighting each other after some time. I'm not 100% sure on the distance (20 tiles, perhaps?) or the time (maybe 60 seconds?)
  14. BlackEye

    BlackEye Well-Known Member
    UO:R Subscriber

    Joined:
    Nov 24, 2014
    Messages:
    4,917
    Likes Received:
    5,095
    I think only one on-screen test is done, then it doesnt break anymore. It's definitely the max range off the screen (before the screen goes over to being grey).
  15. Tsarkon

    Tsarkon Active Member
    UO:R Subscriber

    Joined:
    Jun 12, 2014
    Messages:
    231
    Likes Received:
    212
    It definitely breaks based on distance, but there's also a time component to it.

    Many times I've killed OLs, provoked the next two and banked my loot. Sometimes I'll come back and they're still fighting. Other times I'll come back and they're back to being friends, albeit with less life than when I left.
  16. musicano

    musicano Member

    Joined:
    Mar 23, 2016
    Messages:
    79
    Likes Received:
    13
    Well, discord does break if invis/hidding/running away unfortunately, I know for a fact.
  17. musicano

    musicano Member

    Joined:
    Mar 23, 2016
    Messages:
    79
    Likes Received:
    13
    Ideally, what I want to do is go in there, invis, paralyze the mage, run around a big with the 2 lords in tow, disc one, invis again, paralyze lord, disc the other lord, invis one more time, paralyze, now I can provoke a lord onto the mage, not gonna disc the mage until he's fighting them, he's the hardest to disc, but I'll have plenty of time for attempts while he's tied up with the lords.
  18. El Horno

    El Horno Well-Known Member
    UO:R Subscriber

    Joined:
    Aug 4, 2014
    Messages:
    3,612
    Likes Received:
    4,899
    Every 30 seconds the provoked mobs will do a additional range check.
    BlackEye likes this.
  19. BlackEye

    BlackEye Well-Known Member
    UO:R Subscriber

    Joined:
    Nov 24, 2014
    Messages:
    4,917
    Likes Received:
    5,095
    Finally, a reasonable post. Thx for the new info, El Horno.

Share This Page