Poor Richard's Guide: The Tailor

Discussion in 'Guides' started by qbradq, Apr 30, 2013.

  1. qbradq

    qbradq Member

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    My name's Richard Saunders, thou' most folks 'round here call me "Poor Richard" on acount of I'm always broke. In this series of guidebooks I'll be tellin' ya'll how I got what education I do have, but without spending a fortune like some 'round these parts do.

    This particular guide is gona tell ya'll how to become a grandmaster tailor without spending one gold crown out of pocket. Like all my guidebooks, this'n rekons you've got a few basics squared away. See my first pamphlet for detail.


    Make note that tailoring isn't a rich man's profession. You won't earn much of a living sewing stitches. The reason you need a tailor is to make leather armor for your other characters, and to play the Bulk Order market if you're into that sort of thing.

    Preparation

    You'll want a new character for this I suspect, but they're background might suprise you. I'd recommend starting with 50 Blacksmithy and 50 Carpentry, as you'll likely want to make this your master tradesman and these two are slow to train.

    Take the 250 gold you start with and buy some Tailoring training. Have your Toolmaker make a pair of scissors and start making what will become a mountain of sewing kits. Then get out your fighter. He'll be doing the bulk of the work.

    The Process

    Have your fighter run around to the sheep pens and cotton fields of the land (those close to moongates that is) and gather materials for cloth. Wool from sheep, cotton and flax from the fields. Bring these back to your Toolmaker who should be parked at a wheel and loom to turn into bolts. Run the bolts to your tailor sitting at the bank while your tailor churns out product.

    Gathering Resources

    I like to make Skara Bre my home during this phase because the bank, tailor shop and moongate are all very close together, and they're a few sheep and cotton in town as well. I like to start by hitting up the animal pen to the North of town first, there should be two sheep there. Then head across the ferry and south to the cotton field.

    Next hit the Moonglow moongate. Run East to the flax field, then South to the cotton field, then West to another cotton field, then North back to the moongate. You should come across several sheep during this loop as well. Get them all.

    My next stop was always Yew. It's a bit of a run, but it's worth it. They're three sheep pens in town with up to six sheep each!

    Finally go to the Jhelom gate. Run West into town and hit the North-most teleporter to the island. Here there are two animal pens, each with four or five sheep.

    If you feel like it you can also go to the Britain gate. Run North along the roads until you reach the stables. There is one sheep in the stables and two in the pen to the South.

    While doing all this be mindful of your weight. Wool weighs a good bit. Drop it off at a bank whenever you need to.

    A note on sheep: if you kill a sheep and carve it, you'll only get one ball of bloody wool. If you sheer the sheep, you'll get two balls of clean wool. Also, sheep respawn faster than they regrow wool. So, when it comes to sheep, sheer then slaughter.

    Macro:
    Code:
    UseItemByType|Dagger
    TargetNearestGrey
    AttackLastTarget
    With this macro I can clear out a sheep pen before the gate closes behind me. Just be careful not to hit the bulls.

    At the very end of a tailor's training they must start working with leather. To get leather, use the above route to visit the Skara Bre pen, Jhelom pens and Britain pens (and Moonglow and Yew if you have to). Slaughter the cows, llamas and goats for thier leather, but you might want to let the bulls be. While you're in the area you'd better sheer the sheep too. You can never have too much cloth around.

    All this animal fighting will also be building your skills and stats on your fighter which, in a later guide, can be turned into a full-fledged warrior.

    Resource Processing

    While spinning on the wheel, spin wool first. Balls of yarn weigh considerably less than balls of wool. After that you can spin cotton and flax into spools of thread, which weigh considerably more than thier raw materials.

    Macro:
    Code:
    !Loop
    UseItemByType|Wool
    UseItemByType|Flax
    UseItemByType|Flax
    UseItemByType|Cotton
    WaitForTarget
    AbsoluteTarget
    While looming cloth, use up your spools of thread first. They weight a lot.

    Macro:
    Code:
    !Loop
    UseItemByType|Thread
    UseItemByType|Yarn
    WaitForTarget
    AbsoluteTarget
    Education Formal

    What to make and when to make it is less important in this guide than most, so I'll be brief. Short Pants until 40 or later, Fancy Shirts until 49.8, Skirts until low to mid 50's, Fancy Dress until 55, Robes until 74.6, Oil Cloths until 99.5, Studded Leather Gorgets until GM.

    Most of your cloth will be used while making Robes. My poor Fighter couldn't keep up with me.

    When making all of these items you can either try to sell a few of them for some gold or cut them to ribbons and reuse the cloth. I chose the later as I'm not terribly conserned with money, and it saves a lot of time. When you get to oil cloths stop cutting them. They stack and cut into bandages. Keep the bandages for your Fighter, or sell them if you like gold shiny things.

    Macro:
    Code:
    !Loop
    DblClickByType|SewingKit
    GumpResponse|MakeLast
    GumpWait
    DblClickByType|Scissors
    WaitForTarget
    TargetByType|Robe
    Expect to need between twenty and thirty thousand cloth and around one thousand leather to complete your training.

    Where to Go from Here

    Now that you've mastered the sticth, put it to use! Other characters can bring in leather from animals or even spined leather from ratmen and lizardmen, horned leather from drakes and barbed leather from dragons. Make suits of exceptional leather for your caster characters and studded leather armor for your warriors, or for sale.

    You can also get bulk orders from tailors about town. Filling them will bring you a little gold and some real pretty cloth, or other odities.

    "Poor" Richard Saunders
    English John likes this.
  2. HateCrime

    HateCrime Well-Known Member
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    Great post, should come in quite handy for some! Thanks.
  3. Spooner

    Spooner Active Member
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    I found that cloaks seemed to give better gains from 45-55.
  4. Wodan

    Wodan Well-Known Member
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    Damn, this skill is a joke to GM ...

    Started out today with 30 skill bought from a Tailor guild master and currently at 92 with less than 15k cloth.

    I remember having to to harvest leather for hours back in the days to GM this one ...

    I almost got 1k leather from my fisher by now ... let me see if that's enough.
  5. Wodan

    Wodan Well-Known Member
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    Okay, let me try to recapture my way to GM Tailor. To be honest I'm only at 99.6 by now but that's close enough.

    First, to get enough cloth just have one of you chars camp at a cotton spot or the flax spot near Moonglow.
    I actually camped both spots for double profit ;)

    The flax spot near Moonglow is the best spot if you want to get it fast. There is even a little guard zone at the southern fence !
    There are four fields which each spawn three flax - 12 flax is the total spawn. Believe it or not but flax equals cotton when spinning !
    But flax weights a lot less - plus you have a spawn of 12 in one location.
    My favorite cotton spot is the Occlo fields because they spawn 9 cotton inside the guard zone and you can harvest them with a young character.

    Anyway, you should get enough cloth from those two spots within a day. I probably burned 30k cloths on my way to 99.6 and even was stripped clean by a griefer once.
    Bought up to 30 skill from the tailor guildmaster north of the Vesper bank. Bought as many sewing kits as I could get. It doesn't make much sense to craft sewing kits since they only cost 3gp each and you can buy them in huge quantities. Try to get as many as possible ... 100 or so. But you can always buy more later. 100 sewing kits will cost you 300gp, that's a joke.

    Now to the interesting part :
    30 - 40 REAL skill I did short pants.
    40 - 48 REAL skill fancy shirts
    48 - 52 REAL fancy dress
    from then on until I reached 74.6 SHOWN skill I did robes.
    The important point is 74.6 SHOWN skill - at this point you can craft oil cloth which is incredible in cloth-gain ratio. make oil cloth till you run out of cloth. Gains should stop at 99.6 but I continued doing oil cloth hoping for another gain - doesn't happen.

    Generally, I did switch to the higher product as soon as skill gains slowed down. Gains were incredibly fast - don't hesitate to switch one up and test the gains.
    WoblinTheGoblin likes this.
  6. Wodan

    Wodan Well-Known Member
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    So it took me less than 400 leather from 99.6 to GM
    I made enough leather training my fisherman (cutting boots & sandals you fish) for that.
    WoblinTheGoblin likes this.
  7. ErikdeRed

    ErikdeRed Active Member

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    I cant get razor to cut the robes up each time. What am I doing wrong?
  8. ErikdeRed

    ErikdeRed Active Member

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    it says, "that is not accessible"
  9. ReZon

    ReZon Well-Known Member
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    You're either wearing a robe yourself, or you're too close to someone who is wearing one. Ideally, you'll want to put some distance between you and other players.
    Black Tortoise likes this.
  10. Izikiel Rage

    Izikiel Rage Member
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    When the kit breaks there is a 5 minute time out. Can this be avoided?
  11. ReZon

    ReZon Well-Known Member
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    Izikiel, in the Macro, you can right click on the Wait For Gump and edit the timeout to a second.
  12. Izikiel Rage

    Izikiel Rage Member
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    Thank you. Works waaaaaay better now.
    Last edited: Mar 10, 2014
  13. wylwrk

    wylwrk Well-Known Member

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    Did the skill requirements for tailoring items change/get updated since this guide was first put out?

    I'm looking at my newbie tailor and the skill requirement to make and success chance for short pants and fancy shirts is exactly the same.

    At 26.7 real skill right now my character has 85% chance to succeed. I don't think this is viable to skill on all the way to 40 real as suggested in this guide.
  14. Bamilus

    Bamilus Active Member
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    Use this. http://uorforum.com/threads/tailoring-30-100.11498/ . GM'ed 3 tailors using this over the past 2 weeks.
    wylwrk likes this.

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