Mining macro

Discussion in 'Renaissance Discussion' started by Cosmo, Apr 25, 2015.

  1. Duz-luk

    Duz-luk Active Member

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    0,1 is the tile directly south of your character. Are you sure it's a legitimate spot to mine?

    it goes:

    (-1,0) (-1,-1) (0,-1)
    (-1,1) (0,0) (1,-1)
    (0,1) (1,1) (1,0)

    for the cardinal directions:

    west, northwest, north
    southwest, center, northeast
    south, southeast, east

    you can make 9 separate macros and map them to your numkey pad 1-9 keys
  2. Duz-luk

    Duz-luk Active Member

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    also note that when you try to target these specific tiles try to imagine a grid you're standing on. I say this because the grid boxes here are bigger and positioned slightly off kilter than what you would normally assume they would be at first. It can be a bit tricky.
  3. Cheapsuit

    Cheapsuit Well-Known Member
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    I record the macro of me double clicking the shovel, then I target the ground and mine up some ore. Then I right click the absolute target and convert to relative location and that's what it gives me, 0,1.
  4. Duz-luk

    Duz-luk Active Member

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    Yes, that's the south adjacent tile you're clicking at your feet. If you want to click the center 0,0 tile, target about a pixel away from your char's neck or have your char do the bow animation and capture it then
  5. El Horno

    El Horno Well-Known Member
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    Are you in occlo?
  6. Cheapsuit

    Cheapsuit Well-Known Member
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    Yes.
  7. El Horno

    El Horno Well-Known Member
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    Relatives don't work in the caves of occlo for some reason. Anywhere else and your in business.
  8. Blaise

    Blaise Well-Known Member
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  9. Cheapsuit

    Cheapsuit Well-Known Member
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  10. Duz-luk

    Duz-luk Active Member

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    the main ocllo dungeon cavern allows relative location. The offshoot cave to the right as you immediately come in doesn't. However, you can set up an ease of use macro in that cave by making a two key macro system. For example:

    For the first assigned hotkey, have it simply bring up a mining target reticle. So it should say:

    Double Click (shovel (OF39))

    and that's it

    For the second assigned hotkey, have it do the regular motions except with last target instead:

    Double Click (shovel (OF39))
    Wait for Target
    Exec: Last Target

    So now with these two macros assigned to hotkeys, use the target macro to designate your target by mining it once, then use the second macro on loop to mine it without excess clicking

    I think this is the only solution you can do in that cave

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