crafter template…Input please

Discussion in 'Renaissance Discussion' started by David Scraggs, Jan 23, 2015.

  1. Gideon Jura

    Gideon Jura Well-Known Member
    Server Supporter

    .
    Last edited: Jan 5, 2019
  2. Quayle

    Quayle Member

    Ah, ok, so as long as you've got the skills on the account somewhere, you'd be good. That makes sense. Thanks.

    It sounds like the most efficient way to go about it still to consolidate all those skills onto one crafter per account, but it's good to know (once it's confirmed) that the option to chop one to another character could work.
  3. Lord Oz

    Lord Oz Member

    So is full ingot return on smelting crafted items with 100 smithing and 100 mining, currently active in game??
  4. Mexplosivo

    Mexplosivo Active Member

    Can anyone confirm?
  5. Larloch

    Larloch Well-Known Member

    No it is half. So 20 ingots to craft, smelting yields 10 ingots. Just like tailoring.
    One likes this.
  6. Mexplosivo

    Mexplosivo Active Member

    And mining skill has no effect in the smelting yied, correct?
  7. Larloch

    Larloch Well-Known Member

    You have to have the appropriate skill level in mining to smelt anything.

    [​IMG]

    This might not be 100% accurate, but follows these line I think @Chris
    Hadrian likes this.
  8. Mexplosivo

    Mexplosivo Active Member

    But in't that for smelting the rock ore? Instead of from the smelt option in the blacksmithing menu?
  9. Mexplosivo

    Mexplosivo Active Member

    I see now. With a GM blacksmith you're not able to smelt higher grade ores unless you have the mining skill. Even if it's through the blacksmith menu.

    You still only get half the ingots though...
  10. Cheapsuit

    Cheapsuit Well-Known Member
    Server Supporter

    This thread has my damn head spinning... can someone explain the 45, music, 80 arms lore, and poisoning on a crafter?
  11. Nusir

    Nusir Well-Known Member
    UO:R Subscriber

    45 music to be able to make GM instruments (100 carpentry + 45 music)
    arms lore I can only think would be of use for 80% chance to Lore a player..

    I would suggest having a secondary crafter with posioning bowcraft alch etc... including arms lore unless you have a thief with arms lore.
  12. Cheapsuit

    Cheapsuit Well-Known Member
    Server Supporter

    This isn't era accuracy.

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