I had a few things I thought might be nice to have done on the server, 1. In your wallet it display how many bond slots are currently used of your avalible 2. Stable master say you now have X of X stable slots used when claiming or stabling a pet 3 I thought in this era liches and LLs dropped magic wands and staves? Can anyone think of any other small improvements that would help game play but not change the game?
1. Being able to purchase trapped pouch's 2. Dueling arenas that allow unlimited potions and regs 3. Automated tournament system 4. Bows having a special attack like other weapons Any sort of rare item loot drop that will get people out farming, I would absolutely fucking love to see some sort of "Doom" like champion run that brings a lot of people together, were the bosses have a small chance to drop unique artifacts, obviously only cosmetic items, but still named items that look cool. Make it under Felicia rule set, give something for people to fight over and rally for. To activate the event you need to preform a set of tasks, then once activated it would spawn bosses in 6 different chambers having to defeat each one in order, and they have a 0.00001 chance of dropping a unique rare. Personally I would just be killing the bosses with everyone else trying to cash in on a bad ass drop. I fucking love farming in these "High stakes" circumstances.
Maradin - you mean something like this? http://uorforum.com/threads/renaissance-guide-to-champion-spawns-and-the-harrower.3026/
So, little things I'd be stoked to see. 1) I'd really like the reward vendor and architect to be stationary in banks and estate agents. I don't like dropping an L tower deed onto a architect to get my cash back and having them move and it land on the floor. Same as when I'm redeeming plat statues. It puts a momentary fear of god in me. Even if it's just one of each of those stationary in one spot, you don't even need to make them all stationary. 2) The skill delay between using detect hidden and double clicking an axe to chop the trash barrel in houses fixed. I know it's only ten seconds, but it's boring, I got shit to do, like yoga & kartwheels. 3) An actual murder count timer, not just long and short counts displayed, give me hours. I don't know if I'm an hour away or 8 hours away from stat. 4) CUB 5) House placing tool. Not the one that used to allow you to place straight from the tool using money in your bank, but the one that just used to check the footprint of the area for the validity of the house style you were considering. It was a lot of fun running around seeing if something might fit in the random spot you just found and saves you having to fuck around with deeds. It looked like a telescope and was blessed. That's all I got for now...
Right? If I was a huge dick I'd stick them all on scavenger and just plant myself AFK hidden in estate agents. There's literally no recourse if it happens and it's happened to me so many times (dropping them on the ground - not getting them scavenged) that I now take stools and temp drop them around the vendor and cast reveal before I drop it on them.
The Occlo Estate Agent never moves from his stool so you can drop deeds safely there (he's also good for snooping training). In other locations if you give them a "Vendor Buy" they'll stand still for a little while so you can easily drop a deed on them.
Iirc you can set the real estate broker on your organiser agent and add the deed. Never tried it but I'm pretty sure I heard it mentioned
Yes, I believe a while back @BlackEye snagged someone's house deed via scavenger in Occlo so they removed the NPCs legs. It's on the forums here somewhere.
Keep em coming, I like some of these! Its all the little stuff that is not really era accurate but makes game play easy, Like the object delay on here is not slow like on the server I came from, Certain potions stacking (super convenient) Combining wands patch was super legit! Adding to my list I would like to see a repair vendor in the event arena so between CTF and 1v1 you can repair.
Completely lame. It was meant to introduce afk-stealing and it worked very well: I placed a toon there, disguised as city guard. Complete with halberd and generic NPC name. The toon was doing semi random movements around the real estate agent with an active scavenger. Two days later, I had a deed in my bags and a quick IRC search revealed that a certain player (Mobgoblin I think) complained about buggy NPCs and client glitches. People tried to help him in IRC and make him realize that there is no bug and rather a theft. But that player kept claiming it's a bug, because he did cast a reveal around the NPC. And yes, he indeed casted a reveal, but didn't recognize my fake guard. Anyway, he kept complaining and Telamon got involved. In order to save Telamon's time, I PMd Telamon and explained my trick. Instead of being happy to receive an explanation without wasting time, I was scolded that I am wasting his time (Telamon had obviously talked 2-3 hours with the victim before...) and that I am abusing lame tactics for stealing deeds from “new players“. In my defence, I had three real agents covered, not only Ocllo, and I got a large brick house deed for ~130k and not just some ~44k first house noob deed. Well, after receiving some negative feedback from Staff, the NPC was glued down and defacto trammelized. Last time I checked, you could kill the NPC and the next one spawning could move again. But that was perhaps “fixed“ too. Thus ends the tale of one of the more secretive heists that werent published by me initially (I wanted to “steal“ a fort deed from IDERP, thats why I kept it secret).
"Someone made a profit that wasn't through bods, idocs, or tamer-farming?? I won't have it!" - UOR Staff