Tinker Traps

Discussion in 'Era Discussion' started by Downs, Dec 5, 2013.

  1. Hawkeye

    Hawkeye Well-Known Member
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    I would spend hours in Rat Valley trapping spawn chest and waiting for people to hit them. I still have notes on peoples names and the loot I got. This was on Great Lakes, and the only PKing I was ever any good at. :)
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  2. Harlow

    Harlow New Member

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    I bet they're saved on floppy disk.
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  3. CrazyJoe

    CrazyJoe Active Member

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    I did the same thing with the vesper bank ^^
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  4. Downs

    Downs Member

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    I'm getting the UO itch and wondering if theres any update on this pressing issue?
  5. Blaise

    Blaise Well-Known Member
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    Please oh please yes. Much yes. So please. Wow!
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  6. Pirul

    Pirul Well-Known Member
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    Downs, my man!! FF this year?
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  7. Downs

    Downs Member

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    I'll do it, not organizing it though.

    BACK ON TOPIC. WE NEED TRAPS
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  8. Deacon

    Deacon Well-Known Member

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    100% agree, I created my tinker in the hopes that he would be able to create traps that worked as they were in the T2A era. The current system does not provide any use for tinker traps.
  9. Basoosh

    Basoosh Well-Known Member
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    NEED TRAPS!
  10. ReZon

    ReZon Well-Known Member
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  11. Pork Fried Rice

    Pork Fried Rice Well-Known Member

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    This is not the T2A era.

    Tinkers can make faction traps, which are tinker traps!
  12. Blaise

    Blaise Well-Known Member
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    They work correctly on 'other similar era' shards. :(
  13. Deacon

    Deacon Well-Known Member

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    Right, but if we are aiming for "History Perfected" should we not utilize systems which have proven themselves to be superior to the changes made by OSI? A few things come to mind such as housing rules.


    I'm not sure if this post was meant as sarcastic, but while the faction traps may provide better functionality, the silver requirements make it almost impractical for any player with Downs' playstyle to actually utilize without spending hours farming for silver.
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  14. Downs

    Downs Member

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    Is my research not from t2a Era?

    Also kinda hard to use the t2a crutch to argue against this when I once rode a polar bear here and own a pink sword.

    Adding this change hurts nothing and only makes things more interesting, I promise!
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  15. The Babadook

    The Babadook Member

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    1 shot kill traps are a part of UO
  16. Blaise

    Blaise Well-Known Member
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    I enjoy the poison traps as well. :)
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  17. Deacon

    Deacon Well-Known Member

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    Tinker traps were changed from the T2A ruleset just prior to the release of UOR.

    The Mar 9 2000 patch notes state that:

    UO Renaissance was released on May 4, 2000, so the more fun version of tinker traps is only slightly out of our era.
  18. Downs

    Downs Member

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    /thread
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  19. Freakzilla

    Freakzilla Active Member
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    Perhaps I have had a lapse in my memory, but I never recall a big flashing red "trapped" warning, above the box either. Kind of disheartening to get my scheme set up only to have this big red warning flashing above my trap.
  20. Deacon

    Deacon Well-Known Member

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    I believe the [warning] is only displayed if a player uses Detect Hidden successfully, otherwise the player has no way of knowing whether the container is trapped.

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