Hey guys, i am thinking about creating a lottery system to create some money for events. What is your take on it? Very few BIG prices? vs Many MEDIUM prices? vs A lot of SMALLER prices? Also... Tickets that will return 50% of the bet? How big would your winning margin be? What is a good amount of gold per ticket, how many tickets in total? Discuss!
My first version (just to give you an example) 50 Tickets @5k per ticket = Total of 250k worth tickets Total worth of 200k in prices (= 50k for the eventbank for future events) 10 Crates = Better luck next time! 14 Crates = 50% of the ticket price (35k) 15 Crates = 100% of the ticket price (75k) 10 Crates = 150 % of the ticket price (75k) 1 Crate = Main Price! (~30 - 50k) Those are just some numbers to give you guys something to work with. I would put that under the category: "A lot of smaller prices"
I've thought about creating a weekly lottery system, that worked almost identical to Powerball and such. I know HOW I want to do it. I just don't know how I can do it and show 100% legitimacy. If IRC had a /random feature I would do the numbers through there, so all could see. My other option was dumping all the numbers into a container (marked rune or book) and using razor to randomly restock 1 at a time, like pulling balls from the machine. But this is where I cannot prove I am not just pulling out numbers based one what people submit. I already had a payment method and number submission planned that would be convenient to all time zones and keep a spread sheet on that weeks numbers.
I think the most simple solution would be to make a "crate lotto" locked crates with prices in them, put them on a vendor. DONT REFRESH the vendor with new crates, until the round is over. Crates can be unlocked via spell once the player buys them. Make a full report of earnings, winning margins + tell people how you would use money (in my case i would try to create money fur future shard events, sort of like donations)
Hmmmm...... Pick 6, or Pick 8....something like that. For pick 6, players pay for a lotto ticket, pick 6 numbers (each 1-6). Examble : 2, 5, 6, 1, 4, 4. Players turn in their tickets to you, maybe keep it legit by having them take a screenshot of their book "ticket" and post it in a thread. Then you quote that thread to seal the deal so they can't go in and edit it. Then on the drawing day, you roll the dice 3 times. 4 times for pick 8. Have some sort of prize rankings.... pick all numbers, some big prize. pick 7 right, 6 right, etc... maybe guessing 2 or 3 numbers wins smaller prizes. Another idea would be to sell premade tickets with a string of numbers. Put those in a spreadsheet along with a 1 - Xnumber beside it. When all tickets are sold, have the drawing via a random number generator, the corresponding ticket wins. Make people post their tickets they purchased in the forums, quote to seal the deal so no shenanigans.
I really like The main prize should be larger "1 Crate = Main Price! (~30 - 50k)" 30-50 is less than the others unless you meant 300-500k?
my thoughts: 250k raising through sales 125k in prizes 1 25k check 4 10k checks 12 5k checks overall odds of winning 1:3.25 something like that main prize of course is 1 in 50 10k prizes are 1:12.5 and the last is around 1:4 chance to win Rough math with 50/50 split up it to 60% (prize pool 150k) and then it changes to 1 25k check 5 10k checks 15 5k checks brings overall odds to 1:2.something 1:50 for the 50k check 1:10 for the 10k checks 1:3.33 for the 5k checks again rough math