I stealth to a safer location then recall, it's not as dangerous as you think, unless you flop then get roasted
OK right on - I just finished building my characters for this, so I'll be testing soon and learning @Mino Oh hey one more question - with the Remove Traps skill, will that pop you out of stealth on usage? What skills when used during this process (whether on AMIBs or Dungeon Chests) will reveal you from stealth?
No that's the whole point of it, you won't get out of it, your step count stays still, unless someone uses tracking and detect hidden around you.
@Mino Sorry to keep pestering you. I really appreciate your help on this. So I was reading your comments on the "Remove Traps" training guide... what method did you use to train Remove Traps? Do I need to make a Tinker to make trapped boxes? Do I have to lockstep level the Tinker along side the Remove Traps training? Assuming I will make a fresh 50 Tinker and then purchase up to ~30 skill in Remove Traps on other character before starting.... Also - for Dungeon Chests, are they all just Level 4 chests? Which is equivalent to a GM Trapped box, right? So Remove Traps 98 opens L4 every time? And dungeons don't have L5/L6 chests?
Tinker skill + 20 remove trap skill is what did until 70 (you can use between +15 - 22) After 70 RT, you can use gm trapped boxes until 95 easily. The rest is will be gained in lvl4 dungeon chests, treasure map chests, AMiBs, zookeeper chests, event camp chests etc. Another option is defusing trapped boxes in the field like shops, west brit gate exit castle chests etc. If we meet in server I'll show the locations to you. LVL4 dungeon chests have a higher difficulty compared to GM trapped boxes. You can't train remove traps unless you take 50 lockpicking and 50 Detect Hİdden, so it's not a starting skill.