Music fix, Regions (Lord British Castle)

Discussion in 'Bug Reports' started by Buga, May 23, 2020.

  1. Buga

    Buga Well-Known Member

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    Hello,

    I've noted that we don't have music at Lord British's Castle, however we have the music file at client.

    This is the file that should be played: \Music\lbcastle.mp3

    Since this is setup at server side, I researched a bit and were able write the code for it, could you please take a look @Chris ? If this makes sense for you I can do for other places like taverns, lord blackthorn castle, etc.

    Code:
    <region priority="50" name="Lord British's Castle">    <rect x="1296" y="1560" width="110" height="134" />    <music name="lbcastle" /> </region>
    My only doubt at the moment is if this could "overwrite" current region configuration and just add this line to regions.xml or need to first leave this region witouth any config before put this in place.
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  2. Francois424

    Francois424 New Member

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    Hi guys...

    So far I noticed 2 "bugs" (for lack of a better term) with the music.

    #1- It loops endlessly. In the original it would play once, then stop until you walked another boundary (ie: Start in Moonglow, Moonglow theme plays and ends... no more music). If you quit/re-enter the town, music track plays one more time. I've scoured the options to find a "Loop Music" and beside the one in the launcher (which I turned off) I don't seem to find any other things related to it. All I know is playing UO:T2A private shard over a decade ago this did not happen.

    #2- I'm still relatively "young" on this server, but normally on exiting a town you will get the appropriate wilderness music starting to play (ie: Forest, Jungle, Mountain, Swamp...). This is easily testable by quitting any town. Since my knowledge of Occlo was pretty weak (I've never played on the island back then, except for quick escort runs and/or reagent/thread runs way back in early 1999) I created my second character in Moonglow and left town, no terrain music. If I am not mistaken, the forest music (ie "Forest_a") file is supposed to kick-in... It did not. Those aren't game braking "bugs" by any stretch, but as someone to whom music is an integral part of the UO experience, I decided to file it in this thread in the hope it could be fixed. Might have something to do with assigning a specific music to an area (so forestry areas? ) No idea.

    I had posted this into the UO:R discord, I received support about it but was told to put it here instead.
    Thanks and having a blast so far.
    -- Enlightenment Dragon
  3. Francois424

    Francois424 New Member

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    Do we ever get a notification that a bug has been recorded and taken into account for a future patch?
    Asking as there was never a response to the first poster, and now a week later still no acknowledgement after my post.
    Just curious if the music zones/glitches are ever going to get addressed or if it's a lost cause.

    Thanks.
  4. PaddyOBrien

    PaddyOBrien Well-Known Member

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    Lost cause, unfortunately. Several people tried to get it going but it's just very very low on the list of priorities and even those aren't gonna get fixed if at all. They are defined by regions, and I believe they could be custom defined. To fix the looping stuff, I believe you can edit a music file and remove "looping" or whatever, I did it before but it was a few years ago.
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  5. Francois424

    Francois424 New Member

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    Which music file to edit? I don't think you mean editing MP3 files, as those are the same I copied over from the UO:T2A server which did not loop.
    You must be speaking of another file somewhere no ?
  6. PaddyOBrien

    PaddyOBrien Well-Known Member

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    There is a config file you can edit.... I believe it's in the "Digital" folder somewhere. I don't know how UOR's data files are currently but I'm pretty sure I did it on there too. An old installation I have of Angel Island and Outlands has a config file in the "Digital" folder. When you edit it, it will have a number, track name, and then "loop". I believe if you delete the "loop" part, and save, it should not loop the music mp3 anymore for that particular track.
  7. Francois424

    Francois424 New Member

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    Thank you, at work, will try it later tonight :)

    It's better than nothing, but I do miss the wilderness Music / SFX.
    At least gonna get the music back on tracks !
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  8. Francois424

    Francois424 New Member

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    Ok I did not have a digital folder in UO Renaissance folder.

    In the old Ultima Online T2A private shard folder I kept, there was a file named "OriginsMusic.zip" in which there IS a digital folder.
    Also the config file was in the old music folder too. So I moved the whole folder and tried... Nope.

    There are a few songs with loop in the config file (see short example below).
    48 moonglow
    49 zento,loop
    50 tokunodungeon,loop
    51 taiko,loop

    But the main towns aren't marked as ",loop" so I suppose they aren't supposed to.
    Unfortunately this did not solve the issue. Music still loops.
    Aww man, I thought we had fixed this :(
    Last edited: Apr 11, 2023
  9. PaddyOBrien

    PaddyOBrien Well-Known Member

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    It always irked me that the classic music got no love here. Even UOSA had it right. Quick was the only guy who was working on things around here but he's gone unfortunately. All I wanted was to go into a tavern again and hear that music... man that takes me back. Sucks it didn't work for you, it works elsewhere to prevent looping. So you tried using the config file and putting it in the music folder?
  10. Francois424

    Francois424 New Member

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    Yeah.

    At first I only copied the config file, since the song names were the same... No effect
    Then I moved the whole folder (Music MP3s and all) into the Music folder of UOR... No Effect
    Finally I moved the entire "Digital" folder into the root folder of UOR... No Effect.

    I guess it's one of these settings on server-side as @Buga said. Otherwise we should've been able to mess with.
    Back to pleading for some fixes... I guess.

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