Inscription vs Parry for Warrior

Discussion in 'Renaissance Discussion' started by David Scraggs, Mar 5, 2015.

  1. David Scraggs

    David Scraggs Well-Known Member

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    Currently My Macer has GM Mage, Resist, Anatomy, Healing, Meditation and low 90s in Maces and tactics. I don't use Much magery but its nice to have it. I use mostly Reactive armor, Magic Reflect and Arch-protection defensive spells. I only kept Med this long to speed up GMing magery. I was planning to add parry but after reading about the bonuses with inscription I was thinking about it. This guy is PvM so Im thinking parry would be better. Thoughts on this? I know there is a wealth of experience for this out there. That is just another reason to love this shard.
  2. Dalavar

    Dalavar Well-Known Member
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    Inscription is going to make it take 30 seconds for your reflect shield to wear off against a spellcasting monster, instead of 15 seconds (estimates). Parrying is at least useful for the entirety of monster fighting. You can also GM parrying in about an hour, for a cost of 10k or so. Inscription is much harder and you'd need to switch your guy to 100 INT for a while to do it. So may as well try parrying first, and only reconsider inscription if you don't like shields after all.

    There is some fun you can have with a scribe warrior though. They're super rare, so you'd likely get your average solo PK to Explosion and Ebolt themselves and you can go on the offensive with a little more than the standard head start if you want.
  3. David Scraggs

    David Scraggs Well-Known Member

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    Kind of my thinking on it too. Already working on my parrying but GMing it in an hour? Macroing with an alt?
  4. Blaise

    Blaise Well-Known Member
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    My preferred method, get a buckler or two, go attack 8 birds and tab out before you kill them. Should wrap up pretty quick.
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  5. Petrus

    Petrus Member

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    Alright, this post has got me thinking.

    Don't those same 3 spells (protection, reflect, reactive armor) gain a bonus from Evaluate Intelligence skill? I mean strictly for their length of duration. I don't know how it works here, but I thought with eval, those spells would at least last a bit longer.

    The second question: Regardless of eval int possibly affecting the length of those 3 spells, does inscription lengthen duration?

    Is duration on friendly spells even modifiable, depending on skill levels?

    And what of spells like Bless. Are they affected by either of the two skills (eval and inscribe)?

    Going with the OP's idea, I'm just wondering how usable such a skill would be on a melee based character (with GM magery). Would the inscription cancel the need for eval int for these bonuses? Does eval int affect friendly spell bonus duration at all?

    o_O
  6. Basoosh

    Basoosh Well-Known Member
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    Eval int does not have any effect on those beneficial spells.

    Magic Reflect and Reactive Armor last until it is broken. Protection's duration I think scales... I don't use that one often enough.

    Check this link out for more info on the spells for this era:
    http://www.uorenaissance.com/info/?page=g_spells
  7. Petrus

    Petrus Member

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    Aw shucks, thanks for that though Basoosh. Here's protection:


    Interesting stuff though. I didn't think all 3 skills factored into the spell duration.
    Not too bad though because eval, med, and inscription are all equal factors. Thus, one could just as easily do 100 inscription as they could do 50 inscription and 50 eval int, for the same result (at least with this spell).

    Didn't protection just give an AR bonus in earlier eras? Does it still do that, or just provide a boost to avoiding spell interrupts?
    Last edited: Mar 9, 2015
  8. Dalavar

    Dalavar Well-Known Member
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    Protection is just for spell disrupts. Anecdotally I think I've heard it's about 50% chance to not be disrupted when hit if you don't have inscription, and 100% chance to not be disrupted if GM scribe. Arch Protection has the standard AR bonus (but be careful about using it near any monsters that have attacked you or another innocent as it may hit them and turn you criminal).

    I think the floor for mana regeneration is 7 seconds per mana point. So 14 mana takes 98 seconds to be regained by a warrior. I guess most of that, when these spells wear off, is going to be occupied by the cooldown timer, but still seems like a narrow usage of 100 skill points IMO.
  9. swiftfeet

    swiftfeet Active Member

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    I rock a scribe archer in CTFs and do well. Also see a parry macer as a flag carrier that also does well. Both are good. Try them both on test before deciding.
  10. Petrus

    Petrus Member

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    Last edited: Mar 10, 2015
  11. Dalavar

    Dalavar Well-Known Member
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    Inscription is bugged, such that you only get the bonus from Magery+Inscription at 100 combined skill or 200 combined skill, but nothing in between. I have another post or two about this in the forums somewhere.
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  12. Petrus

    Petrus Member

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    That's a pity, I was getting ideas already :D

    :eek:
    Last edited: Mar 10, 2015

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